Grabable Holo Glitch (Makes you fall)
Hey all,long time no see. :)
So I was working on making a grab-able hologram using a material-tweaker when I discovered an unfortunate glitch.
Whenever the holo is completely still it acts as normal but if it's moving even a little bit (I had it hooked up to a piston)
suddenly the game seems to disregard that your holding something when it positions sackboy.
Your hands can stay firmly gripped but your arms will stretch almost indefinitely & let you fall a great distance.
Think Mister Fantastic...minus the coordination.
In fact said arms in this state act almost exactly like the elastic tool. :eek:
Needless to say it ruined my idea wich was to have the holo move along a track & carry sackboy before going through something.
If it didnt need all of these qualities I'd just use a glitch material. (unless there's one I don't know about)
But it does...so.
If anyone has a work around I'd be veeery grateful.
Hope I made that all clear,if I didn't just say how & I'll try to elaborate.
Thanks for reading.