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  1. #1

    Default Is there a way tomak an objec dissapear w/o leaving smoke?

    I can't seem to be able to find a way to make objects "dissapear" w/out leaving smoke behind weither it be by emmiter or dissolvable material.
    This of course stops me from making some suff.
    I know the glass trick w/ the emmiters, but i can't have what i want to dissapear made out of glass, and Pistos will break/ screw up...
    So anyone knows a way to make objects dissapear w/out leaving that annoying cloud of smoke behind?


  2. #2

    Default

    You can always use protected brains but be careful what you glue whatever the brain is on to, one time I glued an enemy to the level and put the brain on and when I killed it it made the whole level disappear.

    I'm not sure how many people know this but you can connect switches to protected brains to "kill" them. You just connect the switch to it like you would connect a switch to anything else and set it to "one-shot" setting.

    I hope this helps! If it doesn't, I'll try to think if there's any other way to do it.
    Last edited by brnxblze; 05-31-2009 at 08:02 AM.

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  3. #3
    fun and frivolous rtm223's Avatar
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    Default

    can you still use the plasma ball glitch? Stick a delethalised plasma ball to something then hit the plasma ball. this will make the plama ball and anything glued to it vanish.

    edit:
    49DRA mentions it here
    Last edited by rtm223; 05-31-2009 at 10:36 AM.
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  4. #4

  5. #5
    The Real IceMaiden Coxy224's Avatar
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    Default

    There are lots of ways to get things to disappear but they all leave smoke or make a noise or give you points. We really need a glitch or something to get things to vanish completely

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  6. #6
    fun and frivolous rtm223's Avatar
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    Default

    dawesbr, more importantly it seems like that glitch no longer works
    -- ? --

  7. #7

  8. #8

    Default

    Well, those are helpful for making an object dissapeear once, but i need the object dissapearing and appearing many times quickly, the thing is that its a small-ish platform and the smoke makes it practically impossible to see where the platform starts/ends...
    And i can't just use a fast piston since its different platforms that need to be placed, so they need to be emmited.


  9. #9

    Default

    Hm... is this what I think it is, or is it something completely different? Well, you know what I mean by if I knew what I knew what it-

    ... look, a monkey!

    /runs

    This statement is true.

  10. #10
    The One With Crazy Ideas johnrulz77's Avatar
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    Default

    quite certain you can't make something dissapear without the smoke...
    sorry,

    why do i have a feeling this has to do with a trap?

    Your Lord is calling you... don't keep him waiting...

  11. #11

    Default

    Quote Originally Posted by RockSauron View Post
    Hm... is this what I think it is, or is it something completely different? Well, you know what I mean by if I knew what I knew what it-

    ... look, a monkey!

    /runs
    Yeah, i know what you mean by what you said that i know what you mean when you said that its what you think that is.
    But i cannot confirm or deny it...yet!


  12. #12
    fun and frivolous rtm223's Avatar
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    Default

    Is it possible to emmit the platform, then have it connected to a flipper piston going down. The flipper pison would be connected to a 1-shot on a time delay.

    So... you emmit, x seconds later the platform drops so rapidly it may as well have disappeared. At x+0.1 seconds the emmiter time runs out and the platform genuinely disappears. you can the emmit another one.

    This is the best I can do without knowing the rest of your set up.
    -- ? --

  13. Thanks!


  14. #13

    Default

    Yeah, i tried that, but it screwes up after a bit.
    Maybe if it didn't habe to be so fast that'd work, but it has to.


  15. #14
    fun and frivolous rtm223's Avatar
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    Default

    how fast are we talking?
    -- ? --

  16. #15

    Default

    About 1 object every 0.1 inj other words, as fast as possible


  17. #16
    fun and frivolous rtm223's Avatar
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    Default

    so you want it to appear, then disappear 0.1 later then have another one appear 0.1 after that, or the second to appear after 0.1 as well?
    -- ? --

  18. #17

    Default

    How it works is one appears for 0.1 then at the moment it dissapears the 2nd appears for 0.1 and so on for the 5 different ones then after the 5th the 1st appears again and so on in a cycle.
    But none are visble because of the smoke what appears and won't leave for threy keep dissapearig...


  19. #18
    The One With Crazy Ideas johnrulz77's Avatar
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    Default

    maybe make it spawn, fall, spawn, fall, spawn, fall, (like spawn every 0.2 secs, and lifetime 2sec, so it spawns, falls, then while another spawns, it dissapears below)

    Your Lord is calling you... don't keep him waiting...

  20. #19

    Default

    I need the platforms to be stable...


  21. #20
    fun and frivolous rtm223's Avatar
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    Default

    I tried a couple of ideas that logic told me should work. But they didn't, because my objects weren't spawning in the position I captured them in . I might have thought of somat else, but it's 2:30 and apparently I have to work for a living If I get anything working I'll let you know.

    It's definately a toughy.
    -- ? --

  22. Thanks!


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