How about Sackboy Shield. Nullifies one hit and shield dissapates.
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How about Sackboy Shield. Nullifies one hit and shield dissapates.
I dunno, I doubt it, however, it would be cool if they added the option for a health bar.
I'm really hoping that they create RPG additions to the game, maybe when the final fantasy pack comes out. I read about MM working on a first person mode as well, I am seriously anticipating that, it would change the whole game (yet again).
I also wanna see stick boots or the ability to change gravity.
First person mode? LOL
Link? I doubt this can even happen if they wanted it without remaking the game. Let's face it, objects can't even cross layers and the background is also following the camera angle (aka they would have to remake the background logic too).
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It was mentioned, and demonstrated, in an interview with IGN a while back
http://uk.ps3.ign.com/articles/940/940711p3.htmlQuote:
Alex gives us a taste of first person LittleBigPlanet, and it looks amazing.
Alex Evans: There's no reason why features like this could never make it.
The next few minutes are spent playing through part of a level from this new perspective and a few others as well, as we're witness to a Gears of War style third person view. Though the 2.5D levels of LittleBigPlanet understandably mean a first person mode is, for now, something of an eccentric proposition, it goes to show the versatility of the engine, and indeed the team at Media Molecule.
This is from an IGN interview with MM and during the interview one of the Alex Evans started tinkering around with their own build of the game and put it into first person view. So they have already been playing around with the idea but I don't think it would work very well though. The whole layout of the game would change.
Here's part of the interview.
"Kareem Ettouney: There are more ideas than there is time and people. We've got enough IP holders interested, and so many ideas for enhancements, tools, expansions and gadgets that we'd literally need ten years. So we are going to pick our battles and pick our priorities. The point where we feel like we've exhausted all that is when we'd add a new engine or new viewpoint.
It appears we haven't lost him after all; having toyed with the camera in the debug mode of LittleBigPlanet, Alex gives us a taste of first person LittleBigPlanet, and it looks amazing.
Alex Evans: There's no reason why features like this could never make it.
The next few minutes are spent playing through part of a level from this new perspective and a few others as well, as we're witness to a Gears of War style third person view. Though the 2.5D levels of LittleBigPlanet understandably mean a first person mode is, for now, something of an eccentric proposition, it goes to show the versatility of the engine, and indeed the team at Media Molecule."
Source:
http://ps3.ign.com/articles/940/940711p3.html
EDIT: ah you beat me to it!
Thanks for link guys!
I sure didn't know their engine was likely to be that flexible. I'm all happy for that then!
The Jet Pack without a tether is certainly the highest chance of it being so.
The X, definetly not removal, if it were to be removal, it would have to be in the form of a phased wall instead. So my thought is that the X would instead be a power-up of it's own, like Invisibility for example, of course, there is no need for that...
ooh, that sounds like it would be fun.... I'd like to see that implemented.
I still think though its simmply an un-tethered jetpack that you can't take off until you hit the x icon. This makes sense for me as you could then make levels that if the person accidently hit O the pack wouldn't just disappear ruining the effect of the level.
I had a crazy idea what the X might have been...
But it was completely and utterly unrealistic, I swear, you don't want to hear it.
Ok, I get the advantages of mag sensor radiuses other than 360 degrees but I can't for the life of me think of a reason you would want to be able to tweak the radius of a mag key. Could someone enlighten me?
Maybe the X is like one of those invisibility powers from the game Jak 3 or the picture was just uploaded incorrectly OR maybe its a temporary deactivator for things that would mess with your sack person
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The other enhancement may be an unchained jet pack. If it is gravity boots that would be hilarious, I would be hanging upside down with goofy looking clothes and making funny looking faces and it would also remind me of Ratchet & Clank.
it would be nice if they added more layers... like 5 instead of 3
That would be heaven. And the camera view changes too like on Super Mario Galaxy(great game!) I can imagine crazy and challenging Maze levels with that... don't see it happening though. Probably either the jump or tetherless jetpack because of the X powerup.
There should be a TON of powerups though... available for purchase or free (I would buy them)
Wow, I can't believe I hadn't seen these pics before.
I think the two unknown character enhancements tie in with the upcoming Arcade Pack that was leaked recently.
The one on the right looks like it could be a VR headset or something. So it would work with the player walking into it, donning the headset, and being given direct control to an object (like a sponge pacman or space invaders ship). The X would actually be for the object itself, where they roll over it and are spat out as sackboy to continue the level. The reason it'd be like this is that if you've designed a section where you want the player to continue as an object, you wouldn't want them to be able to revert back to sackboy in the middle of the section, so you'd disable the O button exit command.
It's a long stretch, but the guys at Mm are loony enough to try it.
Ooh, that'd be great for gameplay.
the 3rd picture is the global switch, it changes lightings and hopefully fog and what not,
the power up picture is remove power up function and another jetpack
yeah and the infinate checkpoint is in there to
Wow, Big thread bump.
Quote:
02-13-2009