Hey party people,
Burnvictim42 inspired me to make a difficulty level selector, after seeing his in action. This is a combination of his design and the method used in Vortex's key room design. As of right now, it doesn't have any outputs - I would assume that anyone doing a level selector would know how to work out the logic (i.e. spawning the correct objects, whether they be different checkpoints or what-have-you). If not, PM me, and I will help you work it out. This is basically just the GUI of the device, if you will. Check out some pictures:
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Grabbing the floor of the blue pad causes a wheel to spin 1/3 of the way around, revealing the new difficulty. To set up outputs, just attach mag keys to the wheel, and put switches on the layer in front (all of different color, of course). The pull switch then dissolves the entire room after a slight delay (2-3 seconds), which allows you to set up the logic of your choice.
I have the level published in a locked, copyable level, but now that this is posted, I will go unlock it.
Since I know rtm is going to ask how it's done, I'll respond preemptively. It uses a directional switch on a 360 degree wobble bolt. I emit a small block with a key on it each time the pad is grabbed, behind the thin layer, which tells the wheel to spin. It dissolves after .7 seconds (I think), and the wheel wants to spin back the other way, but it can't. I have grooved the wheel so that it can only spin counter-clockwise. I know that this is not the very best method out there, but it works sufficiently well for it's purposes. I have not been able to break it.
Thanks,
comphermc
(And yes, those are 3 different pictures - I just happened to line my guy back in the same spot every time, lol)

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Thread: Difficulty Selector
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07-05-2009 #1Tarsier Level Designer
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Difficulty Selector
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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Thanks!
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07-06-2009 #2
Very cool, I had originally made one similar to this, but your design is much cleaner, and seemingly foolproof. This will be a great addition to the arsenal of someone who wants to expand the playability of their level, me included.
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Thanks!
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07-06-2009 #3Tarsier Level Designer
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Because you are destroying the whole room, you have to emit an activated checkpoint - I included one as a prize, and there is an emitter attached to the room that does it for you. This activated checkpoint has a thin piece of dark matter attached to it, out of sight, so it doesn't flip/roll over like some of them I've seen.

Edit: I also did take into account the possibility of a second person spinning the wheel while the first person pulls the switch, causing it to be out of line.... but I emit a small piece of dark matter for 3 seconds in place of the emitted block with the key on it. Hence, no emitted key, and no more spinning. Once you pull the switch, the selection is locked in.
Last edited by comphermc; 07-06-2009 at 01:12 AM.
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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07-06-2009 #4
holy crap. you engineer types never cease to amaze me.

my Levels: Lost Ages I, Lost Ages II, Lost Ages III, Lost Ages IV, Lost Ages V
Failures: Assault on Cloud Castle (Beta), Roboco 1+2, Lost Ages I (Original Version), Mega City, Der Schplaterhaus
Projects: Lost Ages VI (LBP2), Mega City Remix (LBP2)
sig: Coxy
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Thanks!
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08-17-2009 #5
I've been thinking about doing this but never get round to actually doing it. Your design looks nice...good job
Theres no sense crying over every mistake. You just keep on trying till you run out of cake
My Levels: The 3 Wizards (IGN LLA!), Paris - One Last Job (Youtube Winner!)
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08-17-2009 #6
ooooh this is much nicer than the one i have on my level XD on my level you just grab the Difficulty you wish to play, which makes the difficulty buttons get pulled out of the room and at the same time a part of the floor retracts to reveal a staircase. i gotta try making something like this sometime.

Currently working on: my first level, Bioshock: Welcome to Rapture
yay pictures are now up in my discussion thread http://www.lbpcentral.com/forums/sho...524#post266524
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08-26-2009 #7
That's great. I tried making my own. I tried fixing a bug, but then the whole thing fell apart.
Remember me? Probably not. Remember drakon136? That used to be me.
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09-01-2009 #8
nice, the one i made (not published) makes it so you grab a difficulty wich opens one of 3 paths to go through when the room disapears.
How exiting, an LBP2 Beta code that dosen't work.
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09-01-2009 #9Sackperson
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Good Lord that's amazing.
How are you so good at this?
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Thanks!
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09-01-2009 #10Tarsier Level Designer
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Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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09-01-2009 #11Delicious Mafia Drama
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09-01-2009 #12Tarsier Level Designer
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You guys are using this? I'm honored!
I guess it works fine, I'm just bothered by the little tiny ledges on either side. I don't think they are there for any particular reason. I suppose my OCD is to blame for my dislike, lol.Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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09-05-2009 #13Sackperson
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Not to be in any way offensive, but I found this funny.
[SPOILER]
[/SPOILER]
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09-05-2009 #14fun and frivolous
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I don't get it, who owned who exactly?
.Last edited by rtm223; 09-05-2009 at 07:06 PM.
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Thanks!
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09-07-2009 #15Sackperson
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