No idea where I got this from. Anywho, I thought of recreating instead of recreating like I normally do, I'll come up with my own series. This allows more flexibilty for me, and'll probably keep me motivated.
http://i50.tinypic.com/2ryk7l1.jpg
Story wise, I'm at the basics. All that I know is it's set in the future. :P
When I began to think about the limitations of Sackboy acting, I realised that a single weapon is what should be used, but thats no fun!
Then, I had it...
http://i937.photobucket.com/albums/a...345/X11UAD.png
Ta-Da!
A universal device attached to ones hand, that allows 'Plug-Ins' for different weapons to be used.
With this in hand (tee-hee), I thought of what else I find appealing in action games.
For one, ability to interact with the enviroment. Because of this, constantly changing actions buttons (minus Square, which is always reload) that fit for the object your near to.
So as not to limit Movement, L1 allows you to Sprint, as well as other functional actions associated with movement.
At one point, I attempted Bullet Hits on walls... which worked! But only half the time. Other times, it messed up in a way that distracted you largely.
So I settled on other ways to show you've missed :P
http://i8.lbp.me/img/ft/fc8b3efa7e36...4dd676b1eb.jpg
Spoiler - Controls
UPDATE:
Just about everything has changed over the course of creating and I'm still trying to figure out all the little bits, but I will keep working on this!
http://i3.lbp.me/img/ft/863f478e892f...e8a4913e44.jpg

