An Original and Unique Idea.. I Think..
Hey everyone!
My friend and I came up with this idea a little while ago. It's something that has never been done before on LBP2 (As far as we know, that is).
This idea is a Multiplayer Fast Platformer.
Now, for those of you that don't know what a Fast Platformer is, it's a level that launches sackboy around, making him make quick reactions to grab on to things to navigate the level. An example of this type of level is Kaleida's Maze by RikiRiki-Ita (MM Picked).
Recently, I've been messing around with this type of gameplay and I would say I'm getting very good at it. My friend noticed how well I can just piece together a level like this so he challenged me to make a multiplayer version. Now, you may be thinking, "Shouldn't that be easy?" No. No it would not be.
The problem with Fast Platformers is that they are strickly 1 player only. This is because of many reasons.
1. The level has soo many moving parts that revolve around the players position, the extra players would be left behind to die.
2. The level resets these moving parts every time you die. So, all the players would have to die at once for the parts to reset. The chances of this happening are extremely low.
3. To increase the speed and accuracy of the level, everything you grab onto eventually forces you to let go so you fly somewhere else. It does this using material tweakers that make the grabbable material ungrabbable when sackboy is at a precise position. Having multiple players would screw this up because all the players can't grab at the exact same time in the exact same spot.
For more reasons, go grab a friend and play Kaleida's Maze ;)
Now. How could you make this multiplayer, you may ask.. Well, the answer is easier than it seems. Give each player their own "track". Each track would be identicle to the other players' tracks, and the players can race to the finish. How this would be done is by having 4 identicle tracks, and 4 sackbots, 1 on each track. All the players would start at the same time, and they will have their own finish lines per track that would stop reducing their score once they pass it. The only problem with this idea is that you can't play it locally. You would have to play with online friends.
Do you think I should follow through with the idea? Please share any comments or concerns :)