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  1. #1

    Default Lafarge's request

    Lafarge's request by Keldur
    -Location: France
    -Difficulty: Medium
    -Multiplayer friendly
    What are you waiting for? Read below!




    I'm sorry for the lack of seriousness in this whole announcement.
    What can I say? With this being my very first level, I did put a lot of effort into it. This is supposed to be a level series. I hope everybody have a great time!

    ...play it now!
    Last edited by Keldur; 11-23-2009 at 10:37 PM.


  2. #2

    Default

    Best promotion for a level EVER!!
    I always love it when someone makes a special ad or poster for their levels.


    This level is a great one everybody, go out and play it!!
    ps: I'll be back with my "official feedback" soon.
    PSN: Zwoltopia

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  3. #3

    Default

    wow... just wow at the promotion

  4. #4
    Waiting for LBP2 patch !! mistervista's Avatar
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    Default

    Wow that's an awesome promo. How on earth do you do something like that and what with ?

    I have to check out the level now after you've put so much effort just into the promo.

    The only thing I don't like in it is the comment you've included from Aristotle. We are totally against H4H on this forum.
    Last edited by mistervista; 07-13-2009 at 11:39 AM.
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  5. #5
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    Default

    Quote Originally Posted by mistervista View Post
    Wow that's an awesome promo. How on earth do you do something like that and what with ?

    I have to check out the level now after you've put so much effort just into the promo.

    The only thing I don't like in it is the comment you've included from Aristotle. We are totally against H4H on this forum.
    Yikes!! what an awesome promo!!! I am kinda upset I never thought to do that myself!

    fyi - I think the H4H was just sarcasm.
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  6. #6
    Tarsier Level Designer comphermc's Avatar
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    Default

    Keldur - I don't care if your level is no good, that initial post was AWESOME/HILARIOUS/WIN! No, but seriously, the level looks great. I will play this when I get home.
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  7. #7
    Sackperson Lieutenant CCubbage's Avatar
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    Default

    Brilliant. If anything, you should get a prize for best promotion of a level. Come into the site, tell some well-known authors how much you like their work, give great feedback all over the place, create a thread for your level with quite possibly the best promotional sign ever.....

    I'm brainwashed. I must play this level as soon as a I get home!

    Screen shots look great. Why is it that our creators from France always have such great art styles? Must be the access to the art museums you have out there.... I only have a "History of Trains" museum where I live.
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  8. #8

    Default

    Ah! How can you subject me to such torture?! First you make an awesome poster for the level. Then, you completely deliver in spades and blow me away. NOT FAIR! In case you haven't guessed yet, I really liked it and I'm shocked that it has a 3 star rating and has "Rubbish" for a tag. If this is your first level, then I'm anxious and terrified of what else you have in store for us. The main characters had simple but effective shapes that made up their bodies, but they had a nice amount of decorations thrown on them to make them stand out. Then you go and make the enemies look just as good, but you make them want to kill us! Why do the good looking people always have to die?

    Unfortunately, the enemies don't hold a candle to how great the level looks. It's chalk full of detail, personality, and life. Standalone pillars sway back and forth, and simple platforms rise up to get out of our reach. The obstacles were unique (gonna remember the way you used those springs) and the difficulty was never anything to get mad about. My favorite part, was when we have to go up the tower (or whatever it is) and we have to dodge fire AND man-easting ninjas. Usually people just put one or the other for an obstacle like that, but you blended them perfectly.

    The only thing I didn't like about the level was how every switch was visible. It helps to show how everything works, but it's so unusual, that I couldn't help but stare in confusion.

    Overall, I gave you and a heart.

    If you could leave feedback on Morning Rush, that'd be great.

  9. #9
    Sackperson Lieutenant CCubbage's Avatar
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    Default

    Since you're new to publishing, before I look at it I wanted to give a bit of advice on ratings....

    There are a LOT of kids out there trying to get attention for their own levels and immediately "low rating" levels just to lower your chances of hitting cool pages. Many of them aren't even playing your level - they just start, exit, and 1 star it. So, don't take the rubbish tags and low ratings seriously - they happen to most of us. The best way to initially launch your level is to immediately get people from this site to play it and use sub-accounts on the PS3 to put a few initial higher-ratings on it yourself.
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  10. #10
    Tarsier Level Designer comphermc's Avatar
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    Default

    Keldur, thanks for the great level. The stupid little kids tagging this rubbish and giving it 3 stars need to cornered and beat with a sack of oranges (it doesn't leave bruises...*the more you know*). Anyways, this level was fantastic. It had your own personal style, but you borrowed from MM's tried-and-true style as well. I like how you had visible logic, bolts, and stuff - it gave it that LBP feel that we enjoyed so much from the story mode. That being said, I enjoyed the length, challenge, and set pieces - it had just a really great flow to it. The enemies were very well done, as were some of the more inventive challenges I've ever seen. The contraptions were very well done, and fit well into the story. Speaking of the story, the humor was great. I'm glad you could work it in... You clearly understand how the game mechanics work, and you used them to their fullest potential here.

    You got and a brilliant tag from me.

    I'm looking forward to what you've got for us next.
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  11. Thanks!


  12. #11

    Thumbs up The promo alone got me amazed!


    I swear i'll play through your level as soon as i get home, you got some serious drawing skills, the screenshots for your level look quite interesting, i like the way the ninja's look.

    I have no doubt your level will be as good as the promo.

  13. #12

    Talking

    You have lured me in with your sackcandy. There is no way in the world I could resist playing this level after that promo. Heck, is there a movie coming along with it that I can buy when it comes out on blu-ray? because if there is let me pre-order!

    The whole bunnies with soldiers in it, was one of my favorite scenes from Monty Python, but then again there were no soldiers in the bunny. Now if only you had someone throw a cow at us?

    I am heading off to work at the moment, and usually don't play until the weekend, but as soon as I get a chance yours will be the first level that I hit up!
    Best Level to date - "Towers of Patheon"
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  14. #13
    Dey see me trollin' resistance1's Avatar
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    Smile

    Absolutely fantastic level. I was subconsciously convinced it was a Mm level, and started collecting prize bubbles, trying to get the booty master trophy! If this is your first level, that's pretty amazing. You should see my first level wheel of sponge, it's awful.

    ---
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  15. #14

    Default

    I haven't had a chance to play it but delete it then repost it so a lots of people can give you the tags, ratings & hearts u deserve!!!

    Going to play in 3.... 2.... 1.... BOOM!

  16. #15

    Default

    fyi - I think the H4H was just sarcasm.
    Yes it was ^,^
    It was signed "Aristotle", who happens to be a wise, greek philosopher. So I thought that him asking for H4H would be... funny. Sorry if I did offend someone.

    Uh, and sorry for not lending more attention to this thread... you see, I'm in front of the PS3, republishing over and over, cause I want someone to enjoy this level as much as I did making it Besides, listening to Queen and Ac/Dc does really help.

    Oooook, now for answering the feedback

    Brilliant. If anything, you should get a prize for best promotion of a level. Come into the site, tell some well-known authors how much you like their work, give great feedback all over the place, create a thread for your level with quite possibly the best promotional sign ever.....

    I'm brainwashed. I must play this level as soon as a I get home!

    Screen shots look great. Why is it that our creators from France always have such great art styles? Must be the access to the art museums you have out there.... I only have a "History of Trains" museum where I live.
    Now that's a nice thing to hear *tears of happiness* you see after spending so much time in a level, reading something like this feels like heaven. Somebody did like the screenshoots! Lol. (thanks anyway)
    It's curious how you made this sound like an evil scheme. Maybe it's cause it might be...
    Oh, and btw, I'm from Spain. But being french sounds cool, I'll let you believe that ^^

    Ah! How can you subject me to such torture?! First you make an awesome poster for the level. Then, you completely deliver in spades and blow me away. NOT FAIR! In case you haven't guessed yet, I really liked it and I'm shocked that it has a 3 star rating and has "Rubbish" for a tag. If this is your first level, then I'm anxious and terrified of what else you have in store for us. The main characters had simple but effective shapes that made up their bodies, but they had a nice amount of decorations thrown on them to make them stand out. Then you go and make the enemies look just as good, but you make them want to kill us! Why do the good looking people always have to die?

    Unfortunately, the enemies don't hold a candle to how great the level looks. It's chalk full of detail, personality, and life. Standalone pillars sway back and forth, and simple platforms rise up to get out of our reach. The obstacles were unique (gonna remember the way you used those springs) and the difficulty was never anything to get mad about. My favorite part, was when we have to go up the tower (or whatever it is) and we have to dodge fire AND man-easting ninjas. Usually people just put one or the other for an obstacle like that, but you blended them perfectly.

    The only thing I didn't like about the level was how every switch was visible. It helps to show how everything works, but it's so unusual, that I couldn't help but stare in confusion.

    Overall, I gave you and a heart.

    If you could leave feedback on Morning Rush, that'd be great.

    I hope that you don't care about a bit of delay on Morning rush; I'll make sure I give feedback, anyways

    I'm really glad you liked the promo poster thing . It took me a while. I thought that something like this lready had been done before, btw.

    I'm also concerned about those rubish tag things and a 3 star rating. Not that a 3 star rating it's bad, but It's holding becase I've used another account to give 5 :/

    Oh, yes... I know that the main characters have simple forms, because, you know, ... I was feeling lazy. And... haha, they looked funny ^,^ And I sure did spent a big time into the enemies... was like really hard to come with new types of enemies that I hadnt seen before. Specially with those eating-ninjas at the end of the lvl :/ But it was worth, I smile every time that they eat me.

    And I'm proud you did like that part, the one with the man eating ninjas! I wanted some epic finale, so I went with that. Whoa, it sure did eat up a lot of thermo!

    And thanks about the "how the level looks" compliment! I sure did spent spend a good time on every corner! I also love those pillars

    As I said, please, forgive me on the delay on your morning rush. But if you CAN'T wait, tell me, and I'll skip my republishing task for a while.


    Since you're new to publishing, before I look at it I wanted to give a bit of advice on ratings....

    There are a LOT of kids out there trying to get attention for their own levels and immediately "low rating" levels just to lower your chances of hitting cool pages. Many of them aren't even playing your level - they just start, exit, and 1 star it. So, don't take the rubbish tags and low ratings seriously - they happen to most of us. The best way to initially launch your level is to immediately get people from this site to play it and use sub-accounts on the PS3 to put a few initial higher-ratings on it yourself.
    Yes, I already did the alterantive account thing. And I already noticed that. And I already felt that, deep down in my heart...
    Why can't we have a fair LBP?? I know this sounds like a humble-less coment, but... why is there so many crap in the cool pages? I'd love to jump in the cool pages and, well... play cool levels :/
    Thanks for the advice, anyways. Much appreciatted

    Keldur, thanks for the great level. The stupid little kids tagging this rubbish and giving it 3 stars need to cornered and beat with a sack of oranges (it doesn't leave bruises...*the more you know*). Anyways, this level was fantastic. It had your own personal style, but you borrowed from MM's tried-and-true style as well. I like how you had visible logic, bolts, and stuff - it gave it that LBP feel that we enjoyed so much from the story mode. That being said, I enjoyed the length, challenge, and set pieces - it had just a really great flow to it. The enemies were very well done, as were some of the more inventive challenges I've ever seen. The contraptions were very well done, and fit well into the story. Speaking of the story, the humor was great. I'm glad you could work it in...
    Yes, I'd like to own my own sack full of oranges just for that sole purpose. Thanks for the comment, I'll edit this later and give you a proper answer!
    Edit: Haha, I don't know if letting show a personal style is a good thing; I tried to copy the Mm style in this one, since I didn't have a style of my own. And, mon dieu, I'm glad somebody does finally appreciatte the visible switches! And I sure did spend a lot of time into the enemies, thanks for praising that... And, well, I think I spent like half of the time I worked on the level on the moving dojo. Yeah, I could just have attached wheels to it, but that's no fun...
    Oh, and about the humour... It's not that I intended to; it's something taht comes out naturally while storytelling about a war between two french ninja's factions xD

    You clearly understand how the game mechanics work, and you used them to their fullest potential here.

    You got and a brilliant tag from me.

    I'm looking forward to what you've got for us next.
    Well, thank you very much... I mean, I do really admire you as a creator, and this is the greatest compliment I can recieve. Erm... btw... would you mind me adding you to the friends list? Thanks!
    Last edited by Keldur; 07-13-2009 at 06:00 PM.

  17. Thanks!


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