...And whom do you think would buy such atrocity?!
Every suggestion here might as well be a patch, all of these thoughts, patch worthy!
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3D, better game engine and more things from the previous pages are too huge to be patches , unless it's an 80 hour 40GB patch that you can't install because you don't have free space , then those could be a patch :p .Quote:
Every suggestion here might as well be a patch, all of these thoughts, patch worthy!
just make LBP3 more professional and add the 50 layer glitch as standard. double the thermo size and add 10 to the amount of levels you can publish. make the music creation more in depth with more bells and whistles, give the paint tool the full works and throw in an animation studio. add more camera options such as wavy screen for thinking, an iris opening as in the beginning of james bond film and popping for that true old movie feel... that sort of thing. then have two settings on booting up: Normal (LBP2 setting)/Advanced (LBP3 settings)
I want better tutorials. I like Stephen Fry but him blabbering for hours isn't exactly my cup of tea and I don't think alot of people actually listen to him. I'd rather have more playful awesome tutorials where you learn by doing :3
Yes! Infinite tag possibilities ! Exactly my point . We also need real musical intruments and vocals. I really hate how synth music sounds so robotic and cold and machinny and so … synthesized . It can't make happy music . It can't make sad music . It can't make dramatic music . Just upbeat …mmm… elevator music .And Mm expects movies ? No one can make proper movies except that "arebesk" creator and people with many mixes of DLC .Yeah what GribbleGrunger said.
Don't we just love ":p"?
I for one think that Mm are indeed thinking about going 3d, because I remember a 3d cinematic level by Steve big guns (that one) that was Mm picked. He said it was part of a "secret project" . Maybe Mm helped , so they can see how the public reacts to real 3d levels, and decide if 3d is worth it.
Love, Sherlock .
PS:I would love to make a 3d strategy game like civilization revolution .
@ PGdafrog Actually , I did . And I thank you for agreeing. That's why I saidTags are really important , because every now and then a couple of complex objects stumble into each other and activate parts of each other in a chaotic ballet .Quote:
Exactly my point!
Name tags? Never heard of that one , no sir . Would you kindly explain this discovery?Quote:
RainbowtipsFort :
Why do you need more tag colours when you can have tag names, which are pretty much infinite
but you can number the tags like that already. and your comments about the instruments in lbp suggest to me that perhaps you need to check out some of the music levels the community have already done. happy music (tick) sad music (tick) dramatic music (tick). go and check for yourself
Can someone please tell me how to number tags? Is like a tweak option?Quote:
GribbleGrunger said :
But you can number the tags like that already.
If LBP 3 is in 3d, R2 and L2 control hand movement to press buttons and grab precise objects In First person mode.how about variable head(not with making the bot bigger or smaller) and limb size , so you can actually make sackboy with more human proportions for realistic levels . And rope should be tweakable in visuals and physics ( if it can be touched by things and by itself)
When tweaking a tag, underneath the colour it says something like 'name' or 'label' (I forget the proper term). Click on that and you can name the tag whatever you like. If your tag is green and named 'bananas', then it can only be sensed by a tag sensor that is green and 'bananas'. :)
go to a tag and look for the 'label' section. click that it requires label and add one. in your case a number, in my case something related to what i'm doing with it, such as 'lift up' or 'lift down'. you then go to whatever sensor you want that tag to register with and click on its own require label. there you will find the labels you have already put on the tags (related to colour as well of course) and just pick the relevant label
look here:
http://wiki.lbpcentral.com/Tag_Sensor
OMG I can't believe I missed that !!! Was it always there? I think I'm gonna go update everything if I have the time . Thank you both . Labels. Poof!
How about stance options? Like sit, crouch,rollover, lie on the ground, roll,climb . Sitting and lying could be used for cinematics, and the rest is good for adventure games. Hey, I just opened page 5!
i think than i read somewhere than MM dont gonna make LBP3 than it makes some other game now i dont know what but i dont think than LBP3 doesnt come
We sure hope LBP 3 comes someday or these ideas will only be in our dreamscape (and on this thread). Does anyone know what genre will Mm do next? Or is it a completely new genre ?
How about ( many of my post start like that ) a gravity switch. When placed , it recenters the level's gravity source and makes it the object it's placed on ! Of course it could have variable strength . I know that can be done but only with a tag and lots of followers.That could be great for space/ physics levels . LBP 3 Should be called little big universe, symbolizing that jump to 3d and more possibilities.
NOTICE
I wrote the 61st post a few days earlier , and now I'm writing it again. Which means someone * fake cough* deleted/edited some posts.
Always there to make a few remarks ,
Sherlock .
you know, i think that MM deliberately make people find workarounds to create a more knowledgeable and creative community. handing everything on a plate would eventually create a lazier and less imaginative community. MM are training us for something bigger, i'll bet my life on it... and i will also bet my life on it that it's their next game (and i don't mean LBP3)
The de-coffee-inator.
I think its time for a few more layers and more players at once
... if i compare it to other games with up to 16 players... ok LBP might be a bit more complicated for a server but i think at least 6 players would be ok
and a new 4th or 5th layer
We seriously need a "Seriously?" face for our sackpersons. Then when we meet rather childish and/or umpleasant sackthings we'll have something more subtle than the angry face. We'll be able to frown and raise one eyebrow in contempt and disapproval.
And a facepalm animation. Because when the fail is so strong, a scowling face just doesn't cut it.
And a surprised or sleepy face
Autonomous logic than can go in ascending numbers with the same label, adds 1 each time it's emitted , and a change output function , like when the controllinator is destroyed , its inputs/outputs can be assigned to another controllinator that has output wires that have the same label as that a microchip's labels have . A logic save emitter tweak that emits an object exactly like the selected one was before emission .
Hey,I can be this thread's most active poster :) !
We really need HUD customization and different/ independent screens for players, not having everything on the same point of view.
Oh wait and counters should have increment/decrement together , right now you can only add and reset , not like increase 5 out of 20 and decrease 2 after that.
We should add screens (material) that are connected to special tweakable cameras placed somewhere on the level and the screens display the images (and sounds) that the camera is sending. And in create mode you can save a video and make appear on a screen.
And add mesearment tools that can count distance .
More accurate timers . Like 0.01 seconds as a minimum.
Leave the rest to Noobus Maximus
Hey hey, I'm back. I guess you've all seen the LBP Karting trailer already. If you haven't, drop everything you're doing, grab some popcorn and watch it. What I've realized after watching it again now is that you will be able to create 3D eviroments. Now what I think is happening: Mm wants players to familiarize with the new creation tools to see if we're ready for LBP3. If creation doesn't succeed all that much, the game will still have replayability with a solid multiplayer. So it's kind of a safe approach to see if LBP3 might work out. So all of us can start to get a little excited. Oh, almost forgot. The trailer shows powerup costumization. See, they can hear us!
I want at least 20 new death animations :p
good thinking batman. i don't think the significant thing about a LBP3 should be 3D though. i think it should have a much deeper creation system, and when i say that i mean in all departments. Music/art/animation/film making etc.
the Vita connectivity is essential in my opinion, for both LBP2 and LBP3. drawing would suddenly become very easy
*Looks at title*
...Me.
In LBP3, I think there should be
•in-game forums
•A currency system (e.g. LBCash) that people can send to friends, charge for giveaways, giveaway in levels (but deduct giveaways from personal balance), etc.
•Universal tweakers. What I mean is that there'd be sensors that detect how many times a level has been played, if the level has been played by that person before, and maybe even universal logic that can be put in create mode, but then will allow certain things to actually be edited/added to the level by players in play mode (maybe to create a level where people can make their own fanpage and add it to the level
•a "community portal" page in-game where people can access the in-game forums, Cool Pages, MM Picks page, universal recent activity, level advertising widget, etc.
•the ability to send shareable captured objects to anyone (not just friends). I mean you can send a PSN message or invite to anyone, so why not captured objects?
•an option to create a 2D or 3D level where it gives you the option to create/import a level
While thank you robin. Now, I didn't say 3D is the significant thing about LBP3. Sure, it's a huge change, but like you said everything else should also improve. And one of the things I want is a higher capacity for complexity in an area.
I also want the ability to make your own materials with deeper options like toughness and bending. And at last AIR PRESSURE. Imagine if you went far far away, and ended up in space. You should choke.
I like that currency idea. you could set prizes for spending it in your levels with a currency sensor or set prize bubbles to 'normal mode' which would be like it is now.
Also I saw someone mention in another thread about an air material that would let you make air pickets underwater. it would look like sticker panel or holo in create but in play it would be invisible and it would cut out any water where it's placed.
>better sackbot AI (swimming etc)
>REAL COLLISION DETECTION. enough of this going-too-fast-just-make-it-go-through-the-solid-object bs, seriously.
>more sides on shapes allowed.
>FIX the glitch with slice'n'dice where whatever is glued/bolted/piston'd to what you're using it on just deletes itself.
>All the new non-touch tools from LBPV.
I checked that out, and it went better than I expected. It even ended with an evil maniacal laugh. They put lots of new things in the vita version. And that's also a good thing for LBP 3, because Mm will have to implement big things to lbp 3 for it be a lot better than LBP vita and be worth buying. So, I think I can say that based on LBP Vita, LBP 3 will also see the light with a new console, the mighty PS4. But LBP kart suggests it's not coming that soon, because it's gonna be released on the PS3, and it should have at least a couple of years to live after release. Unless it releases on both PS3 and 4, but that's unlikely cause Sony and Mm coordinate together (at least I think so). Oh btw, here comes the akward time when the same game is released on different generations of consoles.
3D areas
Invisable material that can block players from going into stuff.
Name tag options on controlnater
A screen senor/setting up your own MENUs on your screen while in gameplay.
These some major things I would like to see.
For the most part, we can already do those things (except labeling controlinators and 3D without glitching). for clip walls, use dark matter shrunk to the smallest placeable size and simply make your wall, it'll be invisible. What I do is after that I slap a piece of 0brightness hologram over it so I can see it in create.
Menus are more complicated, sometimes they can use a lot of logic, but a simple one just needs a controlinator hooked up to a selector, andeach of the options on your menu put on its own and-gate. then you put the outputs from your selector to one input on the and gates for the options, and whatever button you want for the 'confirm' (usually x) on the other input, then the output of the and gate to whatever you want that option to trigger. it's kinda tough to explain without pics, but there's a ton of tutorials on menus out there.
One thing I WANT to see in LBP3, if not an update for 2, is some kind of filtering so either you don't have to see all the H4H crap, or I'd like to see them just take them all down, and disable copying unless you're PSN friends with that person. That's what'll fix it, not turning boos off.
Also I've seen this suggested numerous times, how about an 'air' material you can put in water and it creates an air pocket. It'd act like hologram or stickerpanel and it can be turned on and off. I'd be an alternative to physics water if the game engine couldn't handle it (considering it can't handle general laws of physics with 2 fast-moving solid objects).
edit-one more thing I think needs to be changed is having a the global player camera setting separate from the scoring type setting (separate camera coop) as well as having some normal scoring options for vs levels. I don't get the pink bar scoring thing.
what they should do is make the camera view a virtual layer! that way you would be able to use that layer for a HUD