Sackboy Party (Minigames made 34/??)
2 new minigames have been made and a sneak peek at which one will be next can be seen at the newest post
Original post
I think its high time I revealed my big project, I was really hoping to have this finished in time for the Muliplayer Mahyhem contest, since by sheer coincedence my level fits perfectly with this (even though I've been working on it long before the contest was announced), even though I already have a crown I thought I'd enter it for fun, and to help get my level out. But I still have a very long way to go, Oh well. :(
I always loved my colloseum that a made very early in LBP1, which had you and your friends fighting against each other in a bunch of arenas with different goals, (Slap each other off a jetpack arena, use paintinators to knock each other off platforms, race to the end of a track etc.). But since LBP1 is so limited and me being a noob at the time, I decided to go all out and make sequel on LBP2 with its almost unlimted possibilites for competivte ideas
This is a massive project that i have undergone since around May 2011 (took a 3 month break in Winter 2011), in which i have players competing against each other in a large collection of Mario-Party style minigames tournament style. At the beginning you and your friends choose how many rounds (and a minigame selection to choose which ones for the randomizer to choose from) and each round gives a set # of points, whoever has the most Points at the end wins. There are minigames that are local multiplayer friendly and I have an option of disabling the online only games for players. About half of the minigames were inspired by classic minigames from other games mainly from the Mario Party series. I wanted to make the games LBP themed so i had the LBP story crew appear in some of them. There aren't a lot of visuals since I'm focusing on content and didn't want to run out of space, but I think i added a good amount
All of the minigames are highly addicting and test your skill, reaction and luck, and some are "sequels" from my colloseum (though I never had any real names for those games)
Here's is my current list of minigames made so far, with a small description as well as a couple pics (Ones with an * are Online only games )
WARNING WALL OF TEXT AHEAD
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Quick Draw (Fastest shooter when you are given the signal wins)
Gas it up (Shake your controller the most before time is up)
Croc Dentist (Just like the classic kids game, take turns picking teeth)
Bouncepad Survival (Survive the longest on a rotating bouncpad box)
Bumper Balls (From Mario Party 1, knock your foes off the island)
Parasol Plummet (From Mario Party 3, collect points in an endless falling level using your umbrella to help)
Paint Wars 2 (Sequel from my colloseum, use your paintinator to knock your foes off, 8 gimmicks such as jumping and movment disabling randomly activate through the game)
Crazy Cars (From Warioware and on the warioware stage in Brawl, dodge an unpredictable crazy car)
Tower of Power 2 * (Sequel from my colloseum, a climing race to the top, includes many wall jumping segments
Crushed Ice* (From Mario Party Advanced, bounce around in a spiked shell killing a set # of Sackbot meanies)
Sackbot Deathmatch* (Fight in a huge arena, trying to kill a set # of sackbots first, only 1 weapon)
Blasteroids (My version of asteroids, a 2 Stick control scheme)
Hot Shots (From Mario Party DS,Shoot targets that pop up for points, some are bad, get a set # to win)
Stealth Bomber 2 (Sequel from my colloseum, dodge or use an unpredictable time bomb with a blocking thin layer that blinds your view temporarily)
Platform Peril (From Mario Party 1 & 2, race a jumping obstacle course with pillars that can block your way, be careful act too soon and you die from the pillars, act too late and you fall behind)
Bug Busters * (From Donkey Kong 64, Squish a set # of unpredictable bugs 1st)
Pegasus Dash * (From 3D Dot Game Heroes/Zelda series, Race through a course using your pegasus boots that keep getting faster until you collide with a wall)
Swordfight 2* (Sequel from my colloseum, Kill your friends using swords, over 20 different functioning swords avaialble like a working chakram that returns back to you when thrown, or the Eternal Sword which stops time to all but wielder, each player has a set # of lives)
Hot Jump Rope (From Mario Party 1, uses the 3D camera glitch, Play jump rope over a deadly flaming rope, last person standing wins)
Hot Potato (self explanitory, toss a bomb between your friends and keep it away from you before it explodes)
Viva Pinata (Fight a random HP boss, The person who deals the final blow is the winner)
S-Zero (Uses 3D camera glitch, collect coins on an endless track, your car is able to jump to get higher coins or to go over your friends, the one with a set # first wins)
Cast Aways (From Mario Party 1, Cast your line and Collect Fish and reel them in back to you each fish is worh different points)
Bomb Survival 2* (Sequel from my colloseum, self explanitory but uses over 20 different bombs, many have never been done before in the history of LBP, like the Shadow bombs which creates a black hole which sucks all close by, Landmines, Plasma bombs which causes a rain of plasma to the area, or Shrapnel bombs which launch spikes when blown. Each player has a set # of lives)
Sweet Ride* ( A classic Kart Race, but with random angled areas for unique gameplay each time, and also the cars can jump and can tilt in case you tip over)
Jetpack Tunnel 2 (Sequel From the survival level in LBP1, dodge electric objects in a tunnel the longest)
Buried Treasure (From Mario Party 1, dig though the ground trying to find the treasure chest first)
Tipsy Tourney(From Mario Party 1,2 and 4,Tilt your controller to place your balls in holes and to reveal the big picture before your friends do
Ballistix (From Crash Bash, Defend your base from a hail of balls, pong style, includes several gimmicks such as graivity pull powerup, shield etc.
Top Dog A Top down racer with 2 powerups and features such as jumps, tunnels, ramps, and other obstacles
Runaway Train *: (From Mario Party 3) A 3D train level were you try to go through 5 sets of 3 tunnels trying to find the correct one
Battle Network *: A creatinator versus match but you have hit points as well as lives and have up to 25 weapons to use, most inspired by megaman
Space Dolls *: Rotate your earth and keep your sacks in orbit to earn points while avoiding things that may hinder your progress like flaming asteroids or menacing aliens
Tug-A-Lug: Like a Tug of war version of Block Drop, but you can only see one button at a time.
Pictures!
Parasol Plummet
http://i6.lbp.me/img/fl/0e613b5ac760...a9308dbf3d.jpg
Hot Shots:
http://i7.lbp.me/img/fl/28743743012e...c74b5c9ecd.jpg
Hot Jump Rope:
http://if.lbp.me/img/fl/3af2a39ac5d8...06f73429a2.jpg
S-Zero:
http://i9.lbp.me/img/fl/159b74a0efe9...b511528a0c.jpg
Cast Aways:
http://i4.lbp.me/img/fl/e34ace6fe6ed...0a6f8e6fcc.jpg
Bumper Balls:
http://i3.lbp.me/img/fl/3a3ec91fcd08...968bdbcf82.jpg
Ballistix:
http://i9.lbp.me/img/fl/6796911034b2...d922d4c63f.jpg
VIDEOS!
Ballistix:
http://www.youtube.com/watch?v=y5rFRBMOt8k
Battle Network:
http://www.youtube.com/watch?v=6iBhXPNEoI4
Space Dolls:
http://www.youtube.com/watch?v=qVJkbbbtfgk
Now Most of them are fully working but some still need testing, but right now my primary goal is making all the minigames before fine-tuning them, and so far all of this is in ONE level (not anymore, it can hold up to 25 but its connection is very unstable online). Though there's quite a few connection problems, playing a published version with friends usually has a 50% of either getting disconected from them or a failed to load message. I do get worried on the fate of my level every now and then, if the worse does happen i might wind up seperating it to 2 levels (if you added all the thermo from all the emitters it eqals around 600% so far, the size for a backup file of this is at around 2500KB) or figuring out another way (maybe by level links to each minigame in its own seperate level, but this will require SEVERAL alt PSN accounts i will need to make)
I still have a long way to go , Wish me luck!<3 I'll update this over time when I get more minigames completed
I have published an open beta version holding the 1st 25 minigames i made, for people to play or test things with (its still very buggy and unstable atm, i'll try to fix this soon) http://lbp.me/v/3m3ekw