Hi Lotus flower :)
NICE level mate.. great intro, nice tutorial, great use of logic, great music, nice looking enemies and very indepth game play :)
K, a few ideas, the combat is SOOO slow, i hoped when i got the sword it word speed up, but it just has a larger damage area. Its really hard to time the swings with out taking ANY damage, i died twice, the second time i scored 900 points (You really should make it go to a score boards when you die so you can register your score) i'd say make the sword swing TWICE as quick, and perhaps make a block, i tried and tried to attack and back off, but it's just too clumsy, an INSTANT block would add a bit more skill to the combat.
Haha. 1st, thanks for the feedback, i've returned it. What i'm trying to achieve with this is that same feel i had when playing the really old top down RPGs. These were usually slow in feel and play. Now, i do admit that the sword is slow, but it is described as being that way in the menu, however, i have sped it up because i don't want people dying all the time. Also, it is possible to not get hit at all in this game, again, i base my design on the old school aesthetic. Games back in the day were much harder and required strategy, and that's what i also aimed for. However, once you find the strategy, enemies are an absolute breeze and i made sure to give each enemy a specific weakness. So to make that a little more clear, i have added combat scrolls around the level that detail a strategy required to eliminate an enemy.
I'm not a fan of taking people who died to the scoreboard. It's mainly so i know who's completed it. I did consider a block, but decided against it in the end as i'll be creating spells that replace a block idea. In this level, for example, there's a projectile protection spell.
My other point is, how every well writen your text is, how ever in depth and well thought out the story line is (and it is) there is WAY to much text to read, and some of it isnt even skippable..theres the guy down the bottom near the building, that goes on and on, wit cut scenes, and if im honest i got so bored i started playing arond with my iphone while the cut scenes were playing and skipping the speech (SORRY :(.
That's nothing to be sorry about, mate! We all have our preferences, but again, it's that old school idea. It's a story based level too. I agree more could happen, but i'm not a fan of over the top production. The amount of text to read is actually little compared to what old school RPGs gave us, so maybe this just isn't your preferred style of game, i mean, it's definitely not one for the iPhone generation ;) haha. Also, it has been noted that i create for a very specific audience. However, i still would like to attract others and even though i can't implement a skip feature for this level, i'll attempt to do it on future installments. Skipping story text the 1st time around though, completely eliminates the object of my creations. Storylines to me are an important ingredient to the entire picture.
The scenery is very plane, but i understand thermo is a masssive issue, but if the cut scenes have to be so so long, then it would need something interesting to be happening to keep peoples interest.
Not wanting to put a downer on you mate, i understand what an rpg is, but there is only so much people will read in my opinion.
GREAT logic, great mechanics, just a little 'cluncky', but none the less an EPIC level, very complex, well thought out, and very NONE lbp (which is a very good thing ((NOT a sponge wheel to grap, or a ledge to jump on in sight :) ))
Yes, thermometer is the issue there, however, as it's a desert land, what more can there be? Again, i must come back to the specific audience and aim. That audience will watch the cutscenes and try and get as much of the details unearthed as possible, and that can mean searching for more conversations that may reveal some new things. When you pay attention to the story and allow an immersion, you will be interested enough to play it. So this is why i say at the start to the player to play the level as an actual RPG and not an LBP level.
Thanks for that great feedback mate. I've improved the game to a level i see fit and took your skip idea (however much i disagree haha) for future installments.
I'm an English guy too, if you want some more ideas etc or just an english mate, then do please add me (shade_seeker)
Alll the best mate!
If you could f4f my level
tank commander, and leave your thought in the thread on here, that would be great.