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  1. #1

    Default Think-thickness objects. (Copyable)

    I found this old level in my moon that I made before CY, and it had think-thickness objects. I made it copyable and published it (Community objects can't be shaped)
    It has both paintinator thickness and checkpoint thickness.

    Level name: Think-thickness objects.
    PSN: Tjb0607
    Location: West of South America.
    Icon: LBPC Logo

    Enjoy!!!
    Last edited by tjb0607; 05-14-2009 at 03:23 AM.


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  2. #2
    fun and frivolous rtm223's Avatar
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    Default

    Ta. I'm not one for the old glitched objects, prefer to work around the fixes, but I think I actually can't do a couple of my designs without these objects, so thanks.

  3. #3

    Default

    I'll take a look, but first, what do you mean Think-thickness?

  4. #4

    Default

    it the thickness of a checkpoint, basically it rests on the thick layer but a sack person can still run it front of it on the same layer, plus if its grabable they can grab it,

    too bad you also didnt get golf ball thickness, or is that paintinator?
    "Thank you for noticing the notice your notice noticing has been noted."

  5. #5
    LBPCentral Spotlight Crew Kartavitalicious! Night Angel's Avatar
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    Default

    I think I've seen many levels like this but none copyable :P
    Thanks, again!

    "Staring at Craftworld and creating unfinished levels since 2008."
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  6. #6
    Frets on Fire guitar :D tjb0607's Avatar
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    Default

    Quote Originally Posted by redmagus View Post
    it the thickness of a checkpoint, basically it rests on the thick layer but a sack person can still run it front of it on the same layer, plus if its grabable they can grab it,

    too bad you also didnt get golf ball thickness, or is that paintinator?
    Paintinator thickness takes up 1 interactive layer, and can bump into sackboy and everything, but can go right past checkpoints without bumping into them. I hope that's what you're looking for!


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  7. #7

    Default

    yeah thats golf layer, thanks
    "Thank you for noticing the notice your notice noticing has been noted."

  8. #8

    Default

    Interesting, mind if i use them for my project "Glitched Centrak" ?
    (A collection of glitches that will always be available to LBPC users, so even if the glitch's been fixed we can still use them)


  9. #9
    ITS ALIIIIIIIIIIVE! Burnvictim42's Avatar
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    Default

    This should definitely go in glitch central. Thanks alot for this collection!

  10. #10

    Default

    Quote Originally Posted by redmagus View Post
    it the thickness of a checkpoint, basically it rests on the thick layer but a sack person can still run it front of it on the same layer, plus if its grabable they can grab it,

    too bad you also didnt get golf ball thickness, or is that paintinator?
    Yes yes I know all that. But where does think come into it?

  11. #11

    Default

    its a combo of the words thick and thin, hence 'think'
    "Thank you for noticing the notice your notice noticing has been noted."

  12. #12

    Default

    Howzabout thinck?

    That word doesn't exist yet, so it may ease some confusion. :P

  13. #13

    Default

    I've heard it called thin/thick as well. I always thought that thin/thick somehow morphed to think/thick.

  14. #14

    Default

    I've only heard it as 'checkpoint thickness' or 'golfball thickness'
    So :P to your think

  15. #15

    Default

    Everything about this "thin-thick" layer tells me it's cool and awesome and that it can and should be used for what it's worth. At the same time I want it removed. I want everyone to be on the same page when creating. I actually want this glitch removed. I'm going to get PEPPER for saying so hihi.

  16. #16

    Default

    well no, i can see where your coming from, it does set those who are "out of the loop" at a disadvantage but on the flip side it would be all too easy for someone to find a level, get them as prizes and use them. You have a valid argument but there are still reasons to keep these extra layers around.
    "Thank you for noticing the notice your notice noticing has been noted."

  17. #17

    Default

    Quote Originally Posted by BasketSnake View Post
    Everything about this "thin-thick" layer tells me it's cool and awesome and that it can and should be used for what it's worth. At the same time I want it removed. I want everyone to be on the same page when creating.
    Certainly a valid perspective... but to me, all these ways you could exploit old glitches in the game were exciting - I like the idea that if someone digs for a little bit of information, they can find ways to do some surprising things. I like that for normal creators, the layer selection system is fairly straightforward, but people who wanted to do something tricky could use an obscure invocation to create the thin-thick objects.

    That said, though, the thin objects in the thick layer (entry-thickness objects) have some weird properties that aren't exactly flattering toward the game... Specifically when you grab 'em... I can see why they'd want to get rid of 'em.

  18. #18

    Default

    Thanks man these should come in handy..

  19. #19
    fun and frivolous rtm223's Avatar
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    Default

    MM can't get rid of the old glitches, because that would mean existing levels breaking. God knows what would happen if you removed the engine's ability to handle these objects (guaranteed it woulnd't be pretty). And who's going to take flak when people's levels break, MM. They are making the right decisino to cut them off at source.

    The real problem with these effects is that the engine to handle these unexpected things still, yet be stable. The engine therefore grows in complexity and fixing anything becomes far more complicated. All the creators that promote these things so readily are actually shooting themselves in the foot, because widespread use of these glitched items directly leads to a slowdown in proper bug fixing, due to increased complexity of the system.
    -- ? --

  20. #20

    Default

    Lots of glitched material objects and levels containing them are left untouched in newer updates. I speculate that object properties are retained while the physics and graphics engines are updated.

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