I hear a lot about (as in play lots of levels involving) teleporters, and though what I'm having problems with does not advertise itself as a teleporter it has the same concept.
My question is how do you capture an activated checkpoint? You can't activate them in create mode, so how do you do it?

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Thread: "Teleporter" help
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06-28-2009 #1
"Teleporter" help
Last edited by Sackmundo; 06-28-2009 at 08:17 PM.
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06-28-2009 #2Patch of Cloth
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Create a checkpoint and delete the default starter checkpoint.
Go into play mode and then back into create mode.
The checkpoint should be activated and you can capture it.
I cant remember if it lets you delete the starter checkpoint like normal objects.
If it doesn't then drop a large piece of stone on it and it should disappear.Last edited by SneakySteve1983; 06-28-2009 at 08:25 PM.
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Thanks!
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06-29-2009 #3ITS ALIIIIIIIIIIVE!
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what stevo said. as long as you have at least one other checkpoint, it will allow you to delete the starter checkpoint.
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