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  1. #1

    Default I need help creating some sort of reset logic.

    If there is a thread about this, please tell me so I can lock the thread.

    I need help with a section of my level I'm creating.

    We have a square sponge sitting in a hole, when you take the sponge out of the hole it causes a piston to extend.

    The challenge is, the sponge is set on a small platform, and if you accidentally drop the sponge off, you can't get it back on top. I want to create a reset button that will allow you to emit it back to the top, and delete the old one.

    I know it's probably something very easy to do but I'm sort of brain dead right now.

    Thanks in advanced.

  2. #2
    Comma Splice King brnxblze's Avatar
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    Default

    I think you can just have an emitter set to emit one item at a time with infinite lifetime. Since it's set to emit one item at a time, when you press the button the other one will disappear and the new one will stay. Then, press the reset button (just a button set to one-shot connected to the emitter) while in create mode so that there is one there for the player when they get there.
    Last edited by brnxblze; 07-17-2009 at 07:06 AM.

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  3. #3
    License to krill. Whalio Cappuccino's Avatar
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    Default

    Quote Originally Posted by brnxblze View Post
    I think you can just have an emitter set to emit one item at a time with infinite lifetime. Since it's set to emit one item at a time, when you press the button the other one will disappear and the new one will stay. Then, press the reset button (just a button set to one-shot connected to the emitter) while in create mode so that there is one there for the player when they get there.
    I knew I forgot something...

    The problem is the cube isn't made of dissolvable material.

    Is this even possible?


    Nvm, I had it so it was Max Emitted 1, That can be any number, thanks. Problem Solved.


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