If you're reviewing the level, please focus it mostly on the visuals, but suggestions about the platforming elements are helpful too. Thanks! :)
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If you're reviewing the level, please focus it mostly on the visuals, but suggestions about the platforming elements are helpful too. Thanks! :)
got it queued
Yes, very short, id does look quite nice as was your intention.
I rather liked the simple puzzle first hazard.
I think that the second hazard was not as good, as the natural layer switch after using the bounce pad pushed me on to the spikes, if you angled the pads more intelligently they could propel the player naturally toward the grapple and it becomes more about the reaction.
If your intention is to avoid the first spikes then it was a little bit unexpected for it to kill me. If they were lower then it may have been clearer what was expected of me.