If there is a thread about this, please tell me so I can lock the thread.
I need help with a section of my level I'm creating.
We have a square sponge sitting in a hole, when you take the sponge out of the hole it causes a piston to extend.
The challenge is, the sponge is set on a small platform, and if you accidentally drop the sponge off, you can't get it back on top. I want to create a reset button that will allow you to emit it back to the top, and delete the old one.
I know it's probably something very easy to do but I'm sort of brain dead right now.
Thanks in advanced.

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07-17-2009 #1License to krill.
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I need help creating some sort of reset logic.

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07-17-2009 #2
I think you can just have an emitter set to emit one item at a time with infinite lifetime. Since it's set to emit one item at a time, when you press the button the other one will disappear and the new one will stay. Then, press the reset button (just a button set to one-shot connected to the emitter) while in create mode so that there is one there for the player when they get there.
Last edited by brnxblze; 07-17-2009 at 07:06 AM.

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07-17-2009 #3License to krill.
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I knew I forgot something...I think you can just have an emitter set to emit one item at a time with infinite lifetime. Since it's set to emit one item at a time, when you press the button the other one will disappear and the new one will stay. Then, press the reset button (just a button set to one-shot connected to the emitter) while in create mode so that there is one there for the player when they get there.
The problem is the cube isn't made of dissolvable material.
Is this even possible?
Nvm, I had it so it was Max Emitted 1, That can be any number, thanks. Problem Solved.
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