had the opportunity to sit down with Alex Evans (co-founder of Media Molecule) and chat about his ambitions for LBP and it's future. We'll give you a bit of a taste below, with the rest of the answer and a link to the full article after the jump.

Quote Originally Posted by interviews Alex Evans
Q: You've already got 2 million levels that people have created, so maybe that's the answer to this question - but would you like to see even more accessible tools for people in the game?

Alex Evans: Yeah, I would have liked to have made it better. We originally started with a shotgun and a hair dryer, and it mutated a lot... One of the things we're focusing on next is looking at stuff that insane - generally French and Japanese - people have built, and then making that more accessible, just making some of the ideas that are possible, easier.
Hit the jump for the rest.
Quote Originally Posted by interviews Alex Evans
The second side of it is that at the moment you can exchange objects via PSN messages. One of the original ideas that was axed from the original game was that you could publish objects from the game online, not just levels, and you'd be credited with the use of those objects.

I think something like that will really boost it - if you're just a beginner user, you can go and browse not just for levels, but for cars, let's say. Take that, sticker it up, and you're done - and that will change the barriers to entry.

So both of those things - changing the tools themselves, and changing how you share - are coming.
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