I just had an awesome idea for a new type of survival challenge. It's called Wind Survival. You have some time to get to safety, but once the siren goes off, heavy wind starts blowing stuff everywhere, which can blow things over and crush Sackboy. If blowing debris hits things enough, it will knock over and become debris. You get points by either surviving each 5 seconds, or collecting point bubbles blowing in the wind. The game ends once everyone is dead. You are safe if you are behind a wall, but the wall can eventually be knocked over if hit by large debris.
What do you guys think? Would you play this?

