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  1. #1

    Default Icehold Mountain: The First Time (0nly demo)(got pic.)

    PSN: blizzard_cool

    Welcome to Icehold Mountain, the coldest mountain in the world... Do you dare to climb it, dive into it's caves, slide the most icy slides ever and much more!

    Story: You are John McFish, a young mountain climber known all over the world. His newest goal is to climb to the top of Icehold Mountain, which no one ever did.

    Gameplay: Simple fun (and hard) platforming!


    I might change some things in the current demo and story. I thought I should put it up here cause I'm already done with 40-50% of the level. I'm not planning to update the stage until it's done.

    Please leave some feedback on the current demo and tips of how to improve the final level. Thank you


    More pictures are down below.
    Last edited by blizzard_cool; 06-14-2009 at 07:07 AM.

  2. #2
    The Multi-media drunkard GruntosUK's Avatar
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    Default

    Its looking good so far. Nice visuals, and I love the fossils in the background. You also got quite a lot in for 50% done so far. Whats your thermo like?
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  3. #3

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    Okay, so far youve done a great job with the visuals.

    Here are my suggestions:

    Near the entrance when you see the crocodile fish fossil, i think it would be better if you focused your camera on the whole fossil and not just half of it, because i was wondering what that was when i first came in.

    I would cover up that blue gas with something, it seemed empty. Add some stones or what not.

    Choose and add another material (if you can)to add some color that would contrast both the grey stone and the ice.

    I would take those spikes off of those electrified stones, i dont think you need them.

    So far great stuff and id like to see some enemies. create one or two and ill tell you what i think. And like i said, perhaps even help you with them.
    My latest level! http://www.lbpcentral.com/forums/showthread.php?t=11608
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  4. #4
    The Real IceMaiden Coxy224's Avatar
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    I really enjoyed playing this, but I won't give full, detailed feedback yet - just some general suggestions.
    Overall, it's looking and playing very well. Lots of nice stuff in there. I'm concerned that there is a distinct lack of puzzles. I think it's a dying genre and one that would fit perfectly for you in this level.
    I agree with Graygooses comments about the crocodile fish fossil aswell

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  5. #5

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    Quote Originally Posted by GrantosUK View Post
    Its looking good so far. Nice visuals, and I love the fossils in the background. You also got quite a lot in for 50% done so far. Whats your thermo like?
    Below 50%, near the tip off it.

    Graygoose: How should I cover them?? The fossil should stay like that cause, as you played, you get up there with the jetpack.

  6. #6
    The Multi-media drunkard GruntosUK's Avatar
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    You should add some lighting to. I showed you the difference it makes when I removed the global settings in one of my under construction levels. I think it would make a difference the look and atmosphere.

    I agree with greygoose to, that blue gas needs covering, or at least partially hiding.

    Youve got the start of a very good level, keep at this one.

    And puzzlers a dying breed Coxy, you not played my levels then?
    Last edited by GruntosUK; 05-22-2009 at 07:03 PM.
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  7. #7

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    Gruntos levels are amazing! I played them all!

  8. Thanks!


  9. #8
    The Real IceMaiden Coxy224's Avatar
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    Quote Originally Posted by GrantosUK View Post

    And puzzlers a dying breed Coxy, you not played my levels then?
    I bet you can't find another 5 decent puzzler levels, I do agree that yours are very good though

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  11. #9
    The Multi-media drunkard GruntosUK's Avatar
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    You're right Coxy, but that's the hardest thing, making a decent puzzle that's not just dragging a mag key to a switch. And if you are dragging A to B making it intresting and fresh.
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  12. #10

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    Tried it, and I think that it feels a lot like the Frozen Tundra which is a good thing. Mainly because it's beautiful and you chose the right materials to use in this level theme. I can't wait for the full version of this level. F4F: The Cave Ruins

  13. #11

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    I kinda got my hands full right now. The level should be done in 1-2 weeks...

  14. #12

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    Thank you so much for lovely comments on my trilogy. I'm glad you liked them.

    The chances are if I liked the look of the entrance, I will like the look of the level and I loved the look of the entrance in your level.

    It has a lovely, cold, icey feel, just my cup of tea.

    Good use of camera angles to show height, giving it a mountainous feel and the colour and materials were great throughout.

    Fossils are beautifully presented with very interesting scenery.

    I really liked the flooding of the cave and the fact that it wasn't ridiculously difficult to get through to the end.

    My only dissapointment.......

    It wasn't long enough!!!!!

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  16. #13
    Epic Tracks Audio RickRock_777's Avatar
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    Default Nice

    Hi blizzard_cool. Here's some more feedback for you.

    Your stage captured the Icy Mountain look and feel. Being the curious type, even though there were very few challenges in this level, I still managed to kill myself off several times. I liked the fossils too, and even the camera angle, as it left me wondering what is was. And when I got the jetpack and was able to see it all, I said to myself, "Oh...so that's what it is."--it worked for me. My favorite effect was when I depressed the switch causing the burning...I think it was a rock/stone...to fall, and the mist appeared. After reading these posts, it sounds like that was water, which would explain the jetpacks. But my impression was the only burning stone giving warmth in the Mountain cavern had been extinguished, and a cold icy mist filled the void--I could almost feel the temperature drop. Even if you did not intend it that way, maybe you could use that effect to your advantage in another section of the level.

    1. If you are considering more challenges, or perils, in this level, you could have 1 or 2 sections that emit falling icy spikes, or cracking ice under foot.
    2. I also agree with a couple of comments above about adding something to fill the area where the gas is. I think chunks of ice, that are stickered a brilliant white (possibly enhanced by LEDs) with a mix of dark and light blue gas that hugged only the surface of the ice, would add a nice visual dimension to that area.

    I rated what you have so far 4-Stars and Hearted it, and I do plan to play the finshed level--just say when!

    After seeing your attention to detail in this level, I can't wait to hear your insighful comments on my first level, Takken (Part 1)-The Beginning.

    Thanks.

    Rick

  17. Thanks!


  18. #14

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    The full level had to be published yesterday but because of this it didn't. I'm stuck with the demo version on my moon but I'll rebuild it againg with the use of your feedback.

    I'll cover the gas with some ice. I'll add more challenge to the lv (the cracking ice & falling spikes u mentioned) but I'll get rid of the water. The fire boulder dropping into the mountain (actually it's a meteor) , I don't like that. I want it to make better & more enjoyable.

    Actually I'll just get rid of the meteor but not the water

    thank you all for your feedback

  19. #15

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    Hi blizzard_cool,

    I took some pics like you asked. It's a good looking level with some good platforming. I wanted to get a picture of the icebergs but it didn't come out because gas is invisible in pictures.

    I'm looking forward to the rest of it. There were a lot of good details like the rays of light. The different materials and corners really made it look like an icy mountain. I think you'll have a lot of people die on the icebergs because there's one iceberg that drops faster than the others. That will kill most people once or twice. With a normal checkpoint you might end up restarting people at that obstacle. You might want to make it a double life checkpoint.

    The infinite life checkpoint was much appreciated for the decent past the electrified spikes. I also liked the fog that rolled in at the end.










  20. Thanks!


  21. #16

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    I actually wanted one to be faster. Anyways that for the pics. and the feedback

  22. #17

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    Quote Originally Posted by blizzard_cool View Post
    I actually wanted one to be faster. Anyways that for the pics. and the feedback
    Yeah, I figured that it was intentional. I'm just saying that it will definitely kill people.

  23. #18

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    Commenting while playing it..

    1- Visuals look alright I think, but some parts could get some fixes. For example the base grey material. It doesn't look that much like snow or snowy-rock. Also the lighting could see some help if you ask me, but it's alright nevertheless.
    2- I'm liking some of the details like the frozen fish! :P
    3- The part with the jumping platforms... I would do something to let the player know that the second 'round' of platforms go down when you are on top of it, just to prevent from ugly surprises. Maybe adding some kind of 'painting' on the background that can explain it somehow, or something? Not needed, but just a suggestion..
    4- I just finished it. Quite short, didn't dig the fog at the end, but otherwise it seems like a fun stage.

    // Mind giving some fedback on my stages?:
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  24. Thanks!


  25. #19

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    Quote Originally Posted by Mik2121 View Post
    Commenting while playing it..

    1- Visuals look alright I think, but some parts could get some fixes. For example the base grey material. It doesn't look that much like snow or snowy-rock. Also the lighting could see some help if you ask me, but it's alright nevertheless.
    2- I'm liking some of the details like the frozen fish! :P
    3- The part with the jumping platforms... I would do something to let the player know that the second 'round' of platforms go down when you are on top of it, just to prevent from ugly surprises. Maybe adding some kind of 'painting' on the background that can explain it somehow, or something? Not needed, but just a suggestion..
    4- I just finished it. Quite short, didn't dig the fog at the end, but otherwise it seems like a fun stage.
    Why do people ignore the (only demo) part? Oh well...
    Well I think it looks like a snowy/ice mountain level but I'll add some lighting.
    Ok I'll add a simple speech bubble.
    The fog should have represented water. I thought people would get that one because all the water effect (sounds).
    Does anyone read the only demo part (again :P)?

  26. #20

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    Quote Originally Posted by blizzard_cool View Post
    Why do people ignore the (only demo) part? Oh well...
    Well I think it looks like a snowy/ice mountain level but I'll add some lighting.
    Ok I'll add a simple speech bubble.
    The fog should have represented water. I thought people would get that one because all the water effect (sounds).
    Does anyone read the only demo part (again :P)?
    I did read that part. But.. so what? I thought you wanted feedback, so it doesn't matter if it's a demo or not. I know it's short because of that, that's why I didn't really care much about it, but if you are asking for feedback, dunno what were you waiting for

    // Mind giving some fedback on my stages?:
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    //// - The Arabian Nights!

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