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  1. #21

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    I got done playing this and I had a blast. It was so much fun that I played it for at least 30 min (couldn't get passed level 3). I usually avoid survival challenges because of how many there are (and lots are crap), but I'm glad I played it.

    The visuals were very nice but they weren't distracting, so that allowed me to stay focused. I especially liked the part when you made it to the next level. The sounds were also well used and didn't seem out of place. The difficulty was just right and never seemed unfair, and that's something I can enjoy.

    Overall, I gave you and a heart. Keep up the good work.
    I'm not racist, I hate everyone equally.

    F4F: Operation: Nuclear Nuisance | Morning Rush | Hectic Hallways | The Dungeon

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  3. #22

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    I like the changes and additions, they were all welcomed. There is one thing that really got me and several other people I was playing with though, the flaming balls that rocket their way into the level and kill everyone nearly instantly. They are a nice and very challenging addition, but there are a few small tweaks you can make to it:
    • Make the light come on a little more ahead of time than the other ones. I, as well as everyone else I played this level with, feel that there isn't enough warning, and it just becomes frustrating dying repeatedly because we didn't see the light in the corner of the screen.
    • Make them disappear as they reach the edge of the elevator. This is just an aesthetics thing, but it doesn't really look good when the flaming balls sit there in the corner of the screen for a second, then disappear. It would be better if they disappeared on impact, or if the emitter's lifetime was just a little shorter.

    Neither of those things detract from the level too much though, it is still easily a level.
    Last edited by BSprague; 07-10-2009 at 11:16 PM.

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  5. #23

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    I edited the logic, now the fire balls disappear when they almost reach the opposite side, their spawning is further delayed by about 0,4 sec and also the warning lasts until a bit before the fireball disappears

    Thinking about it, my first idea about those fireballs was to emit them after a random time after the warning (1-2,5 seconds), but i soon changed my mind: i was so concentrated at looking at the points were they get out that i died in every other way (i was even killed by the central pillars, their slow version )

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  7. #24

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    Great level! One of the few survival challenges I like.

    The visuals of the level are great, and the atmosphere is awesome. The elevators design is great and the traps were really nice and worked well.

    The gameplay is simple and good. It was a bit disapointing that there were only two kinds of traps. But still...the level was great.

    About the ending: yes, I know that you're telling people to stop H4H, but when you die, you end up in hell... I'd think that in hell there would be H4H singns...not anti-H4H :P

    But anyway: 5/5 stars and

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  9. #25
    Sackperson Lieutenant
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    Default

    This survival is great!
    Very funny, I personally hate how the flaming rolling rocks continuosly pwn me....
    Anyway it's great, and the randomizer worked really great.
    Got to level 3 only...
    5 stars and Cool tag!

    Sig by FJT

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  11. #26

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    Nice, very fun especially with a lot of people. May I ask, how'd you make the elevator look like it was going forever? I don't think its this but was the background on a motor bolt?

    Looking for some great levels to play? Follow me on Twitter!

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  13. #27

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    I'm glad you people liked it

    Yes, it's a huge (about 2 maxed out zoom screens) hexagon that spins faster as the challenge progresses; there's also an inverted sensor set to speed on it that is linked to the randomizers, so at every spin the randomizers change their patterns

  14. #28
    Hi springs86's Avatar
    Points: 10,694, Level: 31
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    wow, i played this level loads of times always had fun, with 4 people its mad because everyones jumping to get away from the traps , but i love this level, i always vote


    Avatar and sig made by me in MS paint My level

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  16. #29
    Sackperson Lieutenant
    Points: 69,664, Level: 81
    Level completed: 95%, Points required for next Level: 86
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    I'm glad you've reached the cool level status man!

    Sig by FJT

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