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Environment destruction.
I want to make something, such as a wall of bricks to fall apart when hit by something like a car I have achieved getting the pieces to stay in mid air but my problem is when they are hit again they stop in place whenever they are hit again.
Any suggestions?
I use a toggle, an impact sensor, and a anti grav,
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Could you explain that a bit more clearly?
I'm quite good at making stuff explode, fall apart, etc. So I think I could be of some help if I could actually understand what you're trying to say.
Like, what do you mean by, 'pieces to stay in mid air'; do you mean you actually want the pieces to hang in mid air and never fall or what? And 'they stop in place when they are hit again'? Um... 'fraid I can't help, I don't have a clue of what you're going on about.
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trash the toggle, place a counter set to 1, invert the counter, wire impact to the counter and wire the the counter to an anti gravity tweaker with 100% dampening.
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Heres a video tutorial I made a while ago on this topic.. Hopefully it helps:
http://www.youtube.com/watch?v=2sD6mnWGR38
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Just using the "non-sticky" tweak is simpler than using grav tweaks.
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Well, in LBP1 you'd just attach stuff to pieces of dissolve material and the like. You can still do that if you want.
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You could just glue your wall together then hook an impact sensor to a destroyer set to "fall apart" and "rigid connections: yes"