This might be handy for anyone doing any precise actions. I welcome any corrections and I hope people have helpful additions.
Units
Small Grid - 2.5 units
Medium Grid - 5 units
Big Grid - 10 units
Measurements
Sackboy Height - 10 units
Squeeze Height - 5 units (area he can squeeze in, might be smaller)
Standing Jump Height - 12.5 units
Standing Jump Distance - 25 units
Running Jump Distance - 50 units (I occasionally managed 55 units rarely)
Level Height - 2220 units
Level Width - 3932.5 units
Level Depth = 3.8 layers (.8 = The thin layers)
Material Weights and Properties
Also, I found this here, which provides equivalent weights for all materials. This is based on a 5x5 single z-axis depth block of material. (Thin layers weigh 1/5 of a thick layer)
Code:
Material Weight Resistance Friction
Metal 20 8 3
Stone 20 8 3
Glass 10 7 1
Wood 10 6 3
Rubber 10 5 4
Sponge 2 3 3 Grippable/Destroyable
Dissolve 1.333 2 2 Grippable/Destroyable
Cardboard 1 1 3 Destroyable
Polystyrene 1 1 3 Grippable/Destroyable
Pink Floaty 0 4 3 Grippable/Destroyable
Peach Floaty -1 4 3 Grippable/Destroyable
Code:
Name Weight
Sackboy 12.5
Entrance 55
Checkpoint 55
Double-Life Checkpoint 55
Infinite-Life Checkpoint 55
Scoreboard (with foot) 38
Scoreboard (without foot) 26
Score Bubble (default size) 0.625
Prize Bubble (default size) 3
Close-Level Post 0.58823529412*
*17 posts offset 10 5x5 Peach Floaties.
Bolts, Sensors, Magentic Keys, Magnetic Switches, and Eyeballs are also weightless. It appears that all of the Connectors (String, Pistons, etc) are weightless if properly connected on both ends. If the connectors are only attached on one end, they operate as anchors on the loose connector but the string/piston/rod inbetween is weightless. Other creature parts, spikes, explosives, and rockets all have various weights. If you need to figure the weights of anything, Peach Floaty blocks in 5x5 sizes attached either directly or with string make for good ways to figure it.
Connector Notes
- Connectors appears to hate having a minimum distance of zero. Alway set it for a minimum distance of 0.1 or it will detatch or wig out.
- Connectors appears to hate having a minimum distance of zero. Alway set it for a minimum distance of 0.1 or it will detatch or wig out.
- It seems that there is about 2.5 units worth of hardware involved with a Connector (like a piston, string, rod). So if you want a string to stretch across a 20 unit span of space, set the "maximum distance" to be 17.5 units.
- Similarly, pistons/winches will always have at least a ~2.5 gap when fully retracted.
- If you want a Piston or Winch to be flush when fully retracted, use the way they don't clip and attach them above instead of below their anchor object. So if there is a ledge where the Winch would be connected to, attach it to the top of the ledge instead of below. In this way, you don't have to account for the 2.5 units of connectors and it can be set to be flush with the anchor object.
http://img401.imageshack.us/img401/5...lpistonid0.jpg
http://img399.imageshack.us/img399/2...dpistonns6.jpg