Gamescom Presentation Analysis
I made a thing on Planetarium and thought I should post it here too.
The presentation in question can be watched here (thanks, LittleBigRussia!).
So I guess I'll do a text write-up of all the stuff I noticed from that presentation. Here we go!
- David (Gevurah) says that there are people starting levels in LBP2 to finish in LBP3, which makes me assume that we'll be able to import our moon over from LBP2 to LBP3 like expected.
- Pins are back. Sarah jokes about giving a pin to people who make banana-nunchucks on day one. I kinda hope that turns out to be a real thing.
- Swoop looks terrifying when it blinks.
- You are able to put logic on characters as if they were sackbots. You can also turn characters around so that their back faces the camera.
- You can float between layers in create mode.
- Also, here's the tools bag. The dephysicalise tool has returned from LBPV! There's also a new tool that looks like a Pop-it cursor with a corner editor at the end of it. Could that be the lasso-corner editor from LBP PSP and LBPV? There's also some stuff I don't recognize under "adventuring" and there's a category called "infinity levels"
- Here's the gadgets page of the tools bag. There's some kind of new sensor with a pair of binoculars as an icon. There's something new in the logic category, too. Some kind of wave. That mysterious lightning-microchip is categorized as a "logic container." The move tools are back too. There's also 2 new movers. One of them looks like an "in/out mover plus," and the other looks like a more advanced "advanced mover."
- Thirdly, the gameplay page of the tools bag. It looks like the bendy rail is found in the connectors section, along with the rail hook that rides along the top of it. Under "getting around" there is a "layer launcher" pad, a slide, a portal, and some kind of unknown tweaker. Under "spawning and ending" we have 2 character change booths and an unknown tweaker.
- Also, once they scroll down a little bit you can see the "points and prizes" category. It appears that there's a new tool for setting the level prizes. There's also the score sensor, the score giver, and a "collectabell," whatever that may be.
- Static and dynamic options return from LBP PSP and LBP Vita.
- The layer launcher can be tweaked in the following ways: arc, air-steering (the amount of control you have over yourself while flying), and whether it's automatic or not.
- You can choose the material of slides, as well as their thickness and height it seems.
- The bendy rail is basically a path-creator. You can draw out a pathway for objects to follow.
- Here's the bendy rail's tweak menu. I can't read what the first setting says. "Interact" maybe? You can give it the appearance of a material, and adjust the colour, brightness and animation speed. There are probably more options below that aren't visible in the trailer.
- The rail hook's tweak menu allows you to toggle "hook motion" (whatever that is), and set the speed and sync. You can toggle if it's backwards or not, too, and it has acceleration/deceleration strengths that are adjustable. You can change the input action (speed scale is shown in the video) and you can make it invisible in play mode.
- There's a "character animation tweaker." One of the options is "underwater walk."
- Your saved characters go into your Sack Pocket.
- You can use the DS4 touchpad to control menus and cursors. You can also paint your own stickers using it.
- There's a trophy icon in the pop-it labelled "Organisertron." It most likely is some kind of quest journal or something.
- The pause menu of the sticker painting menu suggests that it works with the PS Move still as well.
- Build your own powerups! The "blaster handle" is a microchip that signifies that an object is a powerup.
- The custom powerup base seems to call powerups "adventure items."
- You can see what might be the new powerups used in story mode, or what might just be templates or something. Apparently David keeps the severed heads of his enemies inside his sack pocket. I seriously have no idea why that head is in there.
- You are able to toggle preview mode on and off without pausing the game.
- There's a "decoration mount" tool, that resizes decorations apparently.
- The end screen looks like LBP1!
...And that's it.
I probably missed a few things but jeez this took like 2 hours to write up.
Peace.
EDIT: LBPC doesn't like how I formatted something. I fixed it.