The Good, The Bad, The Sackboy... Episode 1. by wexfordian
This is part one of a trilogy. You play a young indian who must protect the tribe from the evil "Crazy Bill". Fight Bill, steal a train and blow up a bridge to save the day. Pics coming soon. So many hours went into this triilogy its not even funny so I hope the first gets off to a decent start cos its gonna get even betterCheck it out and have fun! If you would like feedback on a level just mention what level you would like it on and I will do my very best to get back to you.
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- F4F: The Good, The Bad, The Sackboy... Episode 1. (Spotlighted)
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08-07-2009 #1
The Good, The Bad, The Sackboy... Episode 1. (Spotlighted)
Last edited by wexfordian; 08-08-2009 at 03:45 PM.
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08-07-2009 #2Grand Den Mod-er of LBPC
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I am so there in like 5 minutes *runs off to PS3* yay!

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08-07-2009 #3Tarsier Level Designer
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It's a race, Morgana!
Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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08-07-2009 #4
** Runs back to the computer to try to be the first one to post on the thread **
** Poop - Den Sis got there first... **
** Then CompherMC! (I should have hit save!) **
But "I" got to play it first!
Ok, here goes:
6 gun salute of awesomeness! Man, those were some scary good graphics combined with a TON of unique, well-balanced gameplay. This level is totally enthralling from the beautiful character cutscenes, to the plentiful platforming, all the way to the FANTASTIC ending.
This level is stunning and polished.
One TINY thought I had was on the part where you swing from the poles - the very last swing to get you on the platform can be tricky. It took me several tries to get up on it - which means a youngun might have a bigger issue - maybe lower the platform at the end of the pole swing a TAD (and I'm talking a very small amount) if this concerns you.
Great job! 5 stars and a heart.Last edited by CCubbage; 08-07-2009 at 02:52 AM.
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Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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08-07-2009 #5Tarsier Level Designer
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Beautifully crafted level. I loved the puzzle where you had to position the swing blocks in advance - very well done. I must be brief in my feedback, though.
I only had one area where there was some trouble. If you are playing by yourself, it's possible to go up and around the x2 area and trap yourself in it by falling down the left (I was curious, okay!?).
5 stars and a heart. There were quite a few 5 star levels released today. Watch out Cool Pages, LBPC is coming through!
Edit: Morgana, I won!Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
Lbp.me profile: comphermc | LittleBigplanet 2 Create Tutorials: LBPlanetorials
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08-07-2009 #6
wow you guys are quick off the mark! Thanks for all the comments guys and I thin your right Cubbage about the ledge. I'll edit it now. Thanks again
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08-07-2009 #7Sackperson Private
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As I said in the PSN message, awesome gameplay. I love how it just all flows nicely. Whereas a lot of my game play can be quite mechanical based, yours in this level is all about the physics, and the chain reaction of what you do. It's fantastic because that kind of gameplay is very hard to keep fresh and innovative.
All in all an awesome level. Minor things, I thought the part where you had to use the paintinator was a bit bland. The scenery seemed to just be like a block of stone in the background, just thought it could have benefited from the level of decoration the rest of your level received
I too got stuck in the two player bit after going up the one player route and then went exploring to the left instead of just going to the right
Perhaps make a hinged saloon door that only opens one way?
5 stars, and a heart
Great work!
Thanks for trying my new Tribal Ruins too!Last edited by jackofcourse; 08-07-2009 at 04:01 AM.
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08-07-2009 #8
Best level ever! If you worked at mm this would have been in the canyons theme!
One thing is the wheel barrow catapult took a long time to do but the level is amazing!
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08-07-2009 #9I can see the ending!
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Your signature hasn't changed
I thought it would be all cool when it was released.
Also, lol@the tags. 'Bad episode, good sackboy'.
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08-07-2009 #10
W00T!!! Can't wait!!!!

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08-07-2009 #11
Can't believe I didn't spot the gsp bsck into the 2 player! I've put a hinge door on it now, tweaked the platform and jazzed up the wall (a little bit
) Oh and Cog, Im off work til monday and all my photoshop files are on my work computer. Awesome sig monday
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08-07-2009 #12
It's out!! I can't wait to play the finished version!!
Does this mean the entire trilogy is finished?PSN: Zwoltopia

My Levels: Sir Sackboy, The Accidental Hero: Chapter I , Chapter II , Chapter III (preview)
Other published bits & sideprojects: Leroy Wolfgang (character contest) Proto Droid 2000 (Retro-robot contest)
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08-07-2009 #13Sackperson Private
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Great level, wex. Enjoyed it even more now that it's published. I enjoyed the few touches and details you added, like the 2x section. Ingenious way to a "fix" a camera problem.
I only ran into one thing, kind of funny actually... me and my party were having a laugh at the elastic sponge descent because we were failing so entertainingly and all wearing the same costume... I get to the bottom after I finally got serious, but then I step back right before the battle with crazy bill and run behind that whole section looking for points. I run all the way left and die from squishing myself into a tiny crevice.
I love the start of this series, the story, the look of the level with it's material set (the train and tepees etc) the character art, the fun flow of it, and some of the ingenuity in the design - like using elastic instead of string for the sponge drops, the shooting barrels, the gear based zipline, and the part where you arrange the sponges over the spikes... everything felt like a fresh spin on conventions.
Excellent stuff, I'm just mad that it wasn't all three parts when I saw you had published part 1 earlier. I know people are going to love this whole thing.
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08-07-2009 #14
UniverseUnderConstruction
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I finished this quite awhile ago, but just now got a chance to comment.
Impeccably awesome level! Incredible detail and in the MM style except that the characters are "go ahead make my day" phenomenal!! ..oh wait.. wrong movie!
Fun and great game play. Loved all grab and flip things to move upward. The barrel canons were a tad tricky, but still a late grab near the side will get in you and ready for another blast up. Loved all the set pieces and how can I not comment enough on the train the ending bridge scene. Even the gunfight was cool and fun, but you decided to throw in a horse. Well that lost it for me.. No no.. just kidding.
Pros
Immaculately clean and polished
Custom characters out the wazoo
Loved the barrel canons as well as the pull down jump bridges.
The grab and position stuff for the swingys below? Woah dude!!! Way out there cool!
Incredible train and buildings and and and and.. I give up!!
Gheeesh!! There was so much greatness that I can't recall it all and would have to go back through it and take notes!
Cons.. well I think you fixed my only nitpik that CCubbage reported on that last pole on the building. It was manageable, but it probably not like you intended, but it sounds like it is now fixed. If I had to be uber uber UBER picky, I would say a few thin layer foreground pieces here and there once you are on the floor. Though to be honest, I can't recall if you could even get away with it as I was really way too stunned to care!!
Wonderful and thanks so much for sharing.
8 stars and a heart, but since the ratings bug hit me, I gave you 5 and a heart.
LOL
Since you have F4F enabled, if you could leave some comments on my level, it would be most appreciated. You have already shared with me what you think, but it would be an honor to have it all officially like and also see any nitpicks that I might not realize.
Thanks!
(aka jww) - Published Levels
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08-07-2009 #15
Arghhh, again, another bunch of really cool levels out today.
And other 7 hours of work before reaching a PS3...
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