thanks
I've fixed the respawning circle, and done my best to make the clouds work a bit better
There isn't really much i can do about the clouds though, proxi switches are a pain sometimes. This is why i want Mm to give us an impact switch![]()

- Forum
- LBP Showcase / Reviews / Recommendations
- Level Showcase
- Cool Levels
- Rayman - Bongo Hills v1.5
Results 21 to 24 of 24
Thread: Rayman - Bongo Hills v1.5
-
05-24-2009 #21
-
05-25-2009 #22
Hey, Just played your level.
Evan though i have never played Rayman before, i was still impressed with the cartoony visuals, they looked good.Gameplay had a consistent difficulty throughout.I loved the replayability as you will see in my comment on your level, made things more interesting. My main gripe i dont think anyone has said is that some checkpoint are spread far apart.I got through a annoying cloud part and them a obstacle with flutes. I died somehow and the screen zoomed a long way back, causing
. This doesnt matter but another thing that would be nice is if you would make your glass parts flow better. As in dont have an uphill that slows me down causing me to have to jump up. I also have to mention that im 2nd on the scoreboard
Nice level, 4 star, and hearted.
If you do ever get around to F4F on my level, in sigF4F level- Gangsta life of Detroit 2. http://www.lbpcentral.com/forums/sho...e-of-Detroit-2
-
Thanks!
-
05-25-2009 #23The Real IceMaiden
- PSN
- Coxy224
- Join Date
- Jan 2009
- Location
- Beckenham
- Posts
- 3,310
- Blog Entries
- 7
Took my time in getting round to this - so sorry for that

But it is a very good level, even though I have not played the original I could tell this was very similar. I very much liked the fact that you gave away a copyable version and I had to play it through again because I wanted to win it
Pros:
+Lovely design
+Lots of good characters
+Fun
+Cute visuals
+Lots of unlockables
+Copyable version
+Secret Areas
Cons:
-The clouds got frustrating for me - I would suggest making them either larger, or having a larger "flat" area as opposed to it looking like a cloud
-When you got the P Prize bubbles, a couple of the times the P just fell on the floor. I suggest making it dissolve if possible.
Overall though this was a fun well designed level so I rated it five stars
Good work
Sig by the awesome Val
PSN: Coxy224
Showcased in PSP & PSV: Minecart Madness [Spotlighted!] | The Great Palace Of Emitters [Spotlighted!] | [VCC] The Christmas Arcade [Vita Christmas Countdown Level]
Member of Ladies of LBPC Social Group

-
Thanks!
-
05-26-2009 #24ITS ALIIIIIIIIIIVE!
- PSN
- Burnvictim42
- Join Date
- Apr 2009
- Location
- California
- Posts
- 3,100
- Blog Entries
- 4
Alrighty then... playing this now, so "just played this level" by the time you read this :P
The music is visible at the start- do you want that?
Small chunks of visible dark matter in your flutes.
Noticed some emitters on visible dark mater- on the section where you're going down a slant on the bongo drums that are (duh) emitted and dissapearing. You have to fall down and die to see them... but they're there, and i saw them several times ;p. I'd spruce up the dark matter if you could too.
For the P bubbles, it would be nice if you made the P dissapear too- all you have to do is make the P's out of dissolve, and put a key on the bubble and a key switch hooked up to the P. When the bubbles popped, the key leaves, and causes the P to dissolve via the switch. easy peasy :P.
As mentioned before, very nice design, reminiscent of the old Rayman game (yes i played it :P)... i think some of my points need adressing though :P
4* from me.
-
Thanks!
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 12:04 AM.
Powered by vBulletin® Version 4.2.2
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano

Reply With Quote