Lost Ages: II by deftmute
The Tower of Ages brings our courageous sackperson to another new world.
Explore lush lowlands and climb the walls of a great castle left behind by a lost civilization of engineers.
Suggested for 1 player.
Very Hard.
[Watch YouTube Video]
i can return feedback on a 1:1 basis.
level will be published 9pm eastern standard. 8/06
thanks for playing.

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Thread: Lost Ages: II *Spotlighted*
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08-06-2009 #1
Lost Ages: II *Spotlighted*
Last edited by Deftmute; 08-27-2009 at 01:48 PM.
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08-06-2009 #2
Yay! I'll be excited to see what changes, if any, you've made from the beta. I really enjoyed the original Lost Ages, so I'm excited for this. Will play it tomorrow as soon as I can.
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08-07-2009 #3Tarsier Level Designer
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- comphermc
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Yay, it's out. I just played through and had a blast. You've been given constant feedback from me, and I only have one more: I would block off the ability to play through the level again if you haven't already. The checkpoint took a few seconds to pop up after the outro, so it could be confusing to some, as the outro says "There's just one more trial" or something.
I'm mad at whoever gave it a two star, so you'll be glad to know my 5 star and heart have offset this a little.
This level is a must play for any hardcore platforming fans, and it's sure to give you a bit of challenge
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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08-07-2009 #4

my Levels: Lost Ages I, Lost Ages II, Lost Ages III, Lost Ages IV, Lost Ages V
Failures: Assault on Cloud Castle (Beta), Roboco 1+2, Lost Ages I (Original Version), Mega City, Der Schplaterhaus
Projects: Lost Ages VI (LBP2), Mega City Remix (LBP2)
sig: Coxy
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08-07-2009 #5
I love the Lost Ages levels! They are beuatifully made and the puzzles really make you think. That green rocket thing (whatever it is) really suprised me when I grabbed it hehe. What I like most about your levels is how the three dimensions are used. It just feels perfect how it's layed out.

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08-07-2009 #6Sackperson Private
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- NinjaMicWZ
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- Dec 2008
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Wow, this is a killer week for levels I know are going to be great. I guess I'm not done playing LBP tonight afterall... I'll be back to edit this soon.
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08-07-2009 #7
Yeah, this is the reason why I'm going to publish my level later
Anyway, happy to play this level later on.
I have really good memories of Lost Ages: I, even if I remember myself swearing at the cam settings.
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08-07-2009 #8Sackperson Private
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I loved the first one, but this sequel makes your original level look like child's play in comparison... the look of this level is great, it harkens back to ICO... the originality and orchestration of the platforming is just ridiculously perfect. There are so many new and interesting ideas here I don't even know where to start... and anything that isn't new is done in a totally fresh and inventive way.
I absolutely adore those flipper sponges and the wheels with the dangling sponges... and those little launcher things. They're all incredible little inventions and used perfectly.
Diggin' the story, and I love how long the level is, and how things gradually got darker as time went on. You took everything that was great about the original and ramped it up two fold, and tamed down the camera issues from the first alot (I never was bothered by it before, but I can see the improvements either way).
5 stars without a doubt... incredible fantasy level and some amazing work.
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08-07-2009 #9
OMG i played this with Morgana25,jwwphotos and another guys.. this lvl make me have 1 of the most funniest times in LBP
can you belive we spend like 1 hour or more trying to beet it..
lol awesome lvl
love it
we die like 50 times where you grab a thing and it bounce all the way to the other side... yeah we keep dying until the baunce things stoped apearing so we restart it.. what disappointed me was that after like 1 hour when we beet the lvl we ended with 50 points!
lol but really cool lvl




oooh cameras in the lvl= bad for 4x
... tho we beet it after like 1 hour with 4x xD
Last edited by Joey; 08-07-2009 at 10:23 AM.
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08-07-2009 #10
it stopped appearing? i don't think i put a limit on it. curious. i am sorry you had to start over.
holy cow really? i tried to play it with just two players and the lag wouldnt let us get past the flinger that you can't land on top of. good job guys.tho we beet it after like 1 hour with 4x xD
my Levels: Lost Ages I, Lost Ages II, Lost Ages III, Lost Ages IV, Lost Ages V
Failures: Assault on Cloud Castle (Beta), Roboco 1+2, Lost Ages I (Original Version), Mega City, Der Schplaterhaus
Projects: Lost Ages VI (LBP2), Mega City Remix (LBP2)
sig: Coxy
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08-07-2009 #11
UniverseUnderConstruction
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Massively cool and huge level! Very hard is an understatement!
Loved the huge castle with intricate puzzles neatly hidden into the gameplay to negotiate a path to progress.
I loved the flipper sponges though dang.. if you screw up on one and left dangling, you are toast!! Liked the launcher things as well as the windmill sort of dangling swingies that popped down and had me constantly jumping just a second too soon to my doom!
As Joey stated, this was one of the funniest most hysterical times I have had on LBP. We laughed we cried we cursed your name!! I seriously have no idea how 4 players even got close to completing! As I was telling them after the 50th or 100th time I died that I really wish you had put scenery in the background layer for the decent to the horrible gas as I think we spent more time seeing that than the rest of the level!! Maybe like a billboard, a newspaper and flipped the page for us or something?!! LOL!
It was funny.. we had each other laughing so hard that I almost dropped my controller.
Really cool level.. loved all the visuals. If I had to nitpick, I would ask to put a few more portals here and there as it was horribly sad for us to almost complete a section and have to start over! NOOOO!!! waaaaa
I have to come back and try it single player once my nerves have calmed a bit so I can give you a well earned heart and ample amount of stars.
Good work and thanks for playing my level and leaving comments!(aka jww) - Published Levels
Space Escape (spotlighted!) // Space Escape II (spotlighted!)
Survival Line (spotlighted!) // Space Escape Pinball (spotlighted! Mm Picked!)
Trapped (spotlighted! vita)
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08-07-2009 #12

my Levels: Lost Ages I, Lost Ages II, Lost Ages III, Lost Ages IV, Lost Ages V
Failures: Assault on Cloud Castle (Beta), Roboco 1+2, Lost Ages I (Original Version), Mega City, Der Schplaterhaus
Projects: Lost Ages VI (LBP2), Mega City Remix (LBP2)
sig: Coxy
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08-07-2009 #13
Mhhh...entering...only 21 plays but 5 stars....
Well, after almost an hour I've finished the level.
I gave it 5 stars, an heart as a creator and skipped the tag, since you put a lot of work in the level, but actually this is not a level that I would reccommend.
I'll be sound quite harsh in telling what I think.
Obviously it's my opinion, thus it could be shared or not.
The level looks very detailed and original but I find it disastrous gameplaywise.
It has really cool and original contraptions/mechanics, but the way you use them makes them cheap.
You make them with the intent of being extremely punishing, so they aren't an addiction to gameplay anymore, but more a subtraction.
Everything is tuned quite to the millisecond and the awkward cameras are there to do everything but help the player, in my vision they should add epicness and dramacity, not complicate your gameplay flow.
The checkpoint are infinite but they're placed too distant from the previous one.
The latter part of the level can be a nightmare that makes you throw your pad and send you the worst 4 letters words to you.
And in that part you overuse those mechanics, making the player think: "No, please, not that s**t once again", since it doesn't matter if you master the mechanics, but the index fingers begins to ache and the patience starts to vanish.
The level is very long, and it's a good thing if you don't get frustrated, but in this case it's certainly not a bliss.
Then at the end, you reach a chamber where you have to place a sticker, but you must understand it without any kind of tip, just out of luck...or nonsense...I myself don't know.
What I want to point with this rant, is that your level, in which you put lots of effort, is FREE, it's not something that you pay and you feel compelled to finish it at all costs.
People probably will return to the pod after some cheap deaths.
There' no point in making the level so hard except the one to appeal only to hardcore gamers or masochistic people, and actually I can't understand it.
You should really consider that people may put your efforts to shame.
Now, since I'm not a b@stard, I'm a gamer and a wannabe good creator, I rate it 5 stars, but if I would have been a reviewer I would have destroyed this level, since the last section it's on the verge of unplayability.
Sorry for the rant man, but I had to say this.Last edited by OmegaSlayer; 08-07-2009 at 04:41 PM.
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08-07-2009 #14
Played it.
This is a very challenging level with awesome ideas and beautiful design. Well the part that makes it the most noticeable is it's length, it took me over half an hour to beat it.
I just love how you implemented the platforming. You should try and make a Shadow of the Colossus level cause the looks and the gameplay reminded me every step of SotC.
The other thing I loved was the atmosphere. I constantly had the feeling as I was alone with all the machinery and houses. You achieved that with the camera angels even thou some were a little bit... not helpful.
My favorite parts of the level were the little houses and the bridges. Don't know why.
Suggestions:
- I think you need a better icon for your level
- The movie scenes with the pictures, on every one of them you could see the background to the left of them. even just a little but you could see
This was a fantastic level with a great challenge and length. I can't wait for the final part




, heart & tricky 
Oh and it's a blast to play it with two players
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08-07-2009 #15Grand Den Mod-er of LBPC
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Running through this with four players was the highlight of my week. A marathon of laughter and defiant "Nooooooooo!" as we fell to out deaths time and time again. Those flip platfoms with the sponge underneath = killer! They are hard as heck, not impossible, but so unforgiving! You get one shot or your heading for the gas. lol Oh sure - I can laugh about it now but last night it was a mixture of insane laughter and gritting through the frustration. I think that's why I love this series. They are work to get through and you don't give an inch of easy at any point from the halfway point to the end. Even the last jump is a pain and there's no checkpoint so if you toast yourself you've got to descend all over again.... That's one place I really REALLY would have liked a checkpoint.
All the psychological issues I had aside - I loved the level. It looks great, so ICO and the extra rods as scaffolding look great. The windmill sections are fun and are so cute. I'll be back to try to take this on 1x as I had some help with the 4x group I played with.
5 stars & hearted. Thanks for bringing another quiet but killer level to LBP!
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