The Dr. Spongehead "How to" series
I've been trying to explain some advanced design concepts a few times with words, but sometimes it's hard to explain. Some people also learn better through visual or hands on experimentation.
So I thought I'd make a series of "How to" levels, featuring detailed step by step instructions on how to do complex stuff. I won't just be giving away an object with the settings put in, I'll try and explain "why it's so" and have some examples of the concept being pulled apart so people get a chance to grasp the deeper meaning.
I've already built the first one, called Elbee23's "How to make a monster give out more points". It's in the showcase section already.
Now that the first one is built though, any further object lessons would be easier as the rough design values are already put in place.
So, what do people think of the idea? How did they find the first example? What ideas or concepts should I be implementing for the sequels?
Here is a list of the ideas that have been suggested in this topic so far. All the names here are just working titles.
- How to make good wave like effects using pistons.
- How to make a smooth conveyor belt with no strings or gaps.
- How to make doors open and close in different ways.
- How to make a vehicle reappear after the player dies or tries again.
- How to make doors only open when all the monsters in the room are killed.
- How to make things explode without using explosives.
- How to make a permanent swtich. (done)
- How to do alternative endings.
- How to make an elevator come back after you fall off.
- How to make an epic boss.
- How to make the player respawn at a different point.
- How to make a reliable multiple magic mouth system (man, that sentence is a mouthful) (done)
- Some sort of credits level, where I can give credit to the people have helped make this possible.
- How to make one button do multiple different things.
- How to use custom music in levels.
- How to make a rocket fly dead straight up and down.
Please keep coming up with suggestions. Also, if you really want one of these ideas done in priority over others, let me know. The current list is in the order they have appeared in this thread.
I'll also list here the levels as they come out. They aren't meant to be played in any particular order, but this is the order that they were built. The levels have changed their names to "Dr. Spongehead's How to..." so it sounds less arrogant.