Sensor Activation System Concept by FlareSkull
Shows off a detection system with lights.
This level Is very short because this little concept is really thermo heavy.... it shows a level where you are the blue dots...check points and scoreboard are white...green is the borders and red is the dangers..... all made in lights and sensor switches anyway please tell me what you think of this extremely short level......(it overheated....)

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Thread: Sensor Activation System Concept
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08-04-2009 #1That Sack
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Sensor Activation System Concept
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08-04-2009 #2
I played this level last night and thought it was a great, fun, short level. It is nice with the primary coloring of the lights and the simple gameplay. I was smiling from start to finish. It needn’t be a large level for the player to have fun though it would be nice for it to be longer.
This more of a finger food type level, a LBP snack-sized play rather than a full dessert or meal.
You may be able to do things if you really wanted to make a longer level out of this concept by not using lights for the walls/floors of the level and maybe use a strip of the Metal Gear training room material, the one with the lines on it. I think that those lines glow/shine in the dark though I may be mistaken.
Maybe you can increase the light size of the ones used for the sackboy which would decrease the resolution but would also decrease the amount of lights needed for the level.
I can’t imagine the amount of time it took for you to wire this all up. Great work either way. This level may do well on the Cool Levels system because it is fun and short and novel which are things that tend to get rewarded.------------------
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08-04-2009 #3The Real IceMaiden
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I can! I've a level similar to this (sorry for the obvious self-promotion) you may want to check out [It's called Light, PSN: Coxy224]. You've gone for length on yours whereas mine has way more switches
But yes, these levels are very hard to hook up together - despite looking easy at first! Very thermo-heavy too.
I liked your take on it, but it seemed far too difficult for me because of the tiny spaces you were trying to guide light into.
Concept is great though and I loved it. Got 5 stars

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08-08-2009 #4That Sack
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Thanks you guys
Also it got to page one and its been stuck there for hours now.....
for 3 days on page 2 and finally got to page one! Now there is a problem with the scoreboard.....I will get on this problem tomorrow!
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08-08-2009 #5
This is brilliant! It's a shame it's so thermometer heavy

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08-08-2009 #6That Sack
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yeah.....just put up a tutorial so hopefully others can come up with great ways to use this
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08-08-2009 #7Grand Den Mod-er of LBPC
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checked it out and it's really cool. Such a cool effect. 5 stars & hearted.

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08-08-2009 #8
I played it today, and it was amazing. If there was no such thing as a thermometer in LBP, then you can make one.
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08-08-2009 #9That Sack
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There has been such a big request on it so ill try to make a part 2
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08-08-2009 #10
I've seen a few of these, this one is cool, the longest one i've seen as it maxes the thermo quickly, awesome concept? tho, 5 stars
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08-08-2009 #11That Sack
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i think you guys will like part 2 a bit more
im planning on not adding any dangers
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08-08-2009 #12
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08-08-2009 #13That Sack
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08-10-2009 #14That Sack
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Bug Fix 1.0
Okay there has been some issues from the lights causing the scoreboard not to activate and that results in you not being able to finish the level......I got tons of complaints about it......the problem is fixed and will not happen again
Sorry for those of you who could not finish.....(this is fixed in both part 1 and 2)
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08-10-2009 #15
Cool stuff, definitely toooo short but good quite innovative stuff.
4 stars.
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