Drop rate/Crafting feedback please
Gameplay creation still ongoing but I been thinking of adding in Material Stickers. Let Players collect these Material items and combine them within a level that pays out a Weapon which they can use in the game.
Questions are reguarding how HARD or EASY should I go with my game? I am aiming for a middle ground but because this is LBP there isn't as hardcore or players willing to tackle good & even long games. I require feedback from people so try to answer all questions.
Item/Weapon Stickers...
http://ie.lbp.me/img/fl/c0e01e9a53fc...8edb37fca1.jpg
http://i5.lbp.me/img/fl/0958b6dee488...12cc9c4b16.jpg
http://i1.lbp.me/img/fl/bc147132904d...b17d24a257.jpg
http://i1.lbp.me/img/fl/f5152a732ddf...71b1e1885b.jpg
http://ie.lbp.me/img/fl/1ae7cae21092...256676cdbe.jpg
Bottom Row are Material Craft Weapons
http://ic.lbp.me/img/ft/67cc43689ea0...7421c191b4.jpg
First Question
How Many items within a combine craft should there be? (It cant be any lower then 2.)
Example: Iron Ingot, Walnut Lumber, Earth Crystal, Copper Rings= Iron Spear (Weapon)
Second Question
How low should the drop rate be for Normal Materials & Rare Materials?
Example:Kill a enemy or R1 a Chest will random out a Material Sticker which you can then bring over to a Crafting Level to combine those stickers into one and earn a Weapon which you can use for battle & your Job.
Logic: Enemy HP-0/10= Randomizer= Selector-1/100=Emiter=Material Object. Basically what this means is 1 outta 100 or 1% drop rate. I can lower the # of selecter slots to increase the chance of the power single hitting the emiter to give players items.
Third Question
What kinda player are you?
Hardcore, Casual, Like both of same worlds?