Controlinator and enemy sackbot issues...
So I'm making this level that where the player assumes control of a sackbot, right?
Well, I made my main character sackbot to be controlled by the player and made a bunch of different enemies and whatnot. Basically, I got a lot of the hard stuff over with...or so I thought.
I made a short little demo level to test everything out and discovered that the enemy sackbots I'm using don't change layers, which makes them horribly not-dangerous. I double checked their circuit boards and "Change Layers" was enabled. After some tinkering, I discovered the reason: they're set to follow the player, who's seated in a controlinator on an invisible slice of hologram that's been set to follow the a tag on the sackbot's circuit board. When the player's not in the controlinator, they work fine. And when the player is, they do follow the player, but always position themselves one layer in front of the sackbot.
I'm thinking that I'm probably going to have to go back and add followers set to the sackbot's tag, but I feel like that's more work than I want to do right now. So my question is this: is there any way to fix the problem I'm having with minimal tweakage of my enemy sackbots?
EDIT:
After messing around with a Follower, I discovered another problem with them. It makes the enemy sackbots float instead of them walking like they normally do when set to follow the player. Also, they can't jump. So I'm ruling out followers for reasons beyond laziness at this point...