Sorry, I thought I already put this here - but yeah I guess I didn't :( I suck! Anyway, this is still my highest rated level so far on these boards. I think I might have Metal Gear Karas higher on gamefaqs boards, but it was a completely scale. Anyway, here's your review! Did the feedback help at all?:confused:
Jumper: The Red Zone
PSN: deboerdave
Gameplay (9/10):
Ok, the bad stuff first. No bad guys, no story, no boss. Ok, now the good stuff. The level wanted 8 bit side scroller feel, and it achieved it! You must keep up with the moving screen from beginning to end. This level is amazing, and unique. I see a lot of these will be popping up thanks to the work of this creator, and his tutorial. But this is the first application that I know of, and it’s nearly perfect. The platforming is very reminiscent of forced side scrolling Mario levels from back in the day. You could make any of the Mario 3 levels with this technology where you are forced to keep up with the screen. There is a custom sound track, which gets a little repetitive. And it’s a bit short, and insanely difficult. In LBP we are so used to being able to die, and you MUST ace this to make it to the end. Some may find it unforgiving, as it took me like 40 tries, taking turns with my gf to make it through. But this is a HUGE plus because I have never been so addicted to a level before. I don’t know if I would have kept trying if it was any longer, but there has to be a way in the future to lengthen it with a checkpoint or two. (9/10)
Looks (7/10):
Very classic couple color look for the 8 bit feel. Almost too basic though. A lot of fun hidden stuff uses the color red, other than that the whole thing is black and somewhat boring. BUT, again this was on purpose, and with the crazy use of plasma balls, there is a sweet looking background from beginning to end. It has a solid look that accompanies the whole theme of the level. (7/10)
Other Stuff (10/10):
Easily one of the most creative levels out there. I’m sure it will be mimicked over and over… and his ideas will be used by TONS of creators. Replay value is the highest of any level I’ve played to date. Not just because of the red switches for a higher score, but because you refuse to stop until you beat it the the long way. Level length is medium short. Obviously creativity factor is off the scale. For the intangibles, (10/10)
Overall (8.4/10):
This level must be played by all. It’s that simple. Maybe I fell in love because I’m old and grew up with 8 bit and 16 bit games, but just based on challenge – I know everyone will want to play this over and over. Good job. (8.4/10)
Feedback:
-Some intro text explaining the level would be helpful, it just takes off and kills you if you’re not expecting the side scrolling
-Great great side scrolling mechanics – of course you knew that already
-some platforms have a thin layer of red under them, they look cool (like the second platform… maybe consider doing this on all of them since the levels looks kind of suffer at the beginning because of the very basic look of the rubber for platforms. (EDIT – ok, nevermind I figured out that was a secret too, but it would be nice to have some change for the sake of people’s eyes… like how you made moving platforms a different look)
-I think the right edge gas could be a little further out front; there were a lot of times I was still in the screen by a couple inches and died towards the right of the screen. Also I noticed this at the top of the screen as well.
-I love the background, big plasma balls I assume? Good job, although epileptic people may disagree.
-just for aesthetic purposes I would sticker up the entry door with red and put a thin layer in front of the bottoms of the pistons to the try again letters to hide the bottoms of the pistons from view.
-I REALLY love the red ball secret areas, adds a lot of replay value
-The trouble with the difficulty is that the custom music, which I really dug at first… gets really annoying after the 10th time through.
-Ok, this is like amazing concept, good application, but infinite potential… If you can figure out how to do the anti color glitch this would really be an old school top notch style. Also to make the levels LONGER, look in the object showcase threads for the teleporter pods thread. You could use this glich of crushing spawn points as they go out of the screen and emitting new spawn points, and have the screen slow down for a bit to add check points and lengthen your future levels. Just a thought.
-Great job, made me play it like 40+ times to beat it… most I’ve ever played a level.
PS - feel free to request reviews on any new levels, since it's a random number generator, you can get reviewed right away... if you're lucky enough!
