I realise this sounds basic but I seem to be having a problem with my magic mouths disappearing before players can read them.
I have a small, 3 mouth cutscene. All three are triggered by a magnetic switch which is part of a permanent switch.
Why do the other 2 disappear after a couple of seconds?
Results 1 to 15 of 17
Thread: Magic mouth issue.
Magic mouth issue.
I've had this problem when the magic mouths are too close together. I don't know why. But when I separated them out a big, it solved the problem. The symptoms I would experience were all the magic mouths being triggered, but then 1 of them disappearing before I opened it.F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
What is the perma switch connected to? Here is what I would do:
*Its meant to say MAGNETIC1,MAGNETIC2,MAGNETIC3, these are all magnetic switches. The key passes them and activates them. They follow through to perma switches, which follow through to the mouths.
So the mouths are directly connected to perma switches.
Thanks guys. It`s weird, as I'm playing about with it now, that the second two only disappear, if the first one isn`t closed quickly enough, whereas I can leave the second mouth forever without 3 disappearing..
I think the distance thing has some merit as the 1st one is spaced further away from 2 and 3. I'll keep plugging away to see what happens.
Distance isn't the issue.
I've experimented with this quite a bit. When you use cut scenes you can accidentally cause magic mouth boxes to disappear. The cause is when one cut scene's camera doesn't include the other magic mouths. Make sure that all the magic mouths can be seen on each cut scene. (They can still be invisible.)
Trickster's technique will work if the piston is slow (giving the player time to read) and you set the magnetic key switches radius small enough that they don't overlap.
Sorry, then your technique doesn't solve this problem at all.
Up to 8 magic mouths can be active at one time. However, any that are not onscreen will be deactivated. To avoid this problem you must either put all the magic mouths on screen or activate them sequentially. Activating sequentially means one must be allowed to finish before the next one begins. Using permanent switches will not do this.
Use just the piston without the permanent switches to activate sequentially if you want to work around the all on screen limitation. Alternatively, use a magnetic key cart. This is how I do complex cut scenes in my levels.
Using permanent switches to override this limitation is a bad idea. It will only work for fast readers. Slow readers will still lose magic mouths.
I don't have this "all on screen limitation" issue. I'm using the technique which I descirbed above, and I can place magic mouths throughout the entire level, no matter what the size of the radius is, and still not have this problem.
- Join Date
- Apr 2009