Health Meter Toolkit - All your health meter needs
My PS3 crashed with everything about this on it. I don't plan on rebuilding the project. I will see if anything can be saved, but I think the v6 will never come out.
http://i6.lbp.me/img/ft/256e53c53bd3...c6c9957f1e.jpg
The health meter toolkit is now two chips instead of 1, for faster loading. The health-only category is now a chip apart from the rest of it.
V1-The health is a % signal stored using feedback loops (see LBP2-Torials by comphermc)
V1-The signal can be given to a timer using the timer override to make a health bar
V2-You can make it lower or cure any amount of health, from 0.1% to 100% (using precise stored signals)
V5-You can chain meters together, combining multiple timers to display the health - up to 10000% health!
V5-It includes wireless number displays (100 - 1000 - 10000)
V4-Includes a projectile system.
V1-It includes converting logic to make your own picture-based HUD
V3-Includes sensors and tweakers for more advanced logic - not only for health systems
V4-Includes resitance settings through precise division
Best played alone, the level contains the actual giveaway and a tutorial about how to use it. This project took more than a year to build, and is the greatest thing I've ever made ! Thanks to robbit10, comphermc, the Creator's Toolkit moderators and fly_4_a_jedi, who all helped making this come true. Thanks to all contributors and to the ones who gave chips or made tutorials online so I was able to make it part of the toolkit. (PS, if you see anyone publish this, it is a fake. Only CreatorsToolkit had the right to publish a smaller version of the toolkit)
Full toolkit preview
Now outdated, this is preview of V3, many new tools have been added.
http://ia.lbp.me/img/ft/bfa335bc65f0...f688834bc3.jpg
Here you can see the categories.
http://i9.lbp.me/img/ft/249a8d36ac01...e1a2732b56.jpg
This is the Health Only category, with subcategories and two health value sensors to make HUDs.
http://i9.lbp.me/img/ft/429c746d28f9...013fb60cbd.jpg
On this "Basic health system" category, you have the timer override, the main chip (basic and advanced), the Adder, the cure and damage chips, the OR gates and the combiners, the projectile and the hitbox chips.
http://i3.lbp.me/img/ft/6c3e540ae60a...18ee56b1fe.jpg
This is the status effects. Invincible, poison and refill health with time.
http://i2.lbp.me/img/ft/ab2c59ca256b...8431209ad5.jpg
This here is the "no batteries" logic. This way you can use signals instead of batteries.
http://i0.lbp.me/img/ft/1f02b9117f7a...fb3dd5dfec.jpg
This is the feedback loop section, which features advanced logic for other stuff, such as currency systems, acceleration on a car, homemade counters and pretty cool stuff, but not really health related.
http://i0.lbp.me/img/ft/850b2b18ecb5...7e09d3ae0a.jpg
Here are the adders, subtract and divide
http://i5.lbp.me/img/ft/d85e0bb89b0a...f690d54efb.jpg
Loads of easy to use pulsers.
http://i1.lbp.me/img/ft/3812ee03ed08...afd58312b0.jpg
The compare tool, the 2-way compare tool, the triggered NOT, the signal switcher, equal tests, ON-OFF tests, pole changer and pole sensor.
There's also different emitted HUD numbers and a signal probe.
http://lbp.me/v/5e2r2g