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Mystica & Mystica Arena - RPG/HackandSlash style Multiplayer
http://i.imgur.com/y4qXw.jpg
*** Feel free to add me in PSN: LBP2Playa
I've added a teaser screen shot! (Sorry about the quality, only had my phone on hand.)
0.2 has brought some great changes:
Class abilities are brought closer in line, while increasingly different from one another.
A new resource system has been added.
Classes have a new ability called Second Wind that activates while under 30% health.
Mystika
Welcome to Mystica. I'll discuss the procject furthest in production, and the one I feel most confident about, Mystica. Mystika is the name of a powerful energy source that has vast potential. In a world with such power, there are those who wish to abuse the energy, as well as those who fight to preserve it for the use of good.
From this conflict two armies, the Blue Mystics and the Red Mystics, sprang up. Red Mystics are known for syphoning the energies around the world to call forth ancient Mystika beings for power and domination. Blue Mystics command the power of Mystika to destroy Red Mystics and the various aeons that do their bidding to bring justice to their opperations.
Characters / Classes
There are 4 classes with universal (easy to pick up controls) with various fighting styles. All classes have 200 HP and use a 100 point Mystika Energy resource system. Abilities cost various amounts of energy, and energy recovers at a rate of 10 per .2 seconds or 50 per second. A new ability can only be used when the person has full energy.
There will be pvp and normal dungeons with bosses that are well thought out with 1(-2) player mode and 4 player mode. 4 being the most challenging or Hero modes, that will require higher effort.
There will be several pvp levels including kill levels with several settings.
Elminiate: fight until one side is dead.
Kill 5: fight until one side has lost a player 5 times.
And kill 10 for longer harder fights.
I currently plan on adding at LEAST 1 base capture pvp zone.
It's a 2v2 zone with 3 bases, which are Mystica mines/rigs.
For each base your team has you gain 10 mystica every so often.
Standing at a base slowly claims it. Neither side gains ownership if there are an even amount of enemies in a single base. (if you play wow, it's basically Eots esq)