Hey party people,
Burnvictim42 inspired me to make a difficulty level selector, after seeing his in action. This is a combination of his design and the method used in Vortex's key room design. As of right now, it doesn't have any outputs - I would assume that anyone doing a level selector would know how to work out the logic (i.e. spawning the correct objects, whether they be different checkpoints or what-have-you). If not, PM me, and I will help you work it out. This is basically just the GUI of the device, if you will. Check out some pictures:
Grabbing the floor of the blue pad causes a wheel to spin 1/3 of the way around, revealing the new difficulty. To set up outputs, just attach mag keys to the wheel, and put switches on the layer in front (all of different color, of course). The pull switch then dissolves the entire room after a slight delay (2-3 seconds), which allows you to set up the logic of your choice.
I have the level published in a locked, copyable level, but now that this is posted, I will go unlock it.
Since I know rtm is going to ask how it's done, I'll respond preemptively. It uses a directional switch on a 360 degree wobble bolt. I emit a small block with a key on it each time the pad is grabbed, behind the thin layer, which tells the wheel to spin. It dissolves after .7 seconds (I think), and the wheel wants to spin back the other way, but it can't. I have grooved the wheel so that it can only spin counter-clockwise. I know that this is not the very best method out there, but it works sufficiently well for it's purposes. I have not been able to break it.
(And yes, those are 3 different pictures - I just happened to line my guy back in the same spot every time, lol)
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Thread: Difficulty Selector
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