Timmy's Dream, Spotlighted, Level and Story, by Hex Production.....s
His nightlight shone brightly as timmy lay in bed, but naught could calm the frightening thoughts in his head...
Probably only have time to leave about 10 people feedback on one of their levels as of January 1st 1:46 AM
I have published a new level called Timmy's Dream, you play as timmy who ventures beneath his bed and finds a fantastic dream world. It works best with 1-2 players. It features comprehensive dialog written in a bed time story rhyme style. About 99.9% of it is done in rhyme. The level has a dreamlike look to it, as seen in the screen shots. Although they really don't do it justice.
There is probably about 50+ hours of work that has gone into this, me and my sister spent about 5 hours on the dialog alone. I had OCK and Voltiare play and critique it before release and corrected everything they mentioned and more. I believe the level is quite polished as far as gameplay, looks, and dialog. I gave the story as well as the gameplay a great deal of thought, the narrator talks with more advanced language for the most part, but the people timmy encounters do not because timmy wouldn't know those words. I have tested the game play thoroughly and it is quite polished. Nonetheless please report any problems you encounter. Level is in it's final version, bugs will still be addressed should the need arise but otherwise no changes will be made, or in other words I'm completely satisfied with it.
It's located in northern, south america, if you search Timmy's Dream it's easy to find, its icon is a big star. Go play it! I will be able to respond to any comments and fix any errors for most of today so please comment, don't forget to heart it either.
Recent Changes
I added a ranking system. Any obstacle that has a Star symbol before it means on this obstacle your performance will be judged. Your rank is shown at the end of the level by stars 0-5 the more stars the more points you are awarded, these stars are displayed just before the ending photo booth.
Changed the first trapeze obstacle to be more multi-player friendly as well as gave it a drastic frame rate increase.
I have corrected all problems that have been mentioned on this thread., anything I did not correct I was unable to, or did not think was important. Please continue to leave feedback.
I would also encourage readers to check out my other levels at this thread:http://www.lbpcentral.com/forums/sho...4735#post74735
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