Newest Level: Dark/Light
FULL DESCRIPTION A FEW POSTS DOWN
This took over a month to make. Please give it a try!!
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Thread: Dark/Light (Spotlighted!)
Last edited by ZipCity; 06-13-2009 at 08:43 PM.
A small description perhaps?
Come on m8, just giving the name won't attract many players, give some flavor to you presentation so people will have something to look forward to.
DESCRIPTION: You are trapped in an underground fortress, and your only way to escape is to solve a series of puzzles involving light and dark. Sometimes your clues are subtle, and sometimes they are right before your eyes. You will be given clues along the way, but it's up to you to make your way back to the surface.
Just republished with some minor bug fixes. It's getting a decent amount of plays today, but I'd really appreciate some constructive feedback
I really enjoyed all your puzzles except for the last one. Sorry, my memory just doesn't function that way. I spent way to long trying to figure it out..trial and error. Nice job on mixing things up and making it interesting. Excellent use of light and dark as a medium for creating engaging game play. Nice job. Your time was well spent.
Okay, all fixed. Sorry about that. I'd hate to think that people wrote the level off because of it.....either way, try again. You were one step away from the end
I did finish the level when I played it. It just took me a long time to do that last puzzle. Fun stuff though for sure.
I already have more hearts and plays in this level's first day than I did for my first level, which was published 6 weeks ago. Hopefully a good sign....
This is a fantastic level. I urge people to try it out. Amazing use of lighting, real inventive and innovative. I'm guessing it won't be an easy level for a lot of people, but it is worthy sticking with.
I'm going to try it- I love puzzle levels! I'll let you know what I think
My first impression was joy, were in another factory for no explained reason. I thought it would be military based but as I went in I thought it was quite a good and astounding environment and in all nicely designed.
All was well till the game play came in. The first part... how do you expect people to know to grab those lights? you got to be psychic to play this level... and if your going to use trial and error as an excuse then that's just poor. The next part with the turning wheels. Again it was quite appealing area, but you just get splatted a lot needs to be more spaced out...
I liked the part after the wheels. The enemies with little lights going backwards and forwards was a nice touch and the only part I actually liked. After the lift the next part was just impossible. These platforms twist but you can't jump on them or anything... You could of added a proper clue... "You done well to make it this far, but can you trust your own eyes?" Is not helpful at all.
I gave up after that, I did try 4 or 5 times. Overall the level was amazing from what I could see, the checkpoints are nicely spaced together just shame it's the wrong type for this kind of level and didn't really enjoy the game play at all for obvious reasons. The only way you could do to improve is to give a lot more advice on how to play this level. Hardly anyone's going to try and figure it out when there are plenty of other levels to play without being a trial and error.
I gave this level 2 stars and tagged annoying.