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LBPC4: The Fourth Wall by comphermc

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  • 09-04-2011
    comphermc
    LBPC4: The Fourth Wall by comphermc
    Hey everyone, I've got another challenging level to test your LittleBigTalent!

    This one is a silhouette-style level based on the gameplay and art style found in the popular indie title LIMBO. Fans of that game will be right at home, but newcomers will enjoy it as well. There are quite a few puzzles and platforming elements that will challenge and hopefully impress.

    http://i.imgur.com/ZXPwL.png

    If you bring friends along, they'll have to ride shotgun, as this is a one-player-only level. It's quite long, so they may not appreciate that!

    I hope you have fun, and wish me luck, as this is my LBPC4 contest entry! Cheers!

    http://www.youtube.com/watch?v=aPfR93BqOd8

    Pictures!

    http://i.imgur.com/DLIeR.png

    http://i.imgur.com/rHLcW.png

    http://i.imgur.com/Bhstv.png

    Spoiler Spoiler - MOAR!

    http://i.imgur.com/V9S4a.png

    http://i.imgur.com/MEAUZ.png

    http://i.imgur.com/UTtNT.png

    http://i.imgur.com/dFFKK.png

    http://lbp.me/v/52y95r
  • 09-04-2011
    JonnysToyRobot
    Looks like it'll be fun, I'll search it up when I get on tomorrow.

    You know, did you ever play any of Bloo_Boy's levels before he took them down? He made a load quite similar to this though his look to be a tad more complex (not that that's a good or bad thing). In any case, there are a lot of these types of levels popping up... not sure how I feel about that.

    Also, 1 like and 2 hearts? You're heart-ing your own levels! Cheeky ;)
  • 09-04-2011
    shookie99
    Yeah it seems a lot of limbo inspired levels popping up these days. Watched the trailer and the pics look nice. I'm just amazed someone already has their level for this contest built, tested and published only a few days after it was announced.
  • 09-04-2011
    Lord-Dreamerz
    I love silhouette-style levels~
    When I first played Limbo it reminded me of many LBP levels i've played before.
    So I don't think it's a bad thing to have a lot of LIMBO type levels in LBP,
    when LBP already had many of that type way before LIMBO was ever out or made~

    I'll play this nice looking level sometime soon~
    *mew
  • 09-04-2011
    Mysteltain
    I've been seeing a lot of silhouette levels lately, as well. That being said, I still love playing them since the atmosphere is amazing. When they make a LIMBO Shark/Bomb/Spider Survival level, THEN I'll say that I'm sick of them.* But, I digress. Knowing your levels, especially since you labeled it as "Very Hard", I'm prepared to die. A lot. And die some more. Although, that makes me wonder. What happens when a Sackthing dies while they're dead? :boo:

    *DISCLAIMER: I in no way approve of such a level being built. Anyone who reads this, please, do NOT take this idea literally. Just don't. For everyone's sake.
  • 09-04-2011
    JonnysToyRobot
    Quote:

    Originally Posted by Mysteltain View Post
    *DISCLAIMER: I in no way approve of such a level being built. Anyone who reads this, please, do NOT take this idea literally. Just don't. For everyone's sake.

    Too late. xD
  • 09-04-2011
    Sport_dude
    I reviewed it in-game but i reached the max number of words:

    Another outstanding work by compher. The sounds are excellent, the black-and-white visuals are perfect and scary. This masterpiece also features really toughtful puzzles with a lot of variety. From the dense forests, decrepit towns to abandoned factories the quiet ambient noises that slowly fade into and out of existance gave me the lonely character feeling. The obstacles are laid out in a logical manner, so you may have an idea of what to expect. Surviving one obstacle after another is what pushes you on! The death often springs from unexpected places and that's what makes it challenging. I truly love how you made a really realistic death abandoned environment.
    Comphermc you must be proud!
  • 09-04-2011
    comphermc
    Quote:

    Originally Posted by JonnysToyRobot View Post
    Also, 1 like and 2 hearts? You're heart-ing your own levels! Cheeky ;)

    Nope.

    Thanks for the assumption, though. :|

    Quote:

    Originally Posted by shookie99 View Post
    I'm just amazed someone already has their level for this contest built, tested and published only a few days after it was announced.

    From the rules:

    Quote:

    Originally Posted by FAQ
    Q: Can I enter a previously published level?
    A: No.

    Q: Can I enter a level I already have on my moon, but hasn't yet been published?
    A: Yes.


    Q: Once I've published my entry, can I republish it?
    A: You can republish it as many times before the deadline as you like, but not after the deadline. [...]

    Just really nice timing and luck is all.
  • 09-04-2011
    JonnysToyRobot
    Quote:

    Originally Posted by comphermc View Post
    Nope.

    Thanks for the assumption, though. :|

    Any time <3
  • 09-04-2011
    jwwphotos
    This looks interesting!

    ..but who is that goofy sackperson in the pics!?!?! Geeesh! :rolleyes:
  • 09-04-2011
    Mysteltain
    Well, just finished two playthroughs of it, and wow! Yeah, I think this was the best recreation of the Limbo silhouette effect I've seen yet! I don't think I need to harp on and on about how great the level design is or anything, heck, I don't think I'll do any justice by describing how much I liked it. I guess I'll just keep it short and sweet: total, unadulterated awesomeness. Another amazing piece of work from you.

    Oh yeah, just how many secrets are there? I found four of them so far...
  • 09-04-2011
    comphermc
    Quote:

    Originally Posted by Mysteltain View Post
    Oh yeah, just how many secrets are there? I found four of them so far...

    I decided before I published that I wouldn't say. You'll know when you've found them all, though. :)

    Good luck. You're going to need it!
  • 09-05-2011
    WESFUN
    Im interested just because I beat limbo before qued :D
  • 09-05-2011
    standby250
    Looks awesome! Just wanted to check one thing before giving it a go though...

    It's not exactly like LIMBO is it? I mean, in terms of obstacles etc. See, I only recently got LIMBO, and am about 1/2 - 3/4 through the game, so I don't want anything spoilt for me in LBP. Otherwise, I'd love to give it a go!

    Cheers!
    =)
  • 09-05-2011
    comphermc
    Quote:

    Originally Posted by standby250 View Post
    Looks awesome! Just wanted to check one thing before giving it a go though...

    It's not exactly like LIMBO is it? I mean, in terms of obstacles etc. See, I only recently got LIMBO, and am about 1/2 - 3/4 through the game, so I don't want anything spoilt for me in LBP. Otherwise, I'd love to give it a go!

    No, it's not exactly like it. Some puzzles are similar, but there is quite a bit of difference. :)
  • 09-05-2011
    Lord-Dreamerz
    just was now looking at your video of the level...
    oh my... that was a awesome idea on how to make a sack climb a ladder...
    Wish MM would have gave us a tool like that to use for real...
    how'd you make it look so real in that spot?
    is it really just movers and record sackbot animations?
    hmm guess that's not to hard to do... but his hands lines up with the bars
    on the ladder really well... was that hard to do?
    *mew
  • 09-05-2011
    biorogue
    queued it up, love your work and style of levels and judging from the title of "[Very Hard]" looks like I'll have to meditate for an hour before playing this one. Nearly came to blows with my PS3 over Roller Inc. 2 [Very Hard]
  • 09-05-2011
    Masseyf
    Well, played thru yesterday and you sure know how to create comph (as if there were any doubt!)

    Every detail, meticulous and made with a passion. From the pacing of a scene, to your respawn sequence - executed to perfection. This games engine and create mode are wonderfully powerful and the Mark of a great creator is knowing it's ins and outs so well that when you put something out there you can deliver a fun experience that delights and inspires, while maintaining complete control. Something else I'd give you praise for is the fact that levels of a certain difficulty (which your no stranger to making) generally don't do as well and yet your plays/hearts like:dislike are all soaring :)

    Also to add my to my in-game review, as space is so limited. I wanted to bring up the lighting, I'm not sure if it's just me or if it was intended to be so, but there were a couple of parts I literally was playing in the dark. I understand secrets and perhaps the odd spot without much danger and just dragging a box out from somewhere could be done in the dark, but I'll give you an example - the area where boxes are being dropped in from a machine onto a conveyor belt, pushed left and quickly hacked by the spinning blade, to get past that bit there was an obstacle that I 100% couldn't see what I was doing, only from blinding jumping to the right did I realise it was the way to go and then from some deaths figured out what the obstacle was, completely couldn't see it tho! Maybe that is the design :s My TV likes to take control of such settings when it detects consoles over HDMI and its usually no prob, but you cut this so fine that I can't actually tell if you are meant to be able to see a vague outline or if indeed what I described above is exactly as it's meant to be.

    *EDIT*
    OKAY..... So I figured I'd revisit and go ahead and fiddle with some settings...

    Manual settings, glare detection: off, HDMI black levels: high, black adjust: off, dynamic contrast: low
    And without needing to touch contrast, brightness, gamma or backlight settings I can see a lot more!!!
    Actually feels like cheating compared to y'day!
    /wantsamedalforcompletingthisincrazyblacksettings

    *EDIT2*
    Actually I want to say thank you Comph! Since turning off the automated game profile on the TV and playing around with the settings, LBP looks crazy awesome! Motion plus gives the illusion things are moving faster, it's kinda trippy almost o.O .... Wonder what racing sims will feel like now....!
  • 09-05-2011
    JonnysToyRobot
    Okay, you good for some unnecessarily harsh-ish feedback?

    I didn't like it too much.

    Pros: Good character animations, some nice puzzles.
    Cons: Unoriginal, some points far too easy and the harder parts felt cheap (when you have to slide on a box over the electric slide the box rarely reaches the bottom when you jump up onto the ledge (did on my 7th try) or just tips up when you stay on the side). Also for a "very hard" level it should be more brutal (though not in a cheap way) - there's a lot of time spent walking around in complete and utter safety, which isn't tense at all (I assume that's one of the things you're going for looking at the Limbo comparison). i.e. where my bear traps at?

    But yeh... that is harsh feedback but I guessed you'd be wanting some in case you were looking for ways to improve it (:
  • 09-05-2011
    butter-kicker
    Once Upon A Time There was A Brilliant Creator Named comphermc...his Levels Were So Good He Made Everyone Cry When they Realised How Epic they were
    Oh Wait A Minute....He Still Does!

    :p

    As Always :star::star::star::star::star: And Obviously A <3

    Sheesh, Comph Can you Stop Making Us All feel Bad And Make A Rubbish Level For Once :)

    I kid, I kid....Keep Up the Good Work
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