I knew it that it's going to be spotlighted! Congratulations pal! :p
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I knew it that it's going to be spotlighted! Congratulations pal! :p
Congrats on your spotlight!!
Epic gameplay with the power-up.
Short and sweet, just like I love it.
Keep creating. :)
Seems that unc rly wants his F4F eh? lol.
Anyways, congrats on the spotlight! Only once or twice a year a level like this comes out. A level that leaves me speechless.... I seriously have no clue how you made it :p
REVIEW!!!
Gameplay: 10/10
The "Power-up" was pretty amazing, although I expected it to be more like the ability in VVVVVV
Design: 10/10
The blue details in your level made me think that it was actually a mine, and those were Gravitational Ores. It didn't take away from the gameplay experience either.
Overall Score: 20/20
Great job Nys. you've impressed me once again
:star::star::star::star::star: and a <3
Hey pal. What a clever level you got going on here. Really enjoyed it mate, yeah a little short but theres a great replay style to it. The only time i can get my sack boy jumping slowly is lag!! Great stuff there pal, 5 stars and a heart as usual.
I think you made this level mainly for demonstrating the gameplay twist, which is why you probably didn't really make the aestethics your highest priority. Still, the corner editing was very good, so was the choice of materials. I didn't see even the slightest hint of sticker usage, which is obviously kinda meh lol.
http://4.bp.blogspot.com/-GeFLt8BPXS...s320/score.png 14/20I always love new ideas for gameplay, and this is no exception. You really thought outside the box with the concept and while the gameplay does have flaws, I just simply can't give you a bad score for making something completely unique that's never been seen before. Yes, it was VERY short, but since you had a deadline to keep, you'll get a pass on that. It was a really simple platformer with a brilliant gimmick, but it's sort of disappointing that you didn't add anything that required the long jumps. Yes, the long jumping was vital to complete the level, but I'm sure there's many other uses for it. Also, the instant death thing, while it didn't matter much because the level is so short anyways, was rather annoying. I know you had to do that because of the way it all works, but you could've just not made any death traps but rather make obstacles that just make you do a certain part again. (For example the electrified falling rocks, you could've just made these not dangerous at all and they would just make the player do that section again. But it's really not that big of an issue lol.)
http://1.bp.blogspot.com/-lJ9yrLrz9v...0/gameplay.png
http://4.bp.blogspot.com/-GeFLt8BPXS...s320/score.png 20/20Not much to say here. You used music and put sounds where they made sense.
http://3.bp.blogspot.com/-lO-SetoI8U...s320/music.png
http://4.bp.blogspot.com/-GeFLt8BPXS...s320/score.png 10/10This is one of the best examples for levels I just simply adore. Not because it's particularly visually stunning or amazingly complicated, but because it's something new and innovative. Community, Y U NO MAKE MOAR STUFF LIKE THIS
http://4.bp.blogspot.com/-VVv-NFV58v...Bsummation.png
http://3.bp.blogspot.com/-uGr5teCjND...%2Bawesome.png
http://4.bp.blogspot.com/-GeFLt8BPXS...s320/score.png44/50
Awesome feedback but:
14+20+10 = 46? :p
...This is the second time now.
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