So I just found this site and when I saw this section, I just had to make a level concept. I plan to make this level, when the game comes out, but there will probably a lot of changes, because I'm not 100% sure what can be done and what can't. I didn't give much thought to detail and focused more on the main idea, so I didn't add any enemies or spawn points. I still tried to make it "playable" (no dead ends) though. If you notice something I overlooked, feel free to tell me.
Now heres the actual level (Someone got a better name than "the wheel" =?):
http://img156.imageshack.us/img156/9132/lbpleveleu8.jpg
So thats the whole level, probably looks confusing (hope it isn't too "quick drawn" ^^). The basic idea is, you start from the left and have a giant wheel in front of you, which is devided into different rooms. To access these rooms you have to use the lever in front of the wheel to rotate it. Now because it can rotate, everything that is not fixed in one place will just fly around the room when the wheel is rotated. For that theres mechanisms indicated with a red *. These only activate, if the sackboy is in the room that mechanism is in (e.g. using sensors) , preventing non-fixed things to fall around. I didn't really give much thought to how they will be moved though.
As it is round and only one room is not rotated, I'll post images of the different rooms, so you don't have to rotate your monitor ^^ :
[SPOILER]http://img240.imageshack.us/img240/5...levelp1xs4.jpg
http://img161.imageshack.us/img161/4...levelp2rx0.jpg
http://img161.imageshack.us/img161/6...levelp3ls3.jpg
http://img240.imageshack.us/img240/7...levelp4su4.jpg
http://img161.imageshack.us/img161/8...levelp5jf3.jpg
http://img390.imageshack.us/img390/5...levelp6cm2.jpg[/SPOILER]
Before you read the Walkthrough, maybe you could try to "get through the level" on your own and tell me if it's not to easy/hard.
And a Walkthrough:
[SPOILER]Room1:
-Get up through random platform elements and get the green key.
-Use the crane to remove the black block beneath it, which is stuck in another movable block, preventing it from being pushed.
Room2:
-Get up to the green door using the strings with grabable spheres and the moving platforms.
-Push the sphere down to where the poison fog is.
Room1:
-Push the block in front of you to make the sphere roll down to where the red switch is.
Room3:
-Go up the now moving platform and push the black block down the fog.
Room4:
-Get through another part of random platforming to the spring, which is now being held down by the heavy black block.
-Go down to the lower part of the room and push the long block in front of the sphere.
Room5:
-Push the long block from Room4 into the little hole at the bottom (sackboy is too big to fit into there), setting free the balloon with a block attached to it.
-Go up (actually theres supossed to be a platform in front of the wheel which i forgot to draw) and use the spring to jump onto the block that is attached to the balloon.
-Jump to the right and pull the block with the balloon out of the hole its stuck in to make it fly into the corner.
-Go down and carfully jump through the fog to get the blue key.
Room6:
-Wait for the balloon, which is now stuck in the belt and circling around, and jump onto the platform to make it over the poison fog.
-Open the blue door, go up, and defeat the boss. Activate the red switch to make a huge platform in front of the wheel go up and down.
-Leave this room
-Jump onto the huge platform going up and down and jump over the platforms, that are hanging down, to reach the finish.[/SPOILER]
Personally I love this kind of "labyrinthlike", "rotating areas" and "everything you do will affect something elsewhere" stuff, and I'll probably make more levels with this idea once the game comes out.
Anyways, if theres still questions please ask.
So.. how do you like the level and the general idea?

