Awesome level mate...!
I really enjoyed specially the lighting and visual effects you've used! Great work with the puzzles and stuff too... Awesome work!
5 Starred automatically!!!
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Awesome level mate...!
I really enjoyed specially the lighting and visual effects you've used! Great work with the puzzles and stuff too... Awesome work!
5 Starred automatically!!!
This level needs less awesomeness and more cheetahs exploding!!!!!!! Also, I would request that you add many more story items. Especially that snake. Oh, and maybe that wrestler.
Just got around to playing this level and had a great time with it! I loved the visuals and the humor throughout! The gameplay was also very fun with nice puzzles to figure out. Really, my only criticism is that the platforming sections seemed a bit "tight", but I was able to get through them without much trouble overall. Oh, The cheetah prize at the end was hilarious as well! I managed to hit the wall and fly straight up and back to the beginning of the level, well, close to the beginning.
Anyway, very nice level!
loved this level 5 stars and hearted, ending was brill very lololololol :P
no problems i found except at beginning of second race i jumped into the back layer and couldnt jump back out because i thin layer blocked me so i killed myself, its a minor prob but was frustrating for a second as the race had begun :S
Time for my review :kz:
I played your newest level yesterday because I still owe you a F4F. Well first of I like your humor. Being part of the community (thanks for the LBPC Sticker!) now makes it even more funny.
But than stupidity stroke. I honestly got stuck at your first puzzle. Yes, the one where you have to shuffle around the 3 blocks. I thought, I had to put the blocks in the glas lift in the order shown on the left and found it especially hard to pull them over each other. My suggestion - for stupid people less stubborn and patient than me - make three simple rectangles in front of the symbols on the left so the player knows that he has to move them THERE and not get them up in the elevator which is - if correctly used a very good idea by the way.
Once i got over that one I immediately got stuck on the second puzzle and this time because of a misunderstood sound clou you gave me. I grabed on of the 3 lower sponges and the "tata" sound came so I figured I need to touch them in the right order to lower the lift but nothing happend and I got this "tata" sound everytime. Until I saw the little green piece in the shadow on the rock. My suggestions here would be to play the "tata" sound only once so the player knows whatever he had triggered is now triggered. And in addition light the green piece to lower the lift better so the player actually sees that there is something to do and does not confuse it with decoration (like I have).
After that everything worked like a charm. Your way of making the player walk in circles (coming back to the place he was before) was very well made. Your very well made visual design was consistent and let me dive into the mood of a temple right away. This is on a par with the design of Mm.
At one point - I think I uploaded a picture of it - I managed to get on top of the green hill and run into an invisble darkmatter blocker of yours. I have to give you kudos for even placing those, this shows how well you think your level through and is a sign of professionalism. On the other hand ... if I as a player manage to get up there I want some reward for that and not a smack on my forehead by a piece of invisble wall. Those should only be used to make your level 100 % tight and fail proof. You could have easily put a nice little secret up there so why didn't you?
The rest - the platforming - though hard at times - was very well made and fun. You really paced the level well. What made me laugh out loud (lol:cool:) was the "artifact" one finds and the ... well "free play area" you offered as a bonus (I broke every single darn one of those ... artifacts, just to be sure).
What stays is the sweet taste of a very good level where everything fits and all criticism is nit-picking. Story, platforming, puzzles, visual and audio design was nothing short of amazing. This is a clear 5 star level and a must-play.
If you add those little hints in the beginning I would be without further complaints and that is rare.
Congratz, this is the only good level on Cool Levels page 1
Just checked it out last night and played it through a few times today. Great Level!!!! I found all the secret spots except 1. I don't have anything to suggest but I did notice a few things. You can get on top of the waterfall and bypass the fire wheels but there isn't anything up there - it was a little confusing since everywhere else you can get has a definite reason you can get there. Also on the right hand side if you don't go to the scoreboard - I can't say what's there without wrecking the surprise - but you know where I mean. There's a chunk of dark matter hanging in the sky. Also is going over the wall and being trapped intentional? If it is - it's funny! If not - it can happen.
BTW, I played with my 13 year old online friend and sure enough - he couldn't get enough of the right hand side of the scoreboard area. *sigh*
EDIT: found a lever that isn't glued down after you fall and before the race starts.
Great Level 5 stars & a heart from me.