BG1, PRELOAD BG2, PRELOAD

Page 1 of 2 1 2 LastLast
Results 1 to 20 of 34

Thread: Booty Bay

  1. #1

    Default Booty Bay

    My new level that I've now finished. I tried to create a open world styled level with more of a pirate theme, and in that sense it doesn't really show as I plan to make a series (not open world) Level objective is to find treasure hidden throughout the level. There are two sections of the level, kind of a town based area, and an island area. Hope you checkout my level I've put a good deal of time into it, and some feedback would be appreciated.


    Last edited by Shris; 06-25-2009 at 06:29 AM. Reason: fixed pictures

  2. #2
    Chancellor87
    Guest

    Default

    Hi there I just finished your level booty bay. I love the idea of it and the stellar design. I think some people may finding boring and stupid with the lack of direction. I personally don't mind the lack of directions it refreshing. Overall I gave it 4 stars. The design and art is fantastic even though a few more directional signs might be nice. But I hope this is helpful. Be sure to check out my pirate level: The Legend of Fogarty's cove part one and two. each have their own thread here. Let me know what you think.

  3. Thanks!


  4. #3

    Default

    Very good!!! it was so much fun to explore your amazingly detailed world looking for treasure!! very cool idea to have it open world and let the player just run around and explore going anywhere they want instead of a straight path to the end I loved it and gave it 5 stars and a heart great job!!

  5. Thanks!


  6. #4

    Default

    Not exactly sure how I'd be able to incorperate(?) directional signs in this level as I kinda feel like I was just directing the player and leaving behind the intended feel of the level but I appreciate the feedback.

  7. #5

    Default

    I'll just say it outright I gave you

    I love that whole treasure hunt idea and you pulled it off spectacularly.
    The presentation was phenomenal and I've never though to use laticed wood to make a decent balcony.

    I'll just say maybe a little more hints and I'd love to see something close to a checklist of all the possible treasure I got the highest score so far so I think I got them all but I'm not so sure. and it may annoy you but a few more signs would be nice especially for the bank I almost went into the score board because I got lost at one point
    New level for F4Fhttp://www.lbpcentral.com/forums/showthread.php?t=13018

    Want individual layers of background material?

    check out this posthttp://www.lbpcentral.com/forums/sho...&postcount=120

  8. Thanks!


  9. #6
    Chancellor87
    Guest

    Default

    Quote Originally Posted by Shris View Post
    Not exactly sure how I'd be able to incorperate(?) directional signs in this level as I kinda feel like I was just directing the player and leaving behind the intended feel of the level but I appreciate the feedback.
    Really I just mean I didn't find the bank until I had explored like everywhere else. I just couldn't find it. It was probably just me, cause I was tired when I played it. But I still really like it

  10. #7
    fun and frivolous rtm223's Avatar
    Points: 64,735, Level: 78
    Level completed: 93%, Points required for next Level: 115
    Overall activity: 0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    rtm223
    Join Date
    Mar 2009
    Location
    Malmö, Sweden
    Posts
    8,677
    Blog Entries
    12

    Default

    I must say I got bored and left this level, but PLEASE don't take that as a bad sign. I really wasn't in the mood for it right now. I did explore a large proportion of it I think, and really enjoyed it, but I wasn't 100% sure where he bank was to finish the level (don't know if that was me not paying attention or if it wasn't that clear).

    I like the free-roaming style of it but I think some people will dislike the lack of direction, but you can't please everyone. What is good is that it has some good platforming in the exploration, it's not just wandering around looking at the scenery.

    A couple of points that stood out for me:
    1. A couple of bits and pieces weren't glued down - an inverted v of grass when you get to the island, and a 2 way switch somewhere.
    2. Some of the barriers seem out of place, there was a bigg wooden block somewhere that just stopped me droppping a level and made me go down the ramp instead, and random pieces of invisible dark matter (I'm not keen on that in general)

    I gave the level 5*s because even though I got bored, I still really enjoyed it and would definately have enjoyed it more if I'd been more in the mood.
    -- ? --

  11. Thanks!


  12. #8

    Default

    Quote Originally Posted by Chancellor87 View Post
    Really I just mean I didn't find the bank until I had explored like everywhere else. I just couldn't find it. It was probably just me, cause I was tired when I played it. But I still really like it
    Oops, sorry I misunderstood you the first time. I didn't notice there were no signs leading to the bank. I didn't actually think the bank was that hard to find. And I now added a sign right by the the enterance, hopefully it helps.

    @rtm223

    I've figured this kind of level may get boring to some, and I don't take it in any wrong way, though I was inspired and I had some ideas so I went with it. Wasn't so sure about it in the end this will definately be my first and last try of such a level.

  13. #9

    Default

    well i loved it

  14. #10

  15. #11
    Chancellor87
    Guest

    Default

    Yup It helps and I love it.

  16. #12
    Grand Den Mod-er of LBPC Morgana25's Avatar
    Points: 86,597, Level: 91
    Level completed: 56%, Points required for next Level: 853
    Overall activity: 0%

    PSN
    Morgana25
    Join Date
    Jan 2009
    Location
    United Kingdom
    Posts
    10,270

    Default

    Checked this out and it's a really nicely done level. Lots of areas to explore and all the details are great. The open ended nature of the level design is interesting to wander around it but I think some players will get lost.

    The one major issue I had was you have blocked the scoreboard in such a way that it's impossible to respawn from it. So with multiple players you can't finish the level. Either unblock the spawn area from the scoreboard or put a checkpoint in right before the scoreboard so multiplayer parties can finish the level.

    btw - I really liked the intro level too - nice pirate ship design. Wish it were longer though.


    sig by chuck_18mp illustration by TheZimInvader

    Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
    Dragons of Myth Egypt | Teotihuacan | Iceland | Greece
    Fire and Ice
    Sackrificed MM Picked! lbp.me link for Sackrificed

    Morgana25 on lbp.me

    Don't mess with Morgana or you get the wand

  17. Thanks!


  18. #13

    Default

    Didn't think about that, guess I'll move that head then. The level wasn't exactly meant for multiplayer, but I can't really stop that from happening though so best to fix it. Thanks.

  19. #14

    Default

    I just finished this level, and I have to say, it is a big one. Just when you think people are running out of ingenuity and new ways to create levels, this comes along. I spent about 20 minutes exploring the land and working my way through the jungle section. It was all very fun, and I was genuinely excited every time I found a gem, and especially when I found the treasure chest (though I had to flip it upside down and grab the bottom before it actually disappeared). I only got ~29,000 points, so there must be a whole lot that I missed considering others on the scoreboard have much more than that. I don't have any issues with it, other than it could have better labeling of areas and maybe even a minimap at the beginning. And there was a sun or a wheel sticker on a piece of wood standing up, and it fell over when I ran into it. Not anything major, just thought you might want to glue it down, unless it does something that I missed. Fantastic job overall. Be sure to check out LittleBigMemory for your F4F.
    Last edited by BSprague; 06-30-2009 at 01:52 PM.

  20. Thanks!


  21. #15
    fun and frivolous rtm223's Avatar
    Points: 64,735, Level: 78
    Level completed: 93%, Points required for next Level: 115
    Overall activity: 0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    rtm223
    Join Date
    Mar 2009
    Location
    Malmö, Sweden
    Posts
    8,677
    Blog Entries
    12

    Default

    Just played through this again, and yes the bank is very easy to find :s don't think I paid enough attention the first time. I do really like BSprague's idea of a minimap, you could even set up prox switches to give markers for where you've been. It would mean that if someone misses an area they would know and it also gives an idea of what the level is about.

    I wouldn't say "never again" on this concept too soon if I were you. It's a nice format and you've executed it very well. I'm pretty sure there will be a fair few more mature players that will enjoy it. It will probably never get accepted by the mainstream, but what do they know, eh?

    A few notes from this time round.
    • The magic mouth that says "pull all three levers..." is ina position where you might find the levers before the instructions, so the levers will appear brokon.
    • In at least 2 areas, you have treasure which you are supposed to obtain by some method (a grab switch and a secret tunnel), but they are on the middle or back layer with a walkway above them, so you can just planeshift down to them. It's not a big deal here I don't think, but you really need to think about such things in "normal" levels, else players will find themselves shortcuts etc.
    • The treasure on the boat were the same, but I couldn't find a "correct" way to get to those so I guess this was intentional.
    • There is a section you can get to that I don't think you are supposed to be able to. To the left of the palm tree with the grabbable ine going of to the right, there is cliff you can climb into a little alcove. You might want to put some treasure up there, I felt a bit hard done by
    -- ? --

  22. Thanks!


  23. #16

    Default

    I agree, maybe I was putting the idea down a bit soon as I've had new ideas on an industrial version.

    Can't think of a better place to put that magic mouth, but I did add noise to the 3 levers so they at least don't appear broken and you know they'e working.
    I've looked for the the treasure you've mentioned and I have at least fixed one of them. And the treasure on the boat was intentionally made to be collected in that way.
    The cliff I didn't try to block off in any way, but I may consider putting treasure there.

    I've thought about the minimap and it is a good idea though I don't really have a clue how to do it. The prox switch idea may work nicely but I'm just near full thermo so I can't really add to the level as it is.
    I don't exactly know where you found the piece of wood that you were able to knock over, maybe be a little more clear on that?
    For some reason I actually made the treasure chests in two pieces so it may be a little tricky with some but all I've figured all you do is stand next to it in, any plane really, and grab.
    I wish I could've added something to show just how much treasure you've found, though there isn't any space for it. I think there is actually about 21-24 treasures in the level, with some hidden and non hidden points, the highest score you can get is around 134,000 I think.

  24. #17
    fun and frivolous rtm223's Avatar
    Points: 64,735, Level: 78
    Level completed: 93%, Points required for next Level: 115
    Overall activity: 0%
    Your First Group 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    rtm223
    Join Date
    Mar 2009
    Location
    Malmö, Sweden
    Posts
    8,677
    Blog Entries
    12

    Default

    The bit of wood that you can knock over is the ships wheel (I think that's what it is supposed to be) down in the docks.

    Edit. It occurs to me to mention this. Are you aware that Booty bay is a pirate town in Warcraft? I ask because it's pretty well known, so you may get people expecting a link there, like a WoW tribute level or something...
    Last edited by rtm223; 06-29-2009 at 12:38 PM.

  25. #18

    Default

    Quote Originally Posted by rtm223 View Post
    The bit of wood that you can knock over is the ships wheel (I think that's what it is supposed to be) down in the docks.
    I probably should have mentioned that. Yes, it was down on the ship and had a sun sticker on it, most likely to mimic the shape of the wheel. I ran straight into it and it fell over. I was hoping I had made an "Indiana Jones-style" discovery, and that I was about to find a diamond or be chased by a giant boulder. Sadly, nothing happened.

  26. #19

    Default

    Oh, that I actually found that during my testing and forgot to glue it down. Thanks for clearing that up. About the name, no I wasn't aware of that, someone else just asked me that a little while ago as well.

  27. #20
    The Real IceMaiden Coxy224's Avatar
    Points: 47,497, Level: 67
    Level completed: 40%, Points required for next Level: 853
    Overall activity: 0%
    Recommendation Second Class 10000 Experience Points 5000 Experience Points 1000 Experience Points 500 Experience Points
    PSN
    Coxy224
    Join Date
    Jan 2009
    Location
    Beckenham
    Posts
    3,310
    Blog Entries
    7

    Default

    Haven't played my normal amount of LBP levels recently, but I'm glad this is one of the ones I decided to play. It's simple, light-hearted and ruddy massive!

    Pros:
    + Looks brilliant
    + You can stay in just this level all day looking for all the booty and the high score!
    + Good intro level
    + Lots to find
    + It's just really fun
    + You have a choice to be a hardcore gem-hunter or just casually stroll around the level

    Cons:
    - The bank is in a terrible position. I think it would work much better next to the scoreboard, as it's really annoying to have to go all the way back to the bank after getting everything in the docks
    - It took me ages to find the docks, maybe a sign near to the beginning would help

    I had to rate it and heart just for the huge size and great visuals.

    Sig by the awesome Val
    PSN: Coxy224
    Showcased in PSP & PSV: Minecart Madness [Spotlighted!] | The Great Palace Of Emitters [Spotlighted!] | [VCC] The Christmas Arcade [Vita Christmas Countdown Level]
    Member of Ladies of LBPC Social Group

  28. Thanks!


Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •