Originally Posted by
Ryuhza
I've been using the wall-jump tweaker lately, and while I've been able to use it for some really exciting stuff in my newest project, I think it could use a few more options.
When tweaking the jump strength, there should be two separate measurements, one for jump length, and the other for jump height. Maybe they could even let you set an arc, like how the new layer Launchers Work. I think the speeds for sliding up/down the wall should be able to go further than 200%/-200% since I was dissatisfied with the speed of the fall at 200%. Also, there should be an option as to whether sackboy can or can't control the speed of his descent/ascent using the left stick (currently, it's always enabled, so even if you have the sliding speed set to 0%, Sackboy can slide up and down of his own volition).
Those are the most important things. On the more complicated side, perhaps there could be a way to keep the wall slide and wall jump separate. In my level in progress, I wanted to give sackboy a special command with up & x while on the wall, but I couldn't because X always makes you leap off. I ended up having to map the command to L1, which feels much less intuitive and makes your name pop-up all the time.
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Wait, I just thought of something else. With followers and in & out movement. When you set a follower to be able to move in and out, they'll only do it if they're also moving left right up or down. If you move in and out without moving in any other direction, or if you move in and out inside the minimum detection range, the follower won't correspond. Setting them to move in & out as soon as you do or detect in & out movement as something to react to should be a setting, maybe with it's own min/max range.