Issues with frame data and logic
Today I bring kind of a more complex issue to the table.
Basically, I was trying to build a state-based machine (Basically a machine that uses a binary signal to determine on which state it's on, and what state it should procceed to and what output to give depending on the input) but I ran into an issue. I used a counter set to one which resets to 0 after filling up to limit the signal to 1 frame, so that that upon receiving an input, the instruction would only execute once. However, this is not the case, there seems to be some kind of discrepancy between counters/timers filling up and logic gates. To those who have worked with binary systems, could you give me some intel on your set up? Would it help if I built memory manually instead of using counters? I also tried limiting the input to one frame by mimicking a CLK peak reader gate, but it didn't work (If connect a signal and its NOT form to an AND gate, in theory the AND gate should activate for the littlest time, however this is not the case in LBP)
I already built a more simple way to accomplish what I was trying to do, but I'm afraid this issue may come again in the future. Thanks!