I've been experimenting with this glitch a lot, and I thank Backscratch for introducing it to us - it's a fantastic find
However, I do predict (yes...I do) that this will be patched up.
God ****.
BUT - I do think that creators are going to exploit this glitch so much to make such awesome levels with it that Mm are eventually going to introduce something similar, like a Create-a-theme. You can create, import and share custom themes which uses more layers both in front and the back of the level, just like you can using this glitch. Custom themes would absolutely rock!
What do you think? They can't just patch it and leave us with nothing and I think this would be awesome.

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Thread: About the Backscratch glitch...
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07-27-2009 #1
About the Backscratch glitch...

I love EVERYTHING.
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07-27-2009 #2
80% of a chance MM will patch, cause you're only suppose to have 3 layers. And more layers would ruin the fun. Even though I think there should be more.
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07-27-2009 #3Sackperson Private
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I asked Spaff not to patch it out right after I saw him finish bakscratch's level...
...but I'm not gonna hold my breath.
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07-27-2009 #4Sackperson Private
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Didn't the early presentations of LBP have like 5 layers instead of 3?
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07-27-2009 #5
The original plans were for like 7 layers if not more.
The code is probably still somehow in the game.
So how do you achieve this glitch? Was the first post of this thread edited? If yes, why?
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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07-27-2009 #6
Dude, we do have 7 layers...
3 thick layers and 4 thin layers, remember...?
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07-27-2009 #7Sackperson Private
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He means 7 thick layers.
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07-27-2009 #8
Quite honestly, I have absolutely no idea how Backscratch found it out, but I know how to use it. I can tell ya but you'll need to get the 11 layers (front) object and the 8 back layers from the layer glitch level first.
I love EVERYTHING.
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07-27-2009 #9Sackperson
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As I said in another thread, I now don't really care about this glitch, and I don't really care if Mm patch it or not. I kinda hope they don't patch it, as if I did that would just be selfish, I just think 3D environments don't look right in LBP. And I admit I might mess around with it once in a while, but I really doubt I'll use this glitch in any of my levels.
Hey, sorry to be a bit of an advertising board here, but try out my new platforming level- Mad Metropolis! Be warned though, it's very long and challenging!
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07-27-2009 #10I'm crazy!
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I don't know about any "plans" Mm had, but I'm pretty sure the GDC presentation had only one layer. That or they didn't bother switching + no auto-switching code yet.
When I first saw this glitch I though "create your own backgrounds"
But it seems that other people had different things in mind. In this case, "3D levels"
To me, the 3D thing just ruins the 3 layer LBP feel. Even if you can't switch to these extra layers.Why not play a tower defense game?
Rocky Desert Swarm
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07-27-2009 #11License to krill.
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I'm sure it's being patched up, I have a feeling they're updating the News Moon as we speak.
I also, don't like it as it ruins the feeling LBP has.
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07-27-2009 #12
The hell you guys are talking about with your "feel" and your "3D".
LBP IS A 3D game. It's not 2D, it's 3D polygons. You can even go further in the background (change layer), this is Z axis, the third axis, it's 3D.
It does play in way reminiscent of old 2D games sure, but those extra non-playable layers won't change anything in the gameplay. It can only help diversify the looks a little more (aka, it's a positive!!)
Also, when you saw that Sonic had 30 more layers of parallax background than Mario, did you feel it was suddendly 3D or that it didn't feel like the platformer it was??
Anyhow, just enjoy guys. Or don't use it. Life is simple
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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07-27-2009 #13License to krill.
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It's a sudden change, and a LOT of people don't like change. You can't really use Mario and Sonic as an example, because those are two different games. We're still talking about the same LBP from the start, but now all of a sudden we're allowed 50 extra layers? That's change, and some people think it'll ruin the feel that LBP had before this glitch was found.The hell you guys are talking about with your "feel" and your "3D".
LBP IS A 3D game. It's not 2D, it's 3D polygons. You can even go further in the background (change layer), this is Z axis, the third axis, it's 3D.
It does play in way reminiscent of old 2D games sure, but those extra non-playable layers won't change anything in the gameplay. It can only help diversify the looks a little more (aka, it's a positive!!)
Also, when you saw that Sonic had 30 more layers of parallax background than Mario, did you feel it was suddendly 3D or that it didn't feel like the platformer it was??
Anyhow, just enjoy guys. Or don't use it. Life is simple
.
I for one think it can be a great positive, but the way the community has been with other glitches, it'll only be exploited in far worse ways then we've seen.
Not only will we see levels like 101 FREE COMMUNITY PRIZES!!!11! but now we have the introduction of THE 3-D LAYER OBJECT FREE COME AND GET IT PLZ THX HEART ME!!!
Not to mention if this is actually hurting the game/servers somehow. Though that's just my two cents.
Last edited by Whaaaaale; 07-27-2009 at 11:44 PM.

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07-27-2009 #14Waiting for LBP2 patch !!
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There's another of these levels on the cool page 1 now from J-b-e-a-r I think it is that says someone from MM has contacted him and asked people to "Stop using the 50 layer glitch until September" because it's slowing down the servers ( We need that like a hole in the head , they're bad enough already ) and they are working on a version of their own.
Sounds like this means 1 of 2 things to me :
Either they don't want people using it because they want you to use their version
Or the server issue is scheduled to be addressed sometime in September
Or maybe both , who knows.
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07-27-2009 #15
Exactly what I am talking about. Forget my Mario Sonic thing if you don't get the analogy. People fear change even if it's good. It's just because it's change. Therefore it's people that need to work on themselves, not games to stay identical because "the change fearers" are out there.
People like that don't even know they like change. They do. The paintinator was WAY MORE game changing than anything graphical. The last creator pack too. People liked it. They bathed in and realise it was a nice change. Why? because it was bringing more possibilities in.
If we were giving a background editor someday you wouldn't try to do one? If there was a music edition tool you wouldn't try music? The point of LBP is to create and share. The more options / enhancements we have, the more rich our creations and experience would do. There's no possible negative way to see it really. If we could make even more beautifuller levels than StarCruisers thanks to knew layers, what do it remove from your experience? It can only bring to it.
Oh and don't worry, this thing doesn't affect the servers. Their online create beta does.
.Currently studying level design!
My best LBP1 levels: (from oldest to newest)
- Ultra Beginners and Girlfriends
- Crazy Train! (hard/normal)(better in LBP1)
- Sack's On The Beach
- A Bark In the Dark (hard and normal)
- Space Sack's Adventures: The Blue Planet (LBP1 only)
- Death Swamp (hard)(LBP1 only)
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Thanks!
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