I'm back! After suffering through the painful death of two (yes two!) PS3s and a complete loss of data both times, I'm back with a new level. Please give it a go (or any of the others) and let me know what you think.
Return to Warehouse 13: Once again Agent Sack is called into service. This time things are going haywire in the Warehouse. Toxic spills, secret artifacts, arcane oracles, and devious puzzles all lay before you. Do you dare face the alien samples (on loan from Area 51)? Can you defeat the Venusian Tendril Beast? Do you have what it takes to return to Warehouse 13?
Nerves of Steel: Agent Sack, your skills are requred once more. In particular your demolition skills! Your mission is to persue your enemy through a covert base using timed explosives to enable your advance. Thrills abound as you push through various bomb handling contraptions and test your bravery as the clock ticks down. Features puzzles, and skill challenges, the mysterious warehouse 13 and a daring skyjacking to boot. Efficient use of the bombs is a must as you will be rated on your performance at the end... assuming you succeed. Good Luck Agent Sack! (Single Player Recommended)
Moving Parts: Complex interaction of various moving components are at the core of this level. It consists of a series of "pods" that drop, roll, rise, fall and rotate at the trip of a switch. Up? Down? Left? Right? All relative in this topsy-turvy world. Secrets galore! Bosses! Mini-game! All rolled into this one neat package! (single player recommended) Note: I am the original author of this level! gordy2007 ripped it off, the blackguard scoundrel! See this post for more information:
Video provided by SheepLordLBP (thanks!):
http://www.youtube.com/watch?v=BPqjR...Tube - [LB
Lair of Earth and Sky: Sacktastic adventure awaits! And fortune for the bold. Journey into the mysterious lair of these massive dieties! And face each (earth and sky) in a life or death struggle. Expect some light puzzle challenges, tricky boss battles, and beautiful scenery. Secrets? Oh yes... one or two for those willing to look. (single player recommended)
Journey to the Center of the Moon: >>DELETED TO SPARE THE PUBLIC TOO PAINFUL AN EXPERIENCE<< Are you a glutton for pain? No? You may want to skip this, my first and roughest level. If you answered 'Yes' or just want to see where it all started, give it a go. Your mission is to take a rocket to the moon and delve to its very core! Watch out! The denezens of the moon will aggressively resist your incursion. Come wittness the rings within rings design which was the distant ancestor of my work on Moving Parts! (single player STRONGLY recommended)
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Thread: AAAlone's Level Shack!
AAAlone's Level Shack!
Last edited by AAAlone; 10-12-2010 at 03:36 PM. Reason: Updating new/more accurate content
- Join Date
- Apr 2009
- On, Canada
- Blog Entries
i played the moving parts, the guy was a jerk!
but, after seeing it, i DEFINATELY have to play your other levels!
Your Lord is calling you... don't keep him waiting...
You already know how strongly I feel about your level but I will post again here just so everyone can play it.
I haven't played any of your other levels yet but the one I did play (Moving Parts) was simply AMAZING. A whole bunch of complex, gravity induced movements make this level a must-play. Even though the movements sometimes have no bolts or pistons to move the moves were just flawless (when I played at least.) The little creatures at the end were hilarious too .
I gave the level 5 stars, hearted it, and tagged Complex.
- Join Date
- Jan 2009
- 5ecret 5tar 5ystem
- Blog Entries
Moving parts was one of the most complex, detailed, original levels I have ever played! I absolutely loved it, and it is still one of my favourite levels!
I can't imagine how long it took to make, and how much things broke! But whatever happened you seem to have stuck it to the end, and come out with one of the best levels you can play!
At first I didn't know what to expect, due to the detail, but after a while I noticed that the detail you put it looked GREAT, and allowed you to make the level longer, and SO much better than it could've ever been with lots of detail! The butterflies were a great addition, and fit well with the scenery, and especially the red butterflies, and how they gave you points! Wonderful!
If you haven't played this level, you HAVE to! It is very original, and has a very cute style to it!
I obviously gave the level 5 stars and a heart!
Love it! Make more!
BTW I think the mistake of deleting your level and publishing again might work in your favor as you now have a shot of making it to Cool Levels. You might receive more hearts/plays than your other underappreciated version got.
Just played this. It's pretty incredible. Everything was very nicely done, and worked flawlessly. It's a shame that someone stole it. I went and checked out that other guys map, and he's gettin major heat. Hopefully justice will be served. Oh, I just had to try that guys other level, and it is a total piece of crap. Can anyone say rocket cheetah...
Anyways great job aaalone. I gave your level 5 stars and a heart. GREAT WORK!!!!!When all is said and done. There's usually more said than done.......
- Join Date
- Feb 2009
- Somewhere in the universe (and to be more specific:UK)
I've said this a few times before, but I think Moving Parts is excellent! It's so original and creative, the creatures are cute and funny (in a good way) and the secret red butterflies are a great idea. I gave it 5 stars and a heart!
I've also played your moon level, and I loved the idea of it. It was pretty brutal, but I got to the end. I gave it a 4 star rating and I'd give it a 5 star rating if it had better detail. It's a great idea!
Thanks, everyone, for all the great comments and support. I'll be trying to get out an see all of your levels soon (but just know I'm slow about it as I often only get an hour of play at a time).
FYI my next level is nearly complete: it's also been a real challenge to get the details right. Once more debug is taking the most time. It'll be called Nerves of Steel and, except for it's level of complexity,it is quite different from (though I hope as good as) Moving Parts. Stay tuned I'll probably post it in the next week or so. I kind of feel it needs to be perfect (gulp!) to support the notion that I am more capable of great, complex, levels than gordy2007. If that looser's other levels are any indication, that bar is pretty low, but still.
I've said before that I spent at least half my time debugging, and in fact have a couple of bugs that I'll be looking into once I get the chance. 1) The mini game gets stuck. I think multi-players weigh the little pod down and just prevent it from reaching the switch that activated the dump to the next portion... 2) Some folks get stuck in the last round creature. I'm not sure if they get stuck on the launcher or at the scoreboard. I'll probably tune the angles of the launch tube to ensure smooth travel, and check the finish to ensure the paint drops as designed.
Also, one thing I realized was that the re-use of reversed portions extended the duration of play essentially getting extra bang for the thermometer buck.
Yeah, that moon level is pretty rough! It was my first and I didn't know what the hell I was doing (That's what she said! Sorry, I couldn't resist). Probably should have attempted something easier for my first outing, but I've got a thing for the painfully complex. I guess the create portion of this game appeals to me for its challenge. Anyway, the moon level has some real problems. Maybe it's time (now that I've acquired more knowledge and skill) to polish that turd up a little. Maybe I can get it ship shape.
Lair of Earth and Sky is better, but there's a bug on the Earth Boss. Somehow the brain bubble gets separated from the brain base and he can't be killed. It happens rarely, but I can't figure out how to prevent it????
WEIRD! Normally I suck at hard levels at this game, but I didn't find the Journey to the Center of the Moon hard at all! I just flew right through without difficulty, straight to the end. Did you make it easier recently? I MUST have lucked out or something, because I'm usually terrible at tough levels at this game.
Anyway, I love your levels. I'm also a fellow Pacific-Northwester as well.
@ Teebonesy-- I did tune it for ease (double life gates, longer gaps between enemy spawns, emergency grabs at one spawn, stopping the outer ring's rotation once the door rolls to the top, etc). I never thought it was that hard (the creator seldom does) but lots of people do. There is a certain randomness to it though. Each ring rotates at a slightly different speed from the time you start. So, depending on how long it takes you to get there, it is possible to catch the perfect wave, so to speak, and hit it so that all the doors line up just when you need them to!
When I say the level is rough I mean it's somewhat sloppy due to my lack of experience at the time I made it. Several obstacles spontaneously break etc. I may just take another go at this one. Might be interesting to see how much better I can make it with the skills I now have... On the other hand, I have a couple of new ideas in the hopper too and I want to get started on those before too long also.
Congratulations on making it to Cool Levels page 4! I knew deleting your other underappreciated version would only help. Now that pretty much everyone knows it's yours, are you going to tell the other guys that have your level up to take them down? I mean this is probably bringing your level down since everyone is still hearting lil-klash's version instead of yours (his is on Cool Levels page 2 and yours is on 4.)
Yep, I'll message Klash when I get home. Hopefully the real deal has enough momentum now!
Thanks again for your support!
No problem , the level is also on Highest Rated page 2 with 175 hearts and 607 plays! I am sincerely very very glad that you're getting some sort of recognition for this masterpiece. Sorry, you're probably getting annoyed by how much I talk about this level .
- Join Date
- May 2009
I spent some of my time playing Moving parts... Boy, was I glad I did that.
The detail level is pretty low, but that's no problem at all because the gameplay is great, simple and enjoyable. Complexity anyone? Yeah, sorta. Anyway.
This is a great level. As mentioned earlier, I love the way you made the red butterflies! Incredibly well done, and I feel so sorry for you your level got mocked.
Jeeze! Who gets tired of hearing people stand up for them? Praising the work that they've done? And generally being a great guy?
Seriously, pal, I didn't know there were people out there who would go so far out of their way to help a stranger. You are truly a laudable individual.
Please don't hesitate to message me with anything you need. Your level Assignment: House work was great by the way. The forced perspective at the start was awesome! And the challenges were perfect (though I thought the garbage bag was a cat at first.)