*shiver* Today I saw something on the white board that didn't erase completely from the last class.
"Just one more block
Just one more block
Just one more block
Just one more block "
o.o
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*shiver* Today I saw something on the white board that didn't erase completely from the last class.
"Just one more block
Just one more block
Just one more block
Just one more block "
o.o
Some mod (server mod/op) accidentally burnt down the Creature Villa, all the spawn, and some creations on the side, sad day indeed.
The pyro has been demoted and everyone is sad. :(
EDIT: New mod, and they're starting a new level with the same server, fresh start! Also, kootra, Ze, and Danz were on, all logged off eventually but Ze stayed, who then decided that they needed the new level.
http://www.youtube.com/watch?v=JpksyojwqzE
Have some minecraft insanity :)
http://i672.photobucket.com/albums/v...9bd6c6ff7d.jpg
I MUST HAVE THIS!
That Acid Trip video was REALLY cool to watch. What is it, a mod?
Notch tweeted this:
"Well, that worked out better than I thought..
http://i.imgur.com/JUEYD.jpg"
Apparently it's a strange combination of two custom shaders that produces that effect. It wasn't intentional, was accidental according to the guy that made the video.
Still pretty amazing aha, Notch should reverse engineer it and make it happen to a player if they eat too many raw mushrooms ;p
Bug fixes and updates for 1.6 (FFFUUU no pistons): http://notch.tumblr.com/post/5775170...gelist-for-1-6 Notch also said on twitter: "I forgot to add * Added Nether support to multiplayer! Seems like a big feature.. should be on the list!"
Update 1.6 will be available this week.
Got into the Creature Server again, kootra and ze were there, kootra went up to the spawn and then started to kill everyone in evil ways, will upload images soon.
Hey is this demo legit? http://gamerant.com/minecraft-demo-robk-80414/
might try it out if it is.
Trailer for 1.6
http://www.youtube.com/watch?v=oTxrGZGfNJs&feature=player_embedded
and some release notes if you haven't already seen them.
[spoiler]
* Added Nether support to multiplayer
* Added craftable maps
* Added hatches
* Added tall grass in some biomes
* Mushrooms now spreads (very) slowly
* Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling[/spoiler]
Notch, the fixer-upper! :D
lol, Ze mentioned my soul sand hill @4:50
http://www.youtube.com/watch?v=1lggS...ailpage#t=292s
haha nice warlord :P
Looks like there was some downtime on my server while i was at work. the people i rent from did an upgrade on their servers and had to take all of em offline. It's all good now tho.
1.6 is out tomorrow morning. Woohoo!
Minecraft on a Sony phone!
http://www.youtube.com/watch?v=jO-y5wzmK4E
And of course their professional set-up as to how they recorded it:
http://media.moddb.com/images/games/...and-iPhone.jpg
I just had a thought because of that picture. If they made Minecraft edition legos, I would be broke. My house would also contain one biome per room.
Awesome 1.6 is out now...
Go...look at the release notes for info or something :P
Hrmmm. apparently it's gonna be a while before bukkit updates to 1.6. something about "showstopping bugs present in the current 1.6 build"
aaand, they are waiting till the updates roll out before they do anything so there is something suitable to build from.
Till then, i suppose i could stop the bukkit server, update the vanilla, and just let it be some kinda freeplay...
true, but i'm still seeing a lot of the few people that play my server getting the outdated server error. I think this is a decent compromise for now.
but since the vanilla server doesn't seem to want to...you know. work, that may be a prob.
EdIT: the vanilla server is tentatively working now..............
edit again: ...............unless you wanna build or harvest. or destroy blocks. walking around works pretty well though.
Edit some more: aaand. now it seems to be playing nice.
Oh-kay kiddies! it looks as though the latest bukkit build is working fairly well. HOWEVER(!) it is not a recommended build, and until the recommended release I have no intention of updating my server, so the free-build-no-rules-screw-around-till-yer-heart's-content thing on the vanilla server is gonna keep going.
Shouldn't be a day or two till we see a recommended build <3and i have to fight the plugins to make them work:devious: tho.
God fuuu....this is *** but good...I wish I didn't use all craft all my glowstone...sigh..
* Added a new use for bonemeal
* Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
* Made glowstone drop more loot
* Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
* Re-introduced unlimited FPS, renamed the option again * Fixed beds not working very well at all in SMP
* Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
* Boats float up to the surface quicker
* Boats falling down into water lose their vertical momentum very fast
* Removed Herobrine
AAAAAAAANDDDDD. i think the server is running again, i just don't quite know if the new reccommended has killed any plugins quite yet.
Edit. all seems to be working fine. now to figure out how that multi-world thing works....
ok, multi world is a go if i ever get the portal thingy set up.
Very likely i was screwing with some settings. I'm in the process of setting up a second world that is fully freebuild within the thing, and I can't get it to keep each world having its own inventory like it's got to in order to allow such a thing. but yea. its a-workin now.
Also, if you get caught in a chunk that didn't show up, type in /chunkme and it'll re-request that chunk.
Also also, the sheep are technicolor.
Found this seed in the MC forums: -9028489474908844496
It's really interesting.
First thing I see when I joined the server:
http://gyazo.com/266a1b6574e160b332a6558c354e66a0.png
They look hilarious XD
Heya guys!
http://i672.photobucket.com/albums/v...s/00000000.png
I uploaded Episode 5 part 1 and 2, and I would appreciate it if someone would go and watch them!
Please Tell me what I should change or build!
http://www.youtube.com/watch?v=uCga0AhfI1o ///PART 1
http://www.youtube.com/watch?v=5F7v3hNkkwI /// PART 2
ok guys i know this is a stupid question but i dunno if i should buy this i need someone to sell me (seananners) has me so close and i was wondering if people would play with me maybe at any point?
Hey, I will.
You Can join the server i'm on and play with us!
We're always looking for more people.
Can i join the server?
Of course.
(If you were talking to me that is)
You will need to go register on the forum page, The server is not updated, but can still be played on.
http://www.minecraftforum.net/viewto...=1025&t=336486
And Go sign up on our Site: http://stockholmcity.webs.com/
To keep up with news and whatnot.
woah. i wen't a whole day without internet access. in that time i bought a choke tube for my shotgun and a bunch of ammo. I now have a black shirt with several HUNDRED tiny holes in it.....but i digress.
I haven't been able to look at the server yet, as my inter-web access is still finicky.
Anyone looking for a server, or that would just like to visit, pop in and have a look around. Mind the creepers tho....we are desperate for people....
Craftworld.Minecraft.cm