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Los Alamos
http://vita.lbp.me/v/e3rb-
"I am become death. A destroyer of worlds." Los Alamos. Or how Sackboy started the cold war.
I have always been fascinated with atomic bombs and this is something I have been working on since the beta. The jist of this level is that Sackboy wanders onto the bomb test site and J Robert Oppenheimer uses him as the reactor material in the trinity test back in 1945, which was the first atomic bomb test. I have put so much of my time on this level, and enjoyed every minute of it. This is by far my most ambitious level ever, thanks to the great tools on lbp vita.
I will of course do feedback for feedback for anyone, just tell me the level you want me to play. :D
Thanks to MrObycyek for beta testing this for me last night, and giving me the green light to publish. ;)
http://i6.api.vita.lbp.me/img/ft/7a6...3a44df8f54.jpg
http://ic.api.vita.lbp.me/img/ft/1bc...595d71b387.jpg
http://i3.api.vita.lbp.me/img/ft/eb3...8c0d4ed341.jpg
http://i1.api.vita.lbp.me/img/ft/cd1...3c1f6c79f7.jpg
http://ic.api.vita.lbp.me/img/ft/e7c...11aa8b8ce8.jpg
http://i8.api.vita.lbp.me/img/ft/568...eb0a71fafc.jpg
http://ib.api.vita.lbp.me/img/ft/c0b...f12e23c81d.jpg
http://i7.api.vita.lbp.me/img/ft/b57...a6775b9916.jpg
Thanks to everyone for playing my new level!! :)
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Longer version of Los Alos eh? :)
Will play it VJ as soon as possible
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Queue'd, more awesomesauce from VJ. Looking forward to play.
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Man, that looks so awesome VJ! queueing just in case I one day get a Vita.
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:o If only I had access to Wi-Fi :(
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That looks so cool! I have to play this NOW!
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OMGjfdasiuojkewq; queued :boo:
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Played, absolutely loved it. I may come back with a full review later. Anyway, everyone who is reading this, you MUST queue this level!
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The b&w cutscenes that book-end this level really help set it apart. I particularily enjoyed the respectful way you presented historical figures with the crazy eyes and bad hair, lol. Such a unique setup for a platformer!
The 2 distinct looking platforming sections were visually striking with solid/satisfying gameplay. The touch sections fit well and the feature wasn't over-used.
Really enjoyed playing this one, well done!
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I don't know what to tell you man. This level is like coming home. Everything I wanted a Vita for can be summed up right here in this level. I'm so happy. :D
I really don't know how you come up with all the layer switching, springing, jumping, spikey, button pushing, swingy-ness or how you make it all flow together. It's fun and rewarding but challenging at the same time. It's a fun, relaxed romp through the level but if you want to ace it it's HARD. It's always really nice how you can just play the level to your own standards and it seems to respond with an appropriate degree of awesomeness. You really have a talent for this stuff.
The cutscenes are epic, the acting is epic, the finale is epic... You get the idea. ;) It was really nice to see you making use of the cinematics, and you did a great job of it. That adds quite a bit to the overall experience of your level in my opinion. The transition from one area to another is well done and very visually pleasing, and the story of how sackboy.... well "becomes involved"... is a great concept. haha I really liked that. (don't want to give away spoilers!) :p
Ok I'm supposed to find things that were broken now. Dagnabbit VJ, you always make this part so tough. Ehm. Well there's the... no, that was good. Ah! But the..... no, no I liked that too. AGH.
Oh wait wait, I found one! Ok, in the second section there are some touch panels that you have to activate so that you can walk in front and on top of. The 'F' and 'R' is hard to make out as a white sticker on the glowing green touch material, and I had a hard time seeing what they were - I guessed though. ;) There is also a floating sticker panel that shows you to touch the rear touch screen, but it's a black sticker and is kind of in the shadows and is also very hard to see. So, I'd say adjust the touch material to a little tiny bit darker (or change it to blue or something) and change that other sticker to white. You can also tweak the sticker panel to make it match your materials as well.
And that's it! I gave you 5 billion stars and 47 hearts and a wahoo! in game (which is equivalent to a dozen yays). Killer job VJ, loved it. :love:
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@ Doggy- Eager to hear what you think about it bro!
@ nys - Tell me what you think man.
@ biorogue - lol. Wish you had a vita bro!!
@ NightAngel - Wish you could play it too bud!! How is Space Temples Vita coming along?
@ Himoks - Thanks buddy!! I hope you are hard at work on something in create mode. I loved your psp levels!!
@ Yugnar - Thanks buddy! You and I played this a couple weeks ago, and It has changed alot since then. Glad it was for the better. Don't worry about a leaving a review. The fact you played it and like it is a generous plenty. Thanks dude!!
@ Fullofwin - Thanks so much for your review. Glad you liked the bookends in black and white. I always though that it looked classy, and especially since the level takes place in 1945, it seemed appropriate. Glad you liked it man!!
@ Taffey - Wow, what a great review man. I always love your reviews, they are always the best. Man, I am so glad you liked it. I worked real hard on it, and I am glad it shows. When someone as creative as you likes my level, I know I did something right.
Thanks for the constructive criticisms as well. They mean just as much as the praises. I will go and fix the things you mentioned. I think I need a better camera angle during that touch section as well. Changing the sticker material colors, and maybe tweaking the colors of my touch materials is a great idea too. Back to create mode I go!
Thanks so much for this review bud.
It made my day!!
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Queued up =) looking forward to playing this.
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I am speechless from this level! It was a masterpiece like your other levels too :) The cutscene was awesome! You keep improving every time and i cant wait to see what you create next! Its a shame that i can only give 1 heart to a level because i would give this thousands!
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I played it yesterday and what can i say? Absolutely fantastic, awesome, perfect! No more words needed :D
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Great level! I loved the short movies, they really helped to put everything you did into context. Gameplay was fast paced and fun.I had a lot of fun with this one, thanks for publishing!
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I love it!, really fun.
The part of the megafast wheel was a little bit hard... or im not tht good yet in the game hehe. I have to say that you are one of the people that I really like play the plattform, always rally fun :).
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Man I almost forgot I had F4F thread! :D
Review: Hmm... I guessthe story is about destroing the LBP? Right? If isn't so, I totally misunderstood :D
Detail are great as usually! It was great to see that you "fixed" your Beta level and added a funny (I guess it's funny?) story and made it much longer! I love the atmosphere of the level! VJ style of the level :D and I wich that I could make cinema... And I don't get the logic of sequence (as I remeber the name)
I guess I rated it with 5 golden stars... that means <3 and :D !YEAH!
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Absolutley loving your Levels man. They have nice Ideas, great Design and awesome Gameplay.
I played them with 4 Players even, it was pure chaos and pure fun.
Thats what i seek most in Levels, F U N. Im gonna "follow" you for sure.
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I played this and was blown away, incredibly creative and, above all, FUN!
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There is so much here to love. You have a great setup with a classic black and white sci-fi film, and then it cuts to the meat of the game where the player is treated to an excellent playing level. You introduced some new techniques with the touch screen that requires the player to react quickly but doesn't feel gimmicky. The design and material choice was very nice looking and up there with some of your best. But the ending is the thing that pulls it all together and makes everything work. It was hilarious and awesome!
Great job with all the cinematic elements. I'm looking forward to what you come up with next.