Does the level really need to last at least 4 mins? Underwater fast paced is super fast paced lol.
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Does the level really need to last at least 4 mins? Underwater fast paced is super fast paced lol.
Am gussing it can' t be a surrvial challenge?
Yep...I've given up. Just can't make anything creative that works the way I want it to... (sorry shropshirelass and biorogue) :(
Maybe next contest.
Just out of curiosity... Can we also make our level on LBP1? Or can it only be made on LBP2?
I would stand tall to joining a contest, but since I don't see a point with water, I won't be playing. I'll be back in August.
Well I decided to go for this one.. first contest I've entered.. woo! Hopefully I can get it done in time after finals 0.0
Good Luck everyone
I actually change my mind; I will participate, but the level I'm currently working on is not related to this contest. Maybe I can do a treasure hunt themed level.
Can we use controlinators for teleporters I.e no visible controlinators or actions while inside. (typed on a laggy Vita)
I have 2 questions :
1st , Can we put a level link? because my first part overheated really fast, and I would like to continue on a,other level.
And last question, what do you mean by " Fast level " ? It's confusing.
Does it have to be REALLY fast paced? That's impossible, unless if you are doing like "A level that plays itself" underwater. I try to make it fast as i can. So i hope its not super fast.
"RULE CHANGE: You will be allowed to use a non-seat, nearest player controllinator in your level if you so choose. For example: While swimming with your sackboy, maybe you have it set so that L1 (or any button you wish) operates some sort of contraption that propels you, or pushes, pulls, drags, dropkicks, headbutts, spins or shoots you through a portion of your level."
so by way of the rules... no...
but I'm not on the contest crew so they have the final say, trust me, if I had insider access to the crew's inner workings you'd have a 100% answer... but they're friendly people... so stayed tuned, I'm sure they'll get back to you soon.
1. Rules say one level only, so you'll need to emit when needed or use the various thermo cutting methods.
2. They mean sackboy/girl has to move through the level quickly.
Look at the rule change I reposted above... think about making sackboy/girl grab onto a fish or something and then control that... although theres a million ways to move quickly... piston powered blocks, bounce pads etc Think back to good ol' lbp game play devices.
I think 4 mins is gonna be a stretch tbh guys. My level takes up roughly half the create space and is quite a bit over half thermo and without any deaths takes about 1 minute to get through!
or the starfish if your making a werid underwater ninja shooting area=oQuote:
... think about making sackboy/girl grab onto a fish or something and then control that...
Fast gameplay underwater? Water levels are mostly known for nothing other than being slow and boring. Momentum is key to a fast enjoyable level, but being in water all that momentum is sucked up straight away, bouncepads don't even work great in water either, they're too inconsistent. Sackboy is just too slow. Sure you can pick up some great speed grabbing heavy materials moving at a fast speed (Lighter ones will just have too much drag) but after sackboy lets go, he will slow down completely in 1 second. You'd basically have to cut out the ability for sackboy to swim completely just to have a fast level which is just plain silly, still totally possible but silly.
yea ill try this but idk i always said that the water pack is slow paced always its a cool thing to swim and then the muppets did that atratogel i always wanted a speed up thing can esasily be done with sackbots but lets see what i can think up sackbots under water is fail so thats out
I completely agree with you. I just tested a bouncepad underwater... It stinks. It's set to 4, and even though I got launched a tiny bit farther because of less gravity affect, it still slowed down right away. I tried a spinning wheel set to about 300 Speed, I let go and went a fraction of the distance I would have if I was above water. I just don't think we will be able to make a fast level underwater that works AND is fun AND is fast. Not only these reasons but sackboy floats. When you try and make a fast paced level, you need sackboy to fly around. If sackboy is trying to fly around under water, he slows down in less than a second, then floats up! This is going to be really tough. I don't think you are going to get the outcome you wanted, LBPC Crew. People are going to start giving up because it will be really tough to pull off. I, myself, am sitting out this one. I will help my friends who are trying though. Good luck to everyone entering!
Can a race make it seem face paced if no Im back at the drawing board
Cheer up guys... the prize is a crown... surely a harder contest will make that prize seem more earned? The whole point of these contests is to be original... so how about something like a rocket powered - follower guided - water jetpack? Aqua rocket cheetah? Think of it as a puzzle... all you need is the right solution to get sackboy/girl from A to B.
Having great fun making it. But it is kinda hard to think for original fast-gameplay ideas tbh, and more harder if it is underwater lol, but hey, I love challenges! :hero:
Cunning plan #1
by Dave
Step 1
Observe the rule:
Step 2Quote:
Create a level experience of your choice, with intense fast gameplay, completely underwater
Realise that "completely underwater" suggests that sackboy should be under the water rather than in it.
Step 3
Lift up the ocean
http://ie.lbp.me/img/ft/95ed8a55a8f9...c9fc7dcf80.png
Step 4
Walk along the ocean floor.
Step 5
Continue to build a level built around acceleration... celebrate that there's no water to slow you down while following the "completely underwater" rule.
(Warning: Cunning plan #1 may bend several rules that will lead to disqualification... but then again... it is an original solution so it may not but... most likely will. UPDATE: this will now get you disqualified)
The purpose of this post is to really just prove how open these contests are... just be creative and you'll end up in a good position.
Lol he's turned the cam so its upside down, nice one m8 :) Seriously though, can the crew drop the 4 minute mark and just leave the 7 min one. If there was no water 4 minutes would be kinda achievable, bear in mind rikiriki's kalieda level takes bout 3.45 to navigate. Water drag is the main issue. It affects trajectory in a very random manner especially when leaving an object for the next one. Basically everything has to move a lot faster and jumpads have to be set quite high to counteract the drag. You wanted fast and to be a test of reflexes too, my level is but it will never reach 4 minutes tbh!
*Punches wall*
That's how frustarting this is and If it wasn't for that beautifal,BEAUTIFAL crown, I wouldn't be bothering with but I guess I will push on through and then maybe all my hard work will pay off
:) *please to god pay off*
great idea Dav1d0! turn the cam upside down and use attract o gel
No one from the contest crew has aswered my question yet, so I thought it went un-noticed. Are we allowed to use contollintors for teleporters, just to get you from one version of an obstacles to a more blown up one
^ No. Sackperson is not allowed in a DCS for any reason.
why can't you use the other way? wire up a checkpoint, kill sackboy. this can be effective, And I apologize for the oversight, I completely missed that question. I will bring it up to the rest of the crew for further discussion though as it's just for teleportation purposes.
^ TBH i hope you guys stick with the no DCS for any reason rule.
When I'm done with my project that I started at LBPC 6, it'll be LBPC 15. And then I'll enter.
I would use the old way except I need the players sackperson to be teleported quickly and I wanted to make my level one life only as fo not break the flow.
You could approach the problem from the other direction: leave Sackboy where he is and teleport the level on top of him! Delete the first half and emit the second while the player floats unaware in the middle of it all. :D
Hmm, good idea. Ill do that if Im denied use of a teleporter. A teleporter is just easier
Maybe I will make a level for this contest! But I can't translate this right into german! Google doesn't translate all! ;)
So can I use a controllinator?
Nein. :)
Controllinators will not be allowed except for the reason already stated. Sorry guys. we decided not to deviate from this one.
Quote:
Originally Posted by biorogue
In all fairness, the contest crew are very busy people and sometimes are simply slower to reply. I did give you the same answer (pg 7) and although I'm not an official crew member... my answer is not any less valid... nobody here wants to see you disqualified so we're only going to try our best.
Also... work on cunning plan #2 has begun... but since I'm gonna use this one y'all will just have to wait and see. However one thing I did notice... no judge was against the original plan of lifting up the ocean? =p
UPDATE: Biorogue says we can't defy reality by lifting up the ocean and other such bodies of water =p Probably for the best too XD.
Is plan #2 to have water emit and fall onto sackboy and have it follow? lol
Maybe... *giggles*
----------------------------------
Cunning plan #3
By Dave
Step 1
Make sackboy/girl wear the fishbowl helmet; from their perspective they are completely underwater.
Step 2
Accelerate by walking forward.
Step 3
Repeat step 2 for 4 - 7 minutes.
(Warning: cunning plan #3 will lead to disqualification)
I will Officially say that NO, do not "lift the ocean/water/sea/lake/river/stream/creek/mud puddle/rain drop" and run under it. :p