Ok, thanks to everyone who has played and enjoyed this level... I was told many many times to make a separate thread, not just one for my trilogy - so here it is. I present to you
Kid Rocket's Revenge
Crazy red head icon in australia area. EDIT: MOVED IT TO NORTH AMERICA, because it was on cool pages and wanted it to be seen
[Watch YouTube Video]
Review by AWESOMEMAN:
There are always levels I wish I would have thought of first. There's the Tree Fortress series, the best two levels ever. There's Ramp...because I'd live forever in infamy. Then there's Kid Rocket's Revenge and the whole Rocket trilogy, in which you kill entire families. So really you just kill this kids parents leaving him alone in the world, forcing him to take revenge. So really, SACKBOY is the bad guy!
I didn't play all the levels, but judging by the last level, they're all action packed. It's very fast paced and has some very cool elements to it. There are two epic bosses, each boss is good, but I felt that the first boss was way harder than the second boss. The first boss had no safe spots and you were always on your toes, while the first boss I just hid in the corner and shot at his weak spot from a safe distance.
Visually it's pretty good. There are a lot of details (especially behind this cage at this one part) that add to the experience, but my favorite part would have to be the beginning. Kid Rocket is about to block out the sun plunging the world into a second ice age. You get to see the ship actually block out the "sun" and then it begins to snow, and I really do want to know how Lucky Shot made the snow act how it acts, but it probably has something to do with weight and blah blah blah and I don't have the patience for that crap.
The snow effect = WIN!!!
One thing that upset me about this level is the difficulty adjustment mabob. It's a great feature, but I beat the level on easy and the blue guy made fun of me. Hopefully when I beat it on Hard, you get to kill him. This is a great feature in levels, though. It'd be great to see more of these in more levels. Small innovations like these lead to big advancements in level design.
This level is truly one of a kind because the platforming is faster, and that's something that appeals to me. Other platformers have long timing-based platforming. But not really this level. It's all about seeing what to do and then just doing it. And that's a very efficient way to grab the player's attention and get them to have fun.
All in all it's a very good level with some faults in the boss department. Unfortunately it's very short. I'll have to play the first two levels later on . I hearted it.
In the community Spotlight number 11!
Words from those kind folks:
The third in a series by LuckyShot, Kid Rocket's Revenge is a fast paced and challenging level with some really memorable moments. After presumably foiling Kid Rocket's Father and Mother's plots to take over the world (Mr Rocket and his Army of Bobs and Mrs Rocket's Robot Factory) it's time to take on their son. The robot design in this level is really amusing and Kid Rocket's appearance is both humorous and a little disturbing all at the same time. The platforming elements are really the best part of this level. The most notable being the clever sliding lift to rotating sponge combinations at the beginning, a great "avoid the security system" sequence with guaranteed death if botched, an outrun the security sweep section and an epic boss battle with Kid Rocket himself. LuckyShot has also generously offered an easy switch at the beginning of the level - but to really appreciate the level, you have to try it the hard way. - Morgana25
I'd love to add more story detail, but Morgana25 summed it up pretty well - an amazing level with funny humor and a great story line. This level is masterfully designed, with creative gameplay and great switch mechanics. I was enthralled by the amount of things going on here that dazzle the eyes. Fantastic job, Luckyshot - this was a really fun and entertaining experience! - CCubbage
Crazy Stuff you've never seen before: Snow that slowly floats to earth, day/night effect BEFORE the global lighting tool is out (THIS has been replaced by the global lighting tool) Easy Hard switch using over 76 logic gates and use of LBP "RAM", plus some sweet boss fights! I hope you guys enjoy!
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Kid Rocket's Revenge (Global Lighting tool, Spotlighted, video)
This looks incredible. I put it on my list to play when I dont have 3 papers due.
Congrats on the spotlight - this level definately deserves it. I would recommend it to anyone. There's a ton of very cool stuff going on in this level!F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
Hey thanks again ccubbage! It has been deleted and published over again - so if you've hearted it in the past... PLEASE go back and heart it again, or play it on easy to see the difference or hard if you beat it on easy. It would be amazing to get on even page 13 of cool pages. Thanks again guys. And I only stray from F4F because I give ridiculously detailed feedback in my review thread, and don't expect anything in return...
Plus this level's thermo is MAXed out, so not really anything I can edit anymore.
Yea - congrats! I loved it but you already read my review so no point is repeating it. Great level!
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- Join Date
- Jan 2009
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Congratulations on the spotlight!!PSN: Zwoltopia
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I'm playing it now. Great level so far. I did have to restart though because I missed the arrow you are supposed to grab to lower down. I'm restarting now though.
Ok I finished, and I really enjoyed it. I got an embarrassingly low score, but whatever. I can't ace them all.
I was down to my last life on the final boss on hard mode but i pulled it off haha.
Great job, very unique feel. Hearted and 5 star.
Hey it made cool pages page 2!!! Thanks guys, this is amazing - I don't even know what to say!
It fell to page 10, and falling Oh well.
- Join Date
- Apr 2009
That looks so NEAT!
Definitely on my list to try out!
I hope you like it ARog!
Hey guys, just made the blocking out the sun scene with the global lighting tool instead of HUGE blue lamps - Let me know what you think.
Great look, and very complicated. No way would i be able to make any of that intricate machinery. The boss fights were fun and the obstacles innovative. 5 stars and hearted.
A few things I noticed.
1) Occasionally camera angles are a hindrance. You aim the camera right or left to show what`s ahead, but in doing so make it harder to judge some jumps. this doesn`t happen often and is only really a small issue anyway so I wouldn`t worry too much about it.
2) During the race back, I was running across the floor of the room with the rotating triangle platforms. When I got to the lift at the end of the room, the one of the platforms jammed jammed into the lift. It killed me the first time. i managed to avoid death the second time but it still jammed up.
3) There`s no big pay off. The level starts on Earth and shows the sun being blocked. i think the level should finish on Earth and show the battle station blowing up to allow the sunlight back in. Would be a good way to bring your level full circle.
Yeah I'll have to work out the platform issue, but unfortunately I have NO room left to make an epic ending like that, thermo maxes out as soon as I add a sticker! Lol. Thanks for the feedback, maybe I'll make the platform flipper motion out and shoot the guy up there.
I need to play this level =) great boss design btw, i think the bosses would reach the full potential of being a boss if it took longer to kill them. but overall a great level..
I remember reviewing this (remember the ridiculously long one, LS?). It's a very good level - you should all give it a try.