No.. not really, it is more the graphics than anything. Think of a PC game using lower graphics settings than Ultra.
Printable View
Interesting, so the PS3 version is actually better from a financial standpoint. (Free online)
I would have thought that the extra layers would have added to the strain on the CPU.
Anyway, I have a question.
Can a sackbot be forced along a continuous path into and from the background? (A winding path...) Klonoa does this for example.
I also hope that the layer change bounce pads are not the only means to force the player (or sackbot) to another layer.
I got a question. Can you make a custom character using materials? I hope you can. Sorry for this being off-topic.
Still finding bugs:
http://www.lbpcentral.com/forums/sho...ort-them/page2
Wish I could report them.
Sort of, but it's up to you to design every aspect of their controls. With some of the new tweaks, you've got a little more freedom than you did in LBP2, but there's not that much new stuff to facilitate material-made characters any more than before. You won't be able to make something that looks as 3D and well defined as Sackboy or any of his new friends.
Can music sequencers be interactive now, as they were meant to be in LBP 2?
(Also, is the instrument quality any better?)
Maybe I'm not sure what you mean by interactive music sequencers? You can still place logic in them that will turn stuff on or whatever, but i believe we could do that already in LBP2?
And there are no instruments in the beta. you have to port the old 1s from LBP2 over to the beta at the moment. *mew
Can anyone in the beta test if the ramdomizer still produces the same patterns when the level is played in play mode? If so, can you place an object saver onto the same chip to overcome this?
Can PS3 players play with PS4's players? I really need to know this.
I have never been able to turn instruments on or off in LBP 2, so I don't understand the confusion. In the original LBP 2 trailers it was implied that we could copy music sequencers and adjust the volume meters to get everything to work like pre-recorded interactive tracks, but this functionality never made it into the final. I realize that this is an LBP 3 thread, so would someone like me to some sort of tutorial (video preferably) that proves that I can turn on and off instruments in a custom track without having the entire track restart?
Thanks.
A few questions:
- I have alexio's 3D movement chip, it it possible to get this working on a sackbot? And if so, how?
- Can you change the orientation of sackbots? I'm sure I read previously that you could.
You can get instruments in LBP3 by going in your goodies bag, opening the menu on a music object, then playing the tutorial. Due to some bugs, the bubbles fly around and some stay inside the tube so you'll have to go and get those by flying around the level. Same works for sounds. There's some new sounds in the old sound objects/new old sound categories aswell, surely something to check out. There's no new instruments though.
when I ported a old copy of my profile over because it seems the beta can't port profiles from the newer versions of LBP2. everything is a mess because it didn't remember any of my categories. and it made it hard to find the new content since it thinks old content is newer when looking at the newest content tab... I hope they fix that profile porting problem in the full game. I don't want to have to reorganize everything. *mew
I also wish I could at least remove DLC stickers from my popit. I'm tired of my popit being clogged up my 1000s of useless stickers. Sure I could just heart or categorized my favorite content but it's still annoying. also if they did allow you to remove them for your popit... all they would have to do in order for you to add them back is click on them in the ingame store to re-add it to ya popit. And a lot of the stickers are especially useless now since it is more easy then ever to make your own since the LBP-Paint feature is not limited to only the Move-controller anymore.
So, after a long search for information all over the internet and on the LBPC forums about Ps Plus and LBP3, I think I will ask the PS4 beta testers a quick question.
Is out there someone who is playing the beta on the PS4 and doesn't own a Ps Plus subscription? If so, could they please tell us if Ps Plus is needed to publish your levels online and play the ones that have been published by other players?
The back of the PS4 LBP3 cover (which I've seen on twitter) already states that a Ps Plus subscription is required for online multiplayer, and that was expectable. But is that also needed for other network features? I know that it may be difficult to find someone who has been invited for the beta and has not joined Ps Plus, but I looked for this little piece of information everywhere, and apart from this closed topic I didn't find anything new or useful. :(
I'd really like to clear this doubt of mine before the game is released... if that is possible, of course!
I think Sony would be wise to make this FTP. I can understand why driving traffic through PS+ is good for business but I feel as if the selling power of exposure to new content is much more financially rewarding. People see new costumes, stickers, materials, decorations or hear new music and instantly start looking for the DLC pack they're from. I feel as if locking it all behind a 'pay wall' (such a negative phrase) could actually REDUCE the potential overall revenue.
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On a side note, you lovely folks might want to start gravitating towards the LBP3 section of this forum. It's grown some flesh in recent days and I'm sure a pint of blood here and there would get it's heart beating.
This is something I constantly request but never gets added. It's such a simple addition that I can't understand why it's not there. I would further extend this to everything with a sound effect connected with it. Just give is an ON/OFF and an Output. This way we can either ADD to the built in sound effect or ADD our own sound effect. But turning music ON/OFF surely HAS to be added.
I got my dephysicaliser chip though :)
Although I can't really understand why they didn't just add the Physics chip and the Opacity chip setting into the Material chip.
Someone earlier suggested that it IS possible to turn off instruments dynamically in LBP2 (without restarting the music track). I have found this to be untrue.
Anyway, back to LBP 3.
Would you all believe that I have had a level in construction since LBP 2 was released...and it's still a demo, probably since I am a perfectionist. Sigh. I don't see how LBP 3 would make it any easier to build except for one thing:
the transitions (?)
If I understand correctly I wouldn't have to use the emit, destroy, emit technique to build larger complex levels. I have multiple mazes that would need to be emitted then destroyed, with "hallways" and cutscenes that suggest a continuous path that isn't really a continuous path...and sackbots.
I can imagine this being easier in LBP 3 but I am not sure exactly in what way. Would anyone have a clue? (I hope that I explained everything well enough.)
It's the same thing I was thinking of. There are lots of reasons to make at least the community part of LBP3 subscription free. Oh well, I guess the fact that the "Network Features" box in the cover lacks of the "PsPlus required" sentence is enough to say that you won't need the Plus to play online levels... I hope. :cry:
I know, I've already thought of that. There is still a possibility that I may get Ps Plus later in the future, especially if I discover it is needed for this sequel. I only wanted to know how exactly the subscription works with the PS4 version of LBP3(if that's possible with the beta)... The more you know about it, the better it is. :confused: