Speak the truth soul brother! can I get an AMEN!? no? okay then.
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Speak the truth soul brother! can I get an AMEN!? no? okay then.
This sure is the truth.
I'm still relatively young and i'm coming up to a time in my life where my choices and decisions could make some impact on my life. It all depends on how I act towards it. These words are inspiring.
The bottom line is don't ever give up, keep doing what you love to do.
An example I like to look at is the musician Richard D. James, otherwise known as Aphex Twin. He has, and always will be making music...all the time...everyday. Some of his stuff may not be that good, but never stopping meant that eventually, something beautiful is produced.
This man really is my major inspiration in life, not just musically either. I listen to his music and interpret it to what's happened to me. I can look back and laugh, look ahead and think, or relate and express....It's kinda hard to explain. My experience is unique to me, but if anyone out there is interested by my inspiration, have a quick listen.
#1 #2 #3 #4
Am I getting a little deep here? Sorry, I had quite an interesting day today.....life changing....
this is probably off topic but i been noticing that people only look at the big, well known creators and us beginners never get a little fame because what people only expect is big and super awesome levels ( everybody does) but no one look a the biginners that probably has an awesome level no 1 seen
I draw sometimes and it's taken me a long time to get any better. You just have to keep practicing.
2006:
http://i92.photobucket.com/albums/l3...l/d7507644.jpg
2010:
http://i92.photobucket.com/albums/l3...l/bf271afd.jpg
To me it's just a big thing to get your mind around all of the many features in the game and what they do. It's taken me awhile to get used to everything and being a graphic designer I am capeable of making designs. When it comes to LBP my mind just becomes blank though, I can think of things but then I start to think of how to make them and I wouldn't have a clue. When I play peoples levels who are actually brilliant at making them, I soon realise that I still need a lot of practise to get up to that standard of work.
It's like when people design their own enemies, to me it looks like they've somehow designed them out of the game, instead of using materials and sticking them together.
I totally understand scmh0's find though, practise does make perfect. You just need to keep at it to realise your potential.
This quote is so true, when i started out i had some truely horrible levels, but i learned and evolved over time and never gave up, nor should others. I've seen to many good creators who have because they couldn't see beyond the crater, and expected to much in the beginning and didn't learn anything new, the other thing to know is never to get into a rut, try new things and different things, and always always be yourself and be original, and do levels that you can put yourself into and put a piece of your soul within your work. Also create for yourself first and others second. ok i'll stop blathering now...
True, true, oh the horror from the early creations in LBP *shudders*
I hate my levels so much that I locked them out of existence from the rest of the world. You'd have to play with me in order to see them now.
But I plan on making a good level sooner or later.
To add to that quote, do what YOU want to do. Who cares as long as you're ultimately enjoying yourself in the end, even if it does have exploding sharks and zombies. :p
this should be stickyed in a section, probibly the help section
who agrees with me :)
Thank you very much, I'm a kind of just starting myself lol
Thanks for the quote and how appropriate it fits all us LBP creators.:)
I remember my first levels and it gives me the willies just thinking about those near impossible jumps i expected everyone
to clear, and wondered why people where tagging it hard lol:rolleyes:
It may take time to prefect our level making skills (us mortals) but i wonder how long it took the likes of Poms,
Big Guns and Lockstitch? 30mins?;)
I guess in life these creators are the exception to this quote, cause i dont think they are capable of making bad levels
the way most of us started out lol.:boo:
Thanks again, im gona check this guy out.
You'd probably be surprised. I remember Jackofcourse republished his very first creation, it had umh... room for improvement. :p
It would be cool if more people showed their humble origins like that. Bottom line is: everyone has to learn.
Im guessing around 2-3 years for each of them. Making a good level is hard work for anyone. These guys just seemed to have gotten it all figured out a little quicker than you or Myself.
I think my first level used the weddings template. Nuff' said about my early creating skills. :p
Now, Ive found my own style of visuals, and I still struggle with coming up with gameplay and figuring out logic. I guess it just goes to show that we all have room for improvement, no matter where we are in terms of creating knowledge. Even the amazing creators improve with every level they make, after all, thats how the human mind works. :)
Just a great inspiration, applies to LBP level making, and everything:
http://vimeo.com/24715531
Apologies if this doesn't belong here! Mods?
I'll just tack it on the end of the thread I made.
You have good taste, it seems. :)
Ah, right on! Thank you! I should have known this quote would already be popular!
Can I even recommend the video be added to your original post? :) For others who come along.
Sure, I'll add it in. :)
and NEVER h4h
And that's why, my fellow creators, peer reviews are golden and plays mean nothing.